Difference between revisions of "Stephanie"
From Spartacats
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(→Week 4) |
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*Rain and some other particle system. | *Rain and some other particle system. | ||
'''Accomplished''' | '''Accomplished''' | ||
− | *Rain! | + | *Rain! Got it to behave reasonably while speeding through hilly terrain. |
*Generic particle system to make future particle systems more easily. | *Generic particle system to make future particle systems more easily. | ||
+ | *Fire! | ||
'''Reasons For Failing''' | '''Reasons For Failing''' | ||
+ | *Rain doesn't last long when fire also renders. | ||
*A couple midterms got in the way. | *A couple midterms got in the way. | ||
− | *Shader bugs kicked me around for a while, but I've come up with my own way to debug so future shader bugs shouldn't be as torturous. | + | *Shader bugs kicked me around for a while with rain, but I've come up with my own way to debug so future shader bugs shouldn't be as torturous. |
'''Next Week Goals''' | '''Next Week Goals''' | ||
− | * | + | *Fix bug with simultaneous rendering of multiple particle systems. |
+ | *More particle systems. | ||
'''Morale''' | '''Morale''' | ||
− | *Glad midterms are out of the way to spend more time on project. Sanity regained after | + | *Glad midterms are out of the way to spend more time on project. Sanity regained after rain worked. |
== Week 5 == | == Week 5 == |
Revision as of 13:20, 28 April 2013
Contents
Week 1
Goals
- Get acquainted with D3D11.
Accomplished
- Shaders for directional light.
- Bump mapping with Erik.
Week 2
Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
Reasons For Failing
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
- Debugging window for rendered texture isn't showing up.
Next Week Goals
- Directional light shadows.
- At least one working particle system. Ideally more.
Morale
- Good progress!
Week 3
Goals
- Directional light shadows.
- At least one working particle system.
Accomplished
- Atmospheric fog with Erik.
- Sparkles! But most of the logic runs on CPU.
- Shifting particle system logic to GPU by using geometry shaders and stream out, but still debugging.
Reasons For Failing
- Decided to prioritize efficient particle systems over shadows because we want to have lots of awesome particle systems.
- There was a very subtle bug for the sparkles particle system that took way too long to find.
- Midterms next week so I took a break to catch up in my other classes.
Next Week Goals
- Finish debugging shaders for efficient particle systems.
- Rain and smoke particle systems.
Morale
- Hate and love shaders. Emotionally confused.
Week 4
Goals
- Rain and some other particle system.
Accomplished
- Rain! Got it to behave reasonably while speeding through hilly terrain.
- Generic particle system to make future particle systems more easily.
- Fire!
Reasons For Failing
- Rain doesn't last long when fire also renders.
- A couple midterms got in the way.
- Shader bugs kicked me around for a while with rain, but I've come up with my own way to debug so future shader bugs shouldn't be as torturous.
Next Week Goals
- Fix bug with simultaneous rendering of multiple particle systems.
- More particle systems.
Morale
- Glad midterms are out of the way to spend more time on project. Sanity regained after rain worked.
Week 5
Goals
- Temp
Accomplished
- Temp
Reasons For Failing
- Temp
Next Week Goals
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Morale
- Temp
Week 6
Goals
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Accomplished
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Reasons For Failing
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Next Week Goals
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Morale
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Week 7
Goals
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Accomplished
- Temp
Reasons For Failing
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Next Week Goals
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Morale
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Week 8
Goals
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Accomplished
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Reasons For Failing
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Next Week Goals
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Morale
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Week 9
Goals
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Accomplished
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Reasons For Failing
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Next Week Goals
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Morale
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Week 10
Goals
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Accomplished
- Temp
Reasons For Failing
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Next Week Goals
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Morale
- Temp