Difference between revisions of "Design Ideas"
From Spartacats
Line 12: | Line 12: | ||
::Flat % | ::Flat % | ||
::% health | ::% health | ||
+ | |||
+ | *'''Weapon Mechanics''' | ||
+ | ::Rock-paper-scissors: blue-red-green | ||
+ | ::Ex: Blue weapon hits... | ||
+ | ::::Blue shield - no damage/very little damage | ||
+ | ::::Red shield - super effective | ||
+ | ::::Green shield - receiving player gains HP | ||
*'''Weapons''' | *'''Weapons''' |
Latest revision as of 16:51, 9 April 2013
- Game Modes
- Capture the Flag
- Win by most time with the flag
- King of the Hill
- Win by most time spent on the 'hill'
- Deathmatch
- Win by most kills
- Win by most points (damage dealt + kills)
- Capture the Flag
- Weapon Damage
- Flat damage
- Flat %
- % health
- Weapon Mechanics
- Rock-paper-scissors: blue-red-green
- Ex: Blue weapon hits...
- Blue shield - no damage/very little damage
- Red shield - super effective
- Green shield - receiving player gains HP
- Weapons
- Forward
- Missiles
- Slower
- Bullets
- Fast
- Constant stream
- Defensed by heavy armor
- Lasers
- Fast
- Armor penetration
- Bounce off of static objects
- Flamethrower
- Short range
- Conical AOE
- Cannonball
- Fast
- Medium range in air than rolls
- Displacement effect
- Plow
- Static (attached to front of car)
- Displacement (some ground hazards and other players)
- Vortex
- Knock up and spins car
- Missiles
- Forward
- Backwards
- Caltrops
- Semi static – moved by collisions
- Gets stuck to car for a duration
- Slows car for a duration
- Flaming Pitch
- Static
- Burns car for a duration
- Car is harder to control
- Proximity/Remote Mine
- Explosion (displacement or damage or both)
- Cannonball
- Flamethrower
- Spring traps
- Car flips over
- Caltrops
- Defensive/Support
- Shield
- Duration or one effect shielded
- Projectiles bounce off
- Invisibility
- Duration (blurry predator like effect)
- Turbo boost
- Jump
- Teleport
- Short range
- Through some static objects and players
- Dopplegangers
- Multiple images of a player
- Doppleganger mirrors player but weapons of doppleganger have no effect
- Mead
- Reduces damage
- Prevents displacement
- Increases speed
- Shield
- Armors
- Ram
- Static on front of car
- Negatively affects acceleration in all directions
- Increases mass
- Collisions with front of car incur minor damage and major displacement
- Spikes
- Static surrounding car
- Increases mass
- Negatively affects acceleration in all directions
- Collisions on car inflict major damage and minor displacement
- Heavy armor frame
- Defenses:
- Missiles
- Bullets
- Flamethrower
- Cannonball
- Increases mass
- Defenses:
- Lightweight frame
- Increases directional acceleration
- Decreases mass
- Vulnerable to all projectiles
- Ram