Week 4 Report

Group 3 Week 4

 

Group Report

1) summarize your overall status for the week

Project have been merge, and we are able to switch between edit mode and game mode. Pretty much on track with our schedule. Modeling animation is a bit behind?

 

2) Monday 6:30; 4/27/15

 

3) add a statement summarizing the group morale (feel free to be creative

in expressing your morale) Marty feels happy salty. Everyone is “Feeling Great!” and tried. Everyone is also excited for SunGod!

 

4) add at least one of your latest screenshots to your group page

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Zonglin (Robin) Wu

1) what were your concrete goals for the week?

Implement reflection system.

Add more features to the in game editor.

 

2) what goals were you able to accomplish?

Reflection 40% percent finished – reflection probe.

The added features in the game editor.

Current progress:

image01

 

3) if there were goals you were unable to meet, what were the reasons?

note that this happens regularly…I would prefer you to be

aggressive in what you want to try accomplish rather than limit

yourself to goals you know you’ll easily achieve. so answering

this question is more of a reflection on the development process

and the surprises you encounter.

Reflection is not fully done. Busy with integrating the camera with the server.

 

4) what are your specific goals for the next week?

Complete the reflection system.

 

5) what is your individual morale (which might be different from the

overall group morale)?

Fatigue.

 

Alexie

1) what were your concrete goals for the week?

  • Finish model
  • Skin/texture the model
  • Animate model

 

2) what goals were you able to accomplish?

  • Finished the model! (at least something that has a head, arms, legs, etc.)
  • Looked over all materials for PBR pipeline texturing that Robin gave me
  • Started rigging and animating (Realized there were many things to consider when animating, like IK, FK, or just keyframe. Seems like we want keyframe for now.)

 

3) if there were goals you were unable to meet, what were the reasons?

note that this happens regularly…I would prefer you to be

aggressive in what you want to try accomplish rather than limit

yourself to goals you know you’ll easily achieve. so answering

this question is more of a reflection on the development process

and the surprises you encounter.

  • Rigging and animating is another monster, so had to look up more videos(And very few were in reference to rigid robotic parts)
  • Also spent a lot of time looking at materials for PBR, but realized probably wasn’t necessary to do anything overly complicated for the time being since the final model isn’t done

image00

 

4) what are your specific goals for the next week?

  • Have an infinite loop animation of the robot walking
  • Very simple texturing done to at least make sure that works
  • Bomb models for regular bomb, time bomb, and remote detonation bomb
  • Bomb crate models + textures for each bomb type + fake bomb crate texture

 

5) what is your individual morale (which might be different from the

overall group morale)?

  • Feels like I’m getting more done, but still very slowly. Have projects and midterms due this week, so will be kept very busy between this class and my other ones.
  • Not entirely sure how I feel. Guess I’ll keep pushing and at least try to get what I wanted done this week because the deadline is fast approaching. I feel like it should be faster starting this week since I got more used to Maya and its functions (and learning Blender doesn’t seem too bad) so hopefully subsequent models/etc won’t take as long.

 

Wai Kit Leung(Steven)

1) what were your concrete goals for the week?

Added logic for spawning bombs (sphere) on user input. Added some spawn and delete entity function. Added functionality for client disconnect and reconnect. Added several walls and ramps to test the physics. Research a bit more on bullet.

2) what goals were you able to accomplish?

All the above

3) if there were goals you were unable to meet, what were the reasons?

note that this happens regularly…I would prefer you to be

aggressive in what you want to try accomplish rather than limit

yourself to goals you know you’ll easily achieve. so answering

this question is more of a reflection on the development process

and the surprises you encounter.

None so far

4) what are your specific goals for the next week?

Implement Timing functionality, Import xml to bullet and create custom collision shape using meshes. Implement custom collision detection, create weapon pick up logic, and create several bomb models(if I have time). Improve the character collision.

5) what is your individual morale (which might be different from the

overall group morale)?

So far so good.

 

Phillip Ho

1) Finish merging camera. Work on start screen and HUD.

 

2) Camera is integrated. Start screen and HUD was puted on hold. Looked into particle system for osg and started setting up the classes.

 

3) Start screen and HUD was puted on hold.

 

4) Goal: get particle system working and integrated into the system.

 

5) Feeling good.

 

Wai Ho Leung

  1. Implement basic bomb model. Be able to spawn a bomb. Research on how to implement physics.
  2. All of the above. Throw bombs at the direction the player is facing. Load bomb definition from XML file. Implement rotation for players and bombs. Fix bugs regarding disconnecting players.
  3. All goals were met.
  4. Study bullet physics library on collision detection. Detect and handle bomb explosion on both server and client side. Extract player and bomb configurations to XML files.
  5. Feeling good

Martin La Pierre

1) add jetpacks and handle collision detection.

 

2) added jetpacks

 

3) if there were goals you were unable to meet, what were the reasons? bullet is a bit difficult to deal with at times.

4) what are your specific goals for the next week? add sound get collision detection

 

5) salty

 

Brian La

1) Add various functionalities for the in-game editor: export world scene to an XML file, add/remove a model, add/remove lights, add/remove materials, rename items, make lights pickable.

 

2) Implemented the functionalities: exporting scene to XML, adding/removing models, adding/removing lights, renaming items.

 

3) I couldn’t get to implement all of the desired functionalities in time, due to other classes (midterms and assignments). Also, it took a while to figure out how to load files through a Windows dialog. During the week, we had found issues and concerns about the editor that will need to be addressed, such as the XML needing to store/load a model’s scaling info.

 

4) Finish adding all of the in-game editor functionalities.

 

5) Feeling good for now.

 

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