Difference between revisions of "Theresa"
From Spartacats
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'''Morale''' | '''Morale''' | ||
− | Can't wait for animations! | + | *Can't wait for animations! |
== Week 5 == | == Week 5 == | ||
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'''Morale''' | '''Morale''' | ||
− | Too hungry to finish animations ... | + | *Too hungry to finish animations ... |
== Week 6 == | == Week 6 == | ||
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'''Morale''' | '''Morale''' | ||
− | Don't wanna work with linear algebra anymore. | + | *Don't wanna work with linear algebra anymore. |
== Week 7 == | == Week 7 == |
Revision as of 18:24, 13 May 2013
Contents
Week 1
Accomplished
- Set up NetworkingServices
- Create Dynamic and Static Objects for the world
- Created AssetManager and ModelLoader
Week 2
Accomplished
- Set up Client-Server infrastructure including:
- ClientGame and ClientGameWorld
- ServerGame and ServerGameWorld
- Temporarily allowed for blocking function calls on the server.
- Helped fix pointer casting alien bug during refactoring
- Destroy projectiles after lifetime has been exceeded
- Refactor GameLogic, Client, and Server code
- Tracked down some memory leaks for ModelInstances
- Found nastier bugs for after spawning and destroying many projectiles
- Set up Asana as a project task manager and bug tracker
Goals for Week 3
- Efficient collision detection
- Track down more memory leaks
Morale
- Excited ^^
Week 3
Accomplished
- Loading level from a file
- Create HeightMapModel
Uncompleted Tasks
- HeightMapModel Texturing and integration
Reason
- Catching up to other classes
Goals For Week 4
- Finish integrating new HeightMapModel and possibly allow for tesselation
Morale
- Not excited for midterm week - -
Week 4
Accomplished
- Fixed server blocking problem
- HeightMap integration and texture blending
- Loading more settings from file such as blendmaps, heightmaps, spawn locations, object models and textures
Uncompleted Tasks
- Tesselation
Reason
- Moved to nice things to have if we have time.
Goals For Week 5
- Load animations
- Load composite models
Morale
- Can't wait for animations!
Week 5
Accomplished
- Delete players when they disconnect
- Resolved client-server connection issues
- Game ending logic including:
- Player deaths
- Players kills
- Determine winner
- Start adding game states lobby, collosseum, results
- Created AnimatedComplexModel and corresponding shaders
Uncompleted Tasks
- Finish game states
- Debug animations
Reason
- Completing game states may slow down debugging
- Not sure what is causing access violation error
Goals For Week 5
- Working animation
- RPS (Rock-Paper-Scissors) logic
- Game states that disable during debug mode
Morale
- Too hungry to finish animations ...
Week 6
Accomplished
- Animations for static objects
- Color logic damage modifier
Uncompleted Tasks
- Finish game states
Reason
- Helen took over the task
Goals For Week 5
- Fixing all the leaks
Morale
- Don't wanna work with linear algebra anymore.
Week 7
TBD
Week 8
TBD
Week 9
TBD
Week 10
TBD