Difference between revisions of "Stephanie"
From Spartacats
(→Completed) |
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'''Current''' | '''Current''' | ||
− | * | + | *Displaying rendered texture to square. |
'''Future''' | '''Future''' | ||
*Particle systems: rain, smoke, fire | *Particle systems: rain, smoke, fire | ||
− | |||
== Completed == | == Completed == | ||
Line 15: | Line 14: | ||
'''Week 2''' | '''Week 2''' | ||
− | *Refactor shaders to be more modular and add shaders manager. | + | *Refactor shaders to be more modular and add a shaders manager. |
− | * | + | *Resolve significant merge problems with Erik. |
*Glow effect hack mirroring bump mapping with Erik. | *Glow effect hack mirroring bump mapping with Erik. | ||
*Found an artist thank god. \o/ | *Found an artist thank god. \o/ | ||
+ | *Rendering to a texture. |
Revision as of 15:26, 12 April 2013
Work In Progress
Current
- Displaying rendered texture to square.
Future
- Particle systems: rain, smoke, fire
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Refactor shaders to be more modular and add a shaders manager.
- Resolve significant merge problems with Erik.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/
- Rendering to a texture.