Difference between revisions of "Helen"
From Spartacats
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(→Week 7 Report) |
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:: Client networking issues. | :: Client networking issues. | ||
*Reasons for Unaccomplished Goals | *Reasons for Unaccomplished Goals | ||
− | :: | + | :: N/A |
*Goals For Next Week | *Goals For Next Week | ||
− | :: | + | :: UI. |
*Morale | *Morale | ||
− | :: I | + | :: I'm hungry. |
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== Week 6 Report == | == Week 6 Report == |
Revision as of 21:47, 20 May 2013
Contents
Week 7 Report
- Concrete Goals
- Lobby, refactoring,
- Goals Accomplished
- Refactored the "worlds" using better OO design principles.
- Client networking issues.
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- UI.
- Morale
- I'm hungry.
Week 6 Report
- Concrete Goals
- Lobby screen.
- UI work
- Goals Accomplished
- There's a lobby screen now.
- Reasons for Unaccomplished Goals
- Assert failures and stray packets everywhere T__T
- Goals For Next Week
- Lobby, refactoring, UI.
- Morale
- I don't want to see the networking code for at least a week.
Week 5 Report
- Concrete Goals
- Camera + move cannons with it.
- Goals Accomplished
- Cannons move according to camera
- Helped with respawning dead players.
- Added death/game over screen.
- Reasons for Unaccomplished Goals
- Needed to put more work into another class
- Goals For Next Week
- ??
- Morale
- It's hard to context switch between Java and C++ OTL
Week 4 Report
- Concrete Goals
- Finish up weapons, fix weapon locations on player.
- Goals Accomplished
- Weapons have dummy models and projectiles
- Moved weapons and movement to be based on the player vehicle, along the onCollision behavior.
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- Fix camera positions, get the cannons to move with the camera.
- Morale
- Look there's fire!!!!
Week 3 Report
- Concrete Goals
- Work on game logic.
- Add some more UI components
- Goals Accomplished
- Game Logic: Spawning powerup objects on the server, players can now pick up those objects and change weapons, players can take damage from other player's projectiles.
- UI: health indicator, crosshairs(in first person camera mode).
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- Finish up weapons, fix weapon locations on player.
- Morale
- Everything is so shiny.
Week 2 Report
- Concrete Goals
- Getting D3D to play nice with D2D and DW.
- Attempt to learn some graphics.
- Make a mini map that shows the relative location and direction of a player.
- Goals Accomplished
- See above
- Stared at group members as they typed code.
- Adding useless debugging output to HUD.
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- Help with game design/logic
- Add more UI components( Crosshairs + display weapon cooldown )
- Morale
- I hate graphics. And trig. Mostly trig.
4/8/2013
- Graphics
- Adding D2D and DWrite support to the graphics engine.
- Creating interface for HUDs
- Support for creating textures from images and adding text to it