extends ../report block report h2 Deerstalker's reports h3(class='titles') Week 5 p | This was pretty good week for us. We got proper camera and skybox setup | working within the engine, giving us a better environment to experiment | with game physics and logic in. p | We integrated Tiffany’s skeleton models within the game as player models, | and added the ability to shoot mangos for each player. We’re still working | on shooting orientation, but the shooting mechanics should become more | precise once we have dynamic controller interfaces for players set up | (also making players more player like). br div(class='myVideo center-block') video(class='myVideo video-js', height='150', preload='auto', poster='', data-setup='{}') source(src='../img/vid_week5_1.mp4', type='video/mp4') p(class='img-comment') | Shooting mechanism at work. br p | We also have been working on item spawning logic and items (hats) can now | spawn randomly at any chosen intervals. br div(class='myVideo center-block') video(class='myVideo video-js', height='150', preload='auto', poster='', data-setup='{}') source(src='../img/vid_week5_2.mp4', type='video/mp4') p(class='img-comment') | Item drops at work. br p | Our model that Tiffany drew can also now be loaded by ASSIMP. Seemed like | we needed to just export the model as one mesh. Now, the next thing for | animation is to get the skeleton to show properly and animate it. | Currently able to load the bones in and will continue to work on it to | display properly. br img(src='../img/img_week5_1.png', class='center-block img-rounded') p(class='img-comment') | A shot of the skin painting process br block video script(src='https://vjs.zencdn.net/4.7/video.js')