Difference between revisions of "Stephanie"
From Spartacats
(→WIP) |
(→Completed) |
||
Line 7: | Line 7: | ||
*Particle systems: rain, smoke, fire | *Particle systems: rain, smoke, fire | ||
*Transparent texture for beam of light. | *Transparent texture for beam of light. | ||
+ | |||
== Completed == | == Completed == | ||
Line 13: | Line 14: | ||
*Directional lighting with ambient and diffuse shader. | *Directional lighting with ambient and diffuse shader. | ||
*Bump mapping with Erik. | *Bump mapping with Erik. | ||
− | |||
'''Week 2''' | '''Week 2''' |
Revision as of 19:27, 9 April 2013
WIP
Current
- Refactor other shaders too.
Future
- Particle systems: rain, smoke, fire
- Transparent texture for beam of light.
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Added shaders manager and refactored shaders to be more manageable and modular.
- Significant merge problems.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/