Difference between revisions of "Stephanie"
From Spartacats
(→Week 3) |
(→Week 3) |
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*At least one working particle system. | *At least one working particle system. | ||
'''Accomplished''' | '''Accomplished''' | ||
− | *Sparkles! But | + | *Sparkles! But most of the logic runs on CPU. |
+ | *Started shifting particle system logic to GPU to use geometry shaders and stream out so we can have lots of awesome particle effects. | ||
'''Failed''' | '''Failed''' | ||
− | * | + | *There was a very subtle bug for the sparkles particle system that took way too long to find. |
+ | *Prioritizing efficient particle systems over shadows. | ||
+ | *Two midterms next week so I took a break this weekend to catch up in my other classes. | ||
'''Next Week Goals''' | '''Next Week Goals''' | ||
− | * | + | *Finish shifting particle system logic. |
+ | *Rain and smoke particle systems. | ||
'''Morale''' | '''Morale''' | ||
− | * | + | *Sweet as. |
== Week 4 == | == Week 4 == |
Revision as of 21:35, 19 April 2013
Contents
Week 1
Goals
- Get acquainted with D3D11.
Accomplished
- Shaders for directional light.
- Bump mapping with Erik.
Week 2
Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
Failed
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
- Debugging window for rendered texture isn't showing up.
Next Week Goals
- Directional light shadows.
- At least one working particle system. Ideally more.
Morale
- Good progress!
Week 3
Goals
- Directional light shadows.
- At least one working particle system.
Accomplished
- Sparkles! But most of the logic runs on CPU.
- Started shifting particle system logic to GPU to use geometry shaders and stream out so we can have lots of awesome particle effects.
Failed
- There was a very subtle bug for the sparkles particle system that took way too long to find.
- Prioritizing efficient particle systems over shadows.
- Two midterms next week so I took a break this weekend to catch up in my other classes.
Next Week Goals
- Finish shifting particle system logic.
- Rain and smoke particle systems.
Morale
- Sweet as.
Week 4
Goals
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Accomplished
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Failed
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Next Week Goals
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Morale
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Week 5
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Morale
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Week 6
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Week 7
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Week 8
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Week 9
Goals
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Failed
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Week 10
Goals
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Failed
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Morale
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