Difference between revisions of "Weekly View"
From Spartacats
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*Catch up week | *Catch up week | ||
*Shadows | *Shadows | ||
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'''Week 9''' | '''Week 9''' |
Latest revision as of 14:04, 8 June 2013
Update (06/08/2013): This is not reflective of our actual quarter at all.
Week 1
- Create RealClient w/ basic rendering
- Decide what kind of game to make
- Set up input device
- Bump mapping, lighting
Week 2
- Simple DummyClient-EchoServer network
- Integrate EchoServer with RealClient
- Error logging system
- Design GameLogic, UML Diagrams etc...
- Text rendering and HUD, shader management, glow effect
- Concept art for characters with vehicle
Week 3
- Create RealServer and integrate
- Have simple 3D collision detection
- General particle system and rain particle system
- Dummy low-polygon models
Week 4
- Finalize at least one level design
- Finalize weapon design
- Smoke particle system
Week 5
- Simulate physics between characters and static objects
- Implement standard weapon
- At least one fully polished model
- Transparent textures for UFO beam
Week 6
- Implement at least 1 special weapon
- Add winning and losing mechanics to GameLogic
Week 7
- 3D sound
- Fancy vehicle physics for drifting/quick turns
- King of the Hill mode
- More special weapons
Week 8
- Catch up week
- Shadows
Week 9
- Catch up week
- Animation
Week 10
- Polish and test like crazy