Robert

Robert Dunlap is the TA for the class and producer, game designer, and feature developer for Broadsides. He will be working at Microsoft starting August 2012.

Robert – Week 10 Report

Concrete Goals Make sure that Danny puts music in Play test, balance out, make more fun Find bugs Goals Accomplished Play test, balance out, make more fun Find bugs Reasons for Unaccomplished Goals Danny has music done, needs to put in music =( Goals for Next Week Play test, balance out, make...Read More »

Robert – Week 9 Report

Concrete Goals Help Chung get all the data for the results screen Make sure that Danny puts music in Play test, balance out, make more fun Find bugs Goals Accomplished Make sure that Danny puts music in Play test, balance out,...Read More »

Robert – Week 8 Report

Concrete Goals Health bar Play test, balance out, make more fun Find bugs Goals Accomplished Health bar Play test, balance out, make more fun Find bugs Reasons for Unaccomplished Goals N/A Goals for Next Week Help Chung get all the data for the results screen Make sure that Danny puts music in Play test, balance...Read More »

Robert – Week 7 Report

Concrete Goals Game ends End game -> Results screen -> Fresh start up again Help Ryan fix performance issues Help Ryan Fix ships disappearing when you go around the world Place pirate bases on the world Players spawn and respawn at different pirate bases Port rotation, facing the water Reduce server startup time, tile initialization Reduce project warnings &...Read More »

Robert – Week 6 Report

Concrete Goals Whip game logic people into shape Whip Chung into shape, possibly take control of HUD/GUI Goals Accomplished Whipped game logic people (Ben, Daniel, Alex) into shape. Whipped Chung into shape. Can kill NPCS and other players. Money and infamy are displayed on the HUD based on NPC kills. When you earn money it ticks up. Reasons for...Read More »

Robert – Week 5 Report

Concrete Goals Loading Models with animations Placing more Models into the game Goals Accomplished Loading Models with animations - Not active in game Placing more Models into the game Curved world - Not active in game Objects show up on other side of the world Reasons for Unaccomplished Goals No current models with animations. Curved world breaks shadows, Ryan...Read More »

Robert - Week 4 Report

Concrete Goals Eliminate server/client busy wait. Building server model of the world. Placing Ports on the server world. Goals Accomplished Eliminate server/client busy wait. Building server model of the world. Placing Ports on the server model of the world. Cleaned up warning messages. Loading Models with textures. Reasons for Unaccomplished Goals Did everything and more for this week! =) Goals for Next...Read More »

Robert - Week 3 Report

Concrete Goals Refactor project code Setting up game logic code Goals Accomplished Did minor refactoring Started prototyping game logic. (AI, Collision Detection, Path finding) Reasons for Unaccomplished Goals Did everything I wanted to finish this week Goals for Next Week Eliminate server/client busy wait. Putting game logic into project Morale Doing great! ...Read More »

Robert - Week 2 Report

Concrete Goals Project spec Basic Game Engine Goals Accomplished Project spec Config Loader Reasons for Unaccomplished Goals Ryan finished most of the graphic engine goals early in the week, I