extends ../report block report h2 Deerstalker's reports h3(class='titles') Week 2 p | Things are going well so far. We have set up a basic framework for both | Graphics and Networking and have managed to integrate them together. br | Here’s a video of our progress showing the Networking and Graphics code | working in tandem- div(class='myVideo center-block') video(class='myVideo video-js', preload='auto', poster='', data-setup='{}') source(src='../img/screen.mp4', type='video/mp4') p(class='img-comment') Example shows 4 clients. p | While there's a singular cube, the movements of the cube are sent over | the network to the server, which then broadcasts the movements to all the | clients connected to the server. With multiple cubes, we could make each | client move a particular cube as well. The framerate is normally | maintained at 60fps but slows down due to video recording software. p | On the graphics side, we have loading models, applying shaders and | textures done. Now we are beginning to add in lighting and cameras. img(src='http://i.imgur.com/aqOt5WE.png', class='center-block img-rounded') br p | As you can see from the image above, there is a model loaded and textured | applied onto it using shaders. There is no lighting, which is why it is | so dark. Please note that this model will not appear in our game. It | was part of a tutorial followed to setup shaders. br block video script(src='https://vjs.zencdn.net/4.7/video.js')