Stephanie
From Spartacats
Work In Progress
Current
- Displaying rendered texture to square.
Future
- Particle systems: rain, smoke, fire
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Refactor shaders to be more modular and add a shaders manager.
- Resolve significant merge problems with Erik.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/
- Rendering to a texture.
Report
Week 2
- Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
- Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Found an artist for our team. \o/
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Goals Unmet
- Spent time on rendering to texture instead of particle systems since we were excited about shadows.
- Debugging window for rendered texture isn't showing up.
- Next Week Goals
- At least one working particle system.
- Figure out debug window.
- Morale
- Graphics engine seems ahead of schedule!