Difference between revisions of "Stephanie"
From Spartacats
Line 1: | Line 1: | ||
− | + | == WIP == | |
− | |||
− | |||
− | |||
− | |||
− | + | '''Current''' | |
− | + | *Refactor other shaders too. | |
− | + | '''Future''' | |
− | + | *Particle systems: rain, smoke, fire | |
+ | *Transparent texture for beam of light. | ||
+ | |||
+ | |||
+ | |||
+ | == Completed == | ||
+ | |||
+ | '''Week 1''' | ||
+ | *Directional lighting with ambient and diffuse shader. | ||
+ | *Bump mapping with Erik. | ||
+ | |||
+ | |||
+ | '''Week 2''' | ||
+ | *Added shaders manager and refactored shaders to be more manageable and modular. | ||
+ | *Significant merge problems. | ||
+ | *Glow effect hack mirroring bump mapping with Erik. | ||
+ | *Found an artist thank god. \o/ |
Revision as of 19:26, 9 April 2013
WIP
Current
- Refactor other shaders too.
Future
- Particle systems: rain, smoke, fire
- Transparent texture for beam of light.
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Added shaders manager and refactored shaders to be more manageable and modular.
- Significant merge problems.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/