Stephanie
From Spartacats
Work In Progress
Current
- Refactor other shaders too.
Future
- Particle systems: rain, smoke, fire
- Transparent texture for beam of light.
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Added shaders manager and refactored shaders to be more manageable and modular.
- Significant merge problems.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/