Difference between revisions of "Helen"
From Spartacats
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(→Week 5 Report) |
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+ | == Week 6 Report == | ||
+ | *Concrete Goals | ||
+ | :: Lobby screen. | ||
+ | :: UI work | ||
+ | *Goals Accomplished | ||
+ | :: There's a lobby screen now. | ||
+ | *Reasons for Unaccomplished Goals | ||
+ | :: Assert failures and stray packets everywhere T__T | ||
+ | *Goals For Next Week | ||
+ | :: UI. | ||
+ | *Morale | ||
+ | :: I don't want to see the networking code for at least a week. | ||
+ | |||
== Week 5 Report == | == Week 5 Report == | ||
*Concrete Goals | *Concrete Goals | ||
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*Morale | *Morale | ||
:: It's hard to context switch between Java and C++ OTL | :: It's hard to context switch between Java and C++ OTL | ||
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== Week 4 Report == | == Week 4 Report == |
Revision as of 19:03, 13 May 2013
Week 6 Report
- Concrete Goals
- Lobby screen.
- UI work
- Goals Accomplished
- There's a lobby screen now.
- Reasons for Unaccomplished Goals
- Assert failures and stray packets everywhere T__T
- Goals For Next Week
- UI.
- Morale
- I don't want to see the networking code for at least a week.
Week 5 Report
- Concrete Goals
- Camera + move cannons with it.
- Goals Accomplished
- Cannons move according to camera
- Helped with respawning dead players.
- Added death/game over screen.
- Reasons for Unaccomplished Goals
- Needed to put more work into another class
- Goals For Next Week
- ??
- Morale
- It's hard to context switch between Java and C++ OTL
Week 4 Report
- Concrete Goals
- Finish up weapons, fix weapon locations on player.
- Goals Accomplished
- Weapons have dummy models and projectiles
- Moved weapons and movement to be based on the player vehicle, along the onCollision behavior.
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- Fix camera positions, get the cannons to move with the camera.
- Morale
- Look there's fire!!!!
Week 3 Report
- Concrete Goals
- Work on game logic.
- Add some more UI components
- Goals Accomplished
- Game Logic: Spawning powerup objects on the server, players can now pick up those objects and change weapons, players can take damage from other player's projectiles.
- UI: health indicator, crosshairs(in first person camera mode).
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- Finish up weapons, fix weapon locations on player.
- Morale
- Everything is so shiny.
Week 2 Report
- Concrete Goals
- Getting D3D to play nice with D2D and DW.
- Attempt to learn some graphics.
- Make a mini map that shows the relative location and direction of a player.
- Goals Accomplished
- See above
- Stared at group members as they typed code.
- Adding useless debugging output to HUD.
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- Help with game design/logic
- Add more UI components( Crosshairs + display weapon cooldown )
- Morale
- I hate graphics. And trig. Mostly trig.
4/8/2013
- Graphics
- Adding D2D and DWrite support to the graphics engine.
- Creating interface for HUDs
- Support for creating textures from images and adding text to it