Difference between revisions of "Stephanie"
From Spartacats
(→Week 6) |
(→Week 6) |
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Line 112: | Line 112: | ||
*Weather controller. | *Weather controller. | ||
:*Decouples weather from player object. Fixes problem where it rains more with each player. | :*Decouples weather from player object. Fixes problem where it rains more with each player. | ||
+ | :*Weather can change intensity as it transitions in/out. | ||
'''Reasons For Failing''' | '''Reasons For Failing''' | ||
*Wanted a break from graphics so worked on game logic. | *Wanted a break from graphics so worked on game logic. |
Revision as of 11:31, 14 May 2013
Contents
Week 1
Goals
- Get acquainted with D3D11.
Accomplished
- Shaders for directional light.
- Bump mapping with Erik.
Week 2
Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
Reasons For Failing
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
Next Week Goals
- Directional light shadows.
- At least one working particle system. Ideally more.
Morale
- Good progress!
Week 3
Goals
- Directional light shadows.
- At least one working particle system.
Accomplished
- Atmospheric fog with Erik.
- Sparkles! But pretty much all logic runs on CPU.
- Shifting particle system logic to GPU by using geometry shaders and stream out, but still debugging.
Reasons For Failing
- Decided to prioritize efficient particle systems over shadows because we want to have lots of awesome particle systems.
- There was a very subtle bug for the sparkles particle system that took way too long to find.
- Midterms next week so I took a break to catch up in my other classes.
Next Week Goals
- Finish efficient particle system implementation.
- Rain
- Some other particle system.
Morale
- Hate and love shaders. Emotionally confused.
Week 4
Goals
- Finish efficient particle system implementation.
- Rain
- Some other particle system.
Accomplished
- Finished shifting particle logic from CPU to GPU.
- Particles emitted and destroyed in stream out shaders.
- Particle states updated and drawn in second pass.
- Particle system implementations.
- Generic particle system as framework for all particle systems.
- Rain. Got it to behave reasonably well while player speeds through hilly terrain.
- Fire. Still needs to be tweaked and perhaps find a better texture.
Reasons For Failing
- None, didn't set high goals due to expected midterms.
Next Week Goals
- Particle system manager.
- Logic for dynamic entities (missiles, players, etc) to communicate with particle systems.
- More particle systems!
Morale
- Sanity regained.
Week 5
Goals
- Particle system manager.
- Logic for dynamic entities (missiles, players, etc) to communicate with particle systems.
- More particle systems!
Accomplished
- Particle system manager.
- Buffers particle systems for reservation by dynamic requests.
- Tied in with game logic.
- Particle system implementations.
- Alien fire. Based on old fire.
- Smoke. Adjusts based on player HP.
- Vehicle thrusters. Adjusts based on acceleration and turn direction.
- Preliminary projectile particle system. Not quite sure which projectile to use for yet.
- Color type logic for players and front weapon projectiles.
- Fix some network packets for weapons.
Reasons For Failing
- None!
Next Week Goals
- Particle systems for all projectiles.
- Explosions.
- Lasers.
- Refactor.
Morale
- HAPPY!
Week 6
Goals
- Particle systems for all projectiles.
- Explosions.
- Lasers.
- Collision particle systems.
Accomplished
- Significant refactoring and optimizations for particle system manager and particle systems.
- Support particle rendering independent of game logic.
- Allows post-release rendering so particles can naturally fade away after game logic releases a particle system (rather than have particles suddenly stop rendering).
- Allows short-lived particle systems like explosions to not require game logic to release.
- Particle system implementations.
- Pulse cannon projectile.
- Missile projectile.
- Bullet projectile.
- Vehicle explosion.
- Color type logic for front weapons and power ups.
- Homing missile logic to follow nearby players.
- Weather controller.
- Decouples weather from player object. Fixes problem where it rains more with each player.
- Weather can change intensity as it transitions in/out.
Reasons For Failing
- Wanted a break from graphics so worked on game logic.
Next Week Goals
- Lasers particle system.
- Snow particle system.
- Allow weather particle systems to adjust intensity.
- Random fixes.
Morale
- Dreading next couple weeks considering how behind I am in my other classes... ¯\(°_o)/¯
Week 7
Goals
Accomplished
Reasons For Failing
Next Week Goals
Morale
Week 8
Goals
Accomplished
Reasons For Failing
Next Week Goals
Morale
Week 9
Goals
Accomplished
Reasons For Failing
Next Week Goals
Morale
Week 10
Goals
Accomplished
Reasons For Failing
Next Week Goals
Morale