
Overall Status
The project underwent a final bug hunt on Saturday during which we found and squashed a bunch of the big outstanding bugs left in the code. Art assets are being shored up and final tweaks are being made before the demo. At this point it's smooth sailing. The decision...
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Overall Status
Minimap, attack ship firing, and land collision is in the game. Particle effects and ship to ship colision are almost done. Lots of polishing up still to do. Adding in path finding is the last major missing feature yet to be completed.
Group Morale
Week 9!
Screenshots
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Overall Status
The game is close to feature-complete. We've been performing weekly playtests with testers from the Video Game Dev Club and have been getting a lot of great feedback regarding gameplay elements and small features to add to improve the gameplay experience. Most of our time has been spent hunting...
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Overall Status
The game is in a playable state. Collision detection is working well. We are mainly working on making the game funner to play and easier to pick up.
This week we will be polishing up the game and getting the last core features in. Getting finished models from Nicole integrated...
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Overall Status
Client and server now talk to each other about ships being destroyed. Some of the HUD elements are functional and players are awarded gold and infamy for killing ships. The collision detection is much more bug-free than last week but is still off from where the ships are represented...
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Overall Status
We are in process of refactoring how models are being drawn to improve performance. Models are being flattened into one mesh and unwrapping UV coordinates. We have basic collision detection of cannonballs hitting ships, although we're working on deleting them on the client. Danny has made several small motifs...
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Overall Status
Avast and make way, ye salty sea-dogs, we be loadin' models! Ryan is now transitioning to working tirelessly on making our graphics shiny and pretty, Robert has written a slick model-loader, and the whole team has the wind at their backs. It was a hard-fought week, but we're almost able...
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Overall Status
We've got the networking code integrated into the project. Multiple clients are able to connect and sail their ship in this grand world. Nicole and Robert built a 2D prototype of the game using XNA to try out some of the game mechanics. Core game logic will begin this...
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Overall Status
We've got a good framework of code to build up from, a gallery of fantastic concept art, and everyone has been working really hard - it's smooth sailing so far! We're all pretty much on the same page as far as how the game will look and play, and...
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Overall Status
Ryan and Daniel have joined the team! Welcome aboard scallywags!
We decided to use C++ and OpenGL for the project. Ryan, a C++ and OpenGL ninja, will leading the game engine development.
We discussed the framework outline, team setup, and ways to expand gameplay at today's meeting.
Group Morale:
Yarr!
Screenshots
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