Difference between revisions of "Stephanie"
From Spartacats
(→Work In Progress) |
(→Completed) |
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'''Week 2''' | '''Week 2''' | ||
− | * | + | *Refactor shaders to be more modular and add shaders manager. |
*Significant merge problems. | *Significant merge problems. | ||
*Glow effect hack mirroring bump mapping with Erik. | *Glow effect hack mirroring bump mapping with Erik. | ||
*Found an artist thank god. \o/ | *Found an artist thank god. \o/ |
Revision as of 19:28, 9 April 2013
Work In Progress
Current
- Refactor other shaders too.
Future
- Particle systems: rain, smoke, fire
- Transparent texture for beam of light.
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Refactor shaders to be more modular and add shaders manager.
- Significant merge problems.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/