Difference between revisions of "Stephanie"
From Spartacats
Line 1: | Line 1: | ||
− | * | + | *Completed: |
− | ::Directional lighting with ambient and diffuse shaders for loaded models. | + | ::*Directional lighting with ambient and diffuse shaders for loaded models. |
− | ::Bump mapping with Erik. | + | ::*Bump mapping with Erik. |
− | ::Refactored | + | ::*Refactored model lighting shader code to be more manageable and modular. |
+ | ::*General shader manager, because it looks like future graphical effects will have more shaders. | ||
− | * | + | *Current: |
− | :: | + | ::*Refactor other shaders too. |
− | :: | + | |
+ | *Future: | ||
+ | ::*Particle systems |
Revision as of 20:45, 8 April 2013
- Completed:
- Directional lighting with ambient and diffuse shaders for loaded models.
- Bump mapping with Erik.
- Refactored model lighting shader code to be more manageable and modular.
- General shader manager, because it looks like future graphical effects will have more shaders.
- Current:
- Refactor other shaders too.
- Future:
- Particle systems