Difference between revisions of "Amer"
From Spartacats
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− | . | + | == Week 2 == |
+ | '''Goals''' | ||
+ | *Simple DummyClient-EchoServer network | ||
+ | *Integrate EchoServer with RealClient | ||
+ | |||
+ | '''Accomplished''' | ||
+ | *Client Server communication protocol detailed | ||
+ | *Multiple clients on server | ||
+ | *Simple RealServer to let Client move using logic on server | ||
+ | *Simple UFO movement physics | ||
+ | |||
+ | '''Failed''' | ||
+ | *Have not implemented disconnect and timeout for clients. | ||
+ | |||
+ | '''Next weeks goals''' | ||
+ | *Don't know yet | ||
+ | |||
+ | '''Morale''' | ||
+ | *It's going well. | ||
+ | |||
+ | == Week 3 == | ||
+ | '''Goals''' | ||
+ | *Collision Detection | ||
+ | |||
+ | '''Accomplished''' | ||
+ | *Simple collision detection | ||
+ | *Collision detection using Binary Search | ||
+ | *Collision detection using Spherical boundaries | ||
+ | *Somewhat working collision physics | ||
+ | |||
+ | '''Failed''' | ||
+ | *Collision physics don't work properly | ||
+ | |||
+ | '''Next weeks goals''' | ||
+ | *Fix collision physics. | ||
+ | |||
+ | '''Morale''' | ||
+ | *Collision physics is annoying me now. Otherwise its good. | ||
+ | |||
+ | == Week 4 == | ||
+ | '''Goals''' | ||
+ | *Collision Physics | ||
+ | |||
+ | '''Accomplished''' | ||
+ | *Nothing. Didn't work on it a lot this week. | ||
+ | |||
+ | '''Failed''' | ||
+ | *Collision physics still don't work properly. | ||
+ | |||
+ | '''Next weeks goals''' | ||
+ | *Fix collision physics. | ||
+ | *Improve Damage system. | ||
+ | |||
+ | '''Morale''' | ||
+ | *Need to start working more again. | ||
+ | |||
+ | == Week 5 == | ||
+ | '''Goals''' | ||
+ | *Collision Physics. | ||
+ | *Non-aligned collision boxes. | ||
+ | |||
+ | '''Accomplished''' | ||
+ | *Collision Physics works now. | ||
+ | *Dynamic Collisions now use Oriented Bounding Boxes instead of Aligned. | ||
+ | *Fixed some bugs in Dynamic Collision detection. | ||
+ | *Added mass to all dynamic objects. | ||
+ | |||
+ | '''Failed''' | ||
+ | *Oriented boxes don't work properly for static collision detection using Height Map. | ||
+ | |||
+ | '''Next weeks goals''' | ||
+ | *Get Oriented boxes working for static collisions. | ||
+ | *Weapon Logic maybe. | ||
+ | |||
+ | == Week 6 == | ||
+ | '''Goals''' | ||
+ | *Non-aligned collision boxes for static collisions. | ||
+ | *Weapons logic for proximity mine and missile explosions. | ||
+ | |||
+ | '''Accomplished''' | ||
+ | *Static oriented boxes work | ||
+ | *Simple proximity mine and missile explosions work. | ||
+ | *Improved the dynamic collisions to be more efficient. | ||
+ | |||
+ | '''Failed''' | ||
+ | *Some problems with proximity mine and missile explosions. | ||
+ | |||
+ | '''Next weeks goals''' | ||
+ | *Fix problems with weapons logic. | ||
+ | |||
+ | |||
+ | == Week 7 == | ||
+ | |||
+ | '''Accomplished''' | ||
+ | *fixed weapon logic for proximity mines and explosion for missiles | ||
+ | *added gravity and collision for proximity mines | ||
+ | |||
+ | '''Failed''' | ||
+ | *mines don't orient themselves depending on slope of ground properly | ||
+ | |||
+ | '''Next weeks goals''' | ||
+ | *don't know yet. | ||
+ | |||
+ | |||
+ | == Week 8 == | ||
+ | '''Accomplished''' | ||
+ | *Added logic for fire rear weapon. | ||
+ | *Fixed some bugs. | ||
+ | |||
+ | '''Failed''' | ||
