Chung Chen is the graphics programmer for the UI and menu components of Broadsides.
Concrete Goals
Play test, balance out, make more fun
Find bugs
Goals Accomplished
Play test, balance out, make more fun
Find bugs
Reasons for Unaccomplished Goals
none
Goals for Next Week
Play test, balance out, make more fun
Fix bugs (Ship repeatly sinking, results screen data)
Morale
Done!...
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All Concrete Goals (from now~the end)
game character selecting screen (TBD)
polish
player names to be displayed above their ships
result screen finish
restarting the game
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refactor code to make it easier to read (continuous goal)
remove all potential memory leak(continuous goal)
Goals Accomplished
Level select UI (ship defense Lv1,2...)
Level select UI (ship speed Lv1,2...)
Level select UI (cannon damage Lv1,2...)
Level select UI (cannon...
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All Concrete Goals (from now~the end)
game character selecting screen (TBD)
Level select UI (ship defense Lv1,2...)
Level select UI (ship speed Lv1,2...)
Level select UI (cannon damage Lv1,2...)
Level select UI (cannon ball special, Ice cannon, fire cannon, ...etc)
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refactor code to make it easier to read (continuous goal)
remove all potential memory leak(continuous goal)
Goals Accomplished
#1. Adding new infamy gold...
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All Concrete Goals (from now~the end)
game character selecting screen
Level select UI (ship defense Lv1,2...)
Level select UI (ship speed Lv1,2...)
Level select UI (cannon damage Lv1,2...)
Level select UI (cannon ball special, Ice cannon, fire cannon, ...etc)
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refactor code to make it easier to read (continuous goal)
remove all potential memory leak(continuous goal)
Goals Accomplished
readjust FontDrawer to draw in a...
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All Concrete Goals (from now~the end)
Fontdrawer
GUI (HUD) drawer
readjust FontDrawer to draw in a fix size box
refactor code to make it easier to read (prob add more comments)
remove all protential memory leak
identify the pixelize issue with the texture (? not sure what happen, but i trust Nicole)
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result screen
server screen
pause screen with...
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Concrete Goals
loading string to the screen
drawing with buffer instead of using GLbegin()
Goals Accomplished
enable the alpha blend on the buttons. no longer showing the solid white background.
drawing with buffer instead of using GLbegin()
loading string to screen (beta, but it works. i need to talk to nicole about those font tga's format,...
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Concrete Goals
Menu resizing. button resizing
Display text on the screen
Goals Accomplished
Menu resizing. button resizing
Reasons for Unaccomplished Goals
it's kinda complicated. I am still trying to get freetype set up, and write a Display function or some sort so that anyone is welcome to use
Goals for Next Week
since i am having multiple...
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Concrete Goals
wrap up menu. should be done in few days(?)
and meet with Robert to see anything else need to do.
Goals Accomplished
Basic Menu
Menu Buttons
Reasons for Unaccomplished Goals
having some issue with the texture. apparently it shows transparent when nicole created...but not transparent when i load it on top of the background.... weird.
Goals for...
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Concrete Goals
Main Menu : buttons, showing mouse cursor, and load other textures (options, setting, credit, ....etc)
Goals Accomplished
Main menu background texture loaded in.
Reasons for Unaccomplished Goals
implementing. now it comes handy
Goals for Next Week
Project spec
More explore to the graphic we need.
Morale
Great so far....
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Concrete Goals
Starting this week
Goals Accomplished
Starting this week
Reasons for Unaccomplished Goals
Starting this week
Goals for Next Week
Project spec
More explore to the graphic we need.
Morale
Great so far....
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