Difference between revisions of "Stephanie"
From Spartacats
(→Completed) |
(→Report) |
||
Line 21: | Line 21: | ||
== Report == | == Report == | ||
− | |||
'''Week 2''' | '''Week 2''' | ||
*Goals | *Goals | ||
Line 30: | Line 29: | ||
::*Refactored shader code and added a shaders manager. | ::*Refactored shader code and added a shaders manager. | ||
::*Glow effect with Erik. | ::*Glow effect with Erik. | ||
− | |||
::*Rendered textures required for shadows and for any other effects we may want. | ::*Rendered textures required for shadows and for any other effects we may want. | ||
::*Debug various graphics stuff with Erik. | ::*Debug various graphics stuff with Erik. | ||
+ | ::*Found an artist for our team. \o/ | ||
*Goals Unmet | *Goals Unmet | ||
− | ::* | + | ::*Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again. |
::*Debugging window for rendered texture isn't showing up. | ::*Debugging window for rendered texture isn't showing up. | ||
*Next Week Goals | *Next Week Goals | ||
+ | ::*Concrete game theme since we seem to be indecisive still. | ||
::*At least one working particle system. | ::*At least one working particle system. | ||
::*Figure out debug window. | ::*Figure out debug window. | ||
*Morale | *Morale | ||
− | ::* | + | ::*Good progress! |
+ | |||
+ | '''Week 1''' | ||
+ | *Goals | ||
+ | ::*Get acquainted with D3D. | ||
+ | *Accomplished | ||
+ | ::*Shaders for directional light. | ||
+ | ::*Bump mapping with Erik. |
Revision as of 15:03, 14 April 2013
Work In Progress
Current
- Displaying rendered texture to square.
Future
- Particle systems: rain, smoke, fire
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Refactor shaders to be more modular and add a shaders manager.
- Resolve significant merge problems with Erik.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/
- Rendering to a texture.
Report
Week 2
- Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
- Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
- Goals Unmet
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
- Debugging window for rendered texture isn't showing up.
- Next Week Goals
- Concrete game theme since we seem to be indecisive still.
- At least one working particle system.
- Figure out debug window.
- Morale
- Good progress!
Week 1
- Goals
- Get acquainted with D3D.
- Accomplished
- Shaders for directional light.
- Bump mapping with Erik.