+ | *Collision Detection doesn't detect fast moving objects sometimes. Failed to fix it. | ||
+ | *Didn't work as much as I would have liked. | ||
+ | |||
+ | '''Next Weeks Goals''' | ||
+ | *Not sure yet. | ||
+ | |||
+ | == Week 9 == | ||
+ | '''Goals''' | ||
+ | *Fix bugs | ||
+ | *Add fire-trail rear weapon | ||
+ | *Add bomb rear weapon | ||
+ | *Power up to change player color | ||
+ | |||
+ | '''Accomplished''' | ||
+ | *Fixed bugs | ||
+ | *Added fire-trail weapon | ||
+ | *Bomb in progress. | ||
+ | |||
+ | '''Failed''' | ||
+ | *Bomb still in progress. | ||
+ | *Power up to change player color. | ||
+ | |||
+ | '''Next Weeks Goals''' | ||
+ | *Finish this week's goals and DEMO!! | ||
+ | |||
+ | == Week 10 == | ||
+ | TBD |
Latest revision as of 09:12, 4 June 2013
Week 2
Goals
- Simple DummyClient-EchoServer network
- Integrate EchoServer with RealClient
Accomplished
- Client Server communication protocol detailed
- Multiple clients on server
- Simple RealServer to let Client move using logic on server
- Simple UFO movement physics
Failed
- Have not implemented disconnect and timeout for clients.
Next weeks goals
- Don't know yet
Morale
- It's going well.
Week 3
Goals
- Collision Detection
Accomplished
- Simple collision detection
- Collision detection using Binary Search
- Collision detection using Spherical boundaries
- Somewhat working collision physics
Failed
- Collision physics don't work properly
Next weeks goals
- Fix collision physics.
Morale
- Collision physics is annoying me now. Otherwise its good.
Week 4
Goals
- Collision Physics
Accomplished
- Nothing. Didn't work on it a lot this week.
Failed
- Collision physics still don't work properly.
Next weeks goals
- Fix collision physics.
- Improve Damage system.
Morale
- Need to start working more again.
Week 5
Goals
- Collision Physics.
- Non-aligned collision boxes.
Accomplished
- Collision Physics works now.
- Dynamic Collisions now use Oriented Bounding Boxes instead of Aligned.
- Fixed some bugs in Dynamic Collision detection.
- Added mass to all dynamic objects.
Failed
- Oriented boxes don't work properly for static collision detection using Height Map.
Next weeks goals
- Get Oriented boxes working for static collisions.
- Weapon Logic maybe.
Week 6
Goals
- Non-aligned collision boxes for static collisions.
- Weapons logic for proximity mine and missile explosions.
Accomplished
- Static oriented boxes work
- Simple proximity mine and missile explosions work.
- Improved the dynamic collisions to be more efficient.
Failed
- Some problems with proximity mine and missile explosions.
Next weeks goals
- Fix problems with weapons logic.
Week 7
Accomplished
- fixed weapon logic for proximity mines and explosion for missiles
- added gravity and collision for proximity mines
Failed
- mines don't orient themselves depending on slope of ground properly
Next weeks goals
- don't know yet.
Week 8
Accomplished
- Added logic for fire rear weapon.
- Fixed some bugs.
Failed
- Collision Detection doesn't detect fast moving objects sometimes. Failed to fix it.
- Didn't work as much as I would have liked.
Next Weeks Goals
- Not sure yet.
Week 9
Goals
- Fix bugs
- Add fire-trail rear weapon
- Add bomb rear weapon
- Power up to change player color
Accomplished
- Fixed bugs
- Added fire-trail weapon
- Bomb in progress.
Failed
- Bomb still in progress.
- Power up to change player color.
Next Weeks Goals
- Finish this week's goals and DEMO!!
Week 10
TBD