Difference between revisions of "Theresa"
From Spartacats
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== Week 8 == | == Week 8 == | ||
− | + | '''Accomplished''' | |
+ | *Add Character Objects | ||
+ | *Character Selection screen | ||
+ | *Refactor Input handling to integrate HUD | ||
+ | *Move HUD to GameWorld so it can be affected by user input | ||
+ | *RandomName selection | ||
+ | |||
+ | |||
+ | '''Goals For Week 9''' | ||
+ | *Create UI art | ||
+ | *Create Final SkyMap | ||
+ | *Propose final level design | ||
+ | *Create Snare Rear Weapon | ||
+ | |||
+ | |||
+ | '''Morale''' | ||
+ | *Great! | ||
+ | |||
== Week 9 == | == Week 9 == | ||
TBD | TBD | ||
== Week 10 == | == Week 10 == | ||
TBD | TBD |
Revision as of 22:42, 27 May 2013
Contents
Week 1
Accomplished
- Set up NetworkingServices
- Create Dynamic and Static Objects for the world
- Created AssetManager and ModelLoader
Week 2
Accomplished
- Set up Client-Server infrastructure including:
- ClientGame and ClientGameWorld
- ServerGame and ServerGameWorld
- Temporarily allowed for blocking function calls on the server.
- Helped fix pointer casting alien bug during refactoring
- Destroy projectiles after lifetime has been exceeded
- Refactor GameLogic, Client, and Server code
- Tracked down some memory leaks for ModelInstances
- Found nastier bugs for after spawning and destroying many projectiles
- Set up Asana as a project task manager and bug tracker
Goals for Week 3
- Efficient collision detection
- Track down more memory leaks
Morale
- Excited ^^
Week 3
Accomplished
- Loading level from a file
- Create HeightMapModel
Uncompleted Tasks
- HeightMapModel Texturing and integration
Reason
- Catching up to other classes
Goals For Week 4
- Finish integrating new HeightMapModel and possibly allow for tesselation
Morale
- Not excited for midterm week - -
Week 4
Accomplished
- Fixed server blocking problem
- HeightMap integration and texture blending
- Loading more settings from file such as blendmaps, heightmaps, spawn locations, object models and textures
Uncompleted Tasks
- Tesselation
Reason
- Moved to nice things to have if we have time.
Goals For Week 5
- Load animations
- Load composite models
Morale
- Can't wait for animations!
Week 5
Accomplished
- Delete players when they disconnect
- Resolved client-server connection issues
- Game ending logic including:
- Player deaths
- Players kills
- Determine winner
- Start adding game states lobby, collosseum, results
- Created AnimatedComplexModel and corresponding shaders
Uncompleted Tasks
- Finish game states
- Debug animations
Reason
- Completing game states may slow down debugging
- Not sure what is causing access violation error
Goals For Week 5
- Working animation
- RPS (Rock-Paper-Scissors) logic
- Game states that disable during debug mode
Morale
- Too hungry to finish animations ...
Week 6
Accomplished
- Animations for static objects
- Color logic damage modifier
Uncompleted Tasks
- Finish game states
Reason
- Helen took over the task
Goals For Week 5
- Fixing all the leaks
Morale
- Don't wanna work with linear algebra anymore.
Week 7
Accomplished
- Fixed memory leaks in the Client so it closes cleanly
- Added ammo to limit projectiles for each power up weapon
- Added player icons
- Fixed a bug where ServerGameWorld did not remove disconnected players
Goals For Week 5
- Create icons for power ups
- Add character objects (animals)
- Random name assignment
- Propose final level design
Morale
- Distracted by art *_*
Week 8
Accomplished
- Add Character Objects
- Character Selection screen
- Refactor Input handling to integrate HUD
- Move HUD to GameWorld so it can be affected by user input
- RandomName selection
Goals For Week 9
- Create UI art
- Create Final SkyMap
- Propose final level design
- Create Snare Rear Weapon
Morale
- Great!
Week 9
TBD
Week 10
TBD