Difference between revisions of "Stephanie"
From Spartacats
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'''Current''' | '''Current''' | ||
− | * | + | *General particle system. |
− | ''' | + | '''Queue''' |
− | * | + | *Debug window for rendered texture. |
+ | *Variety of particle systems. | ||
== Report == | == Report == |
Revision as of 15:04, 14 April 2013
Work In Progress
Current
- General particle system.
Queue
- Debug window for rendered texture.
- Variety of particle systems.
Report
Week 2
- Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
- Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
- Goals Unmet
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
- Debugging window for rendered texture isn't showing up.
- Next Week Goals
- Concrete game theme since we seem to be indecisive still.
- At least one working particle system.
- Figure out debug window.
- Morale
- Good progress!
Week 1
- Goals
- Get acquainted with D3D.
- Accomplished
- Shaders for directional light.
- Bump mapping with Erik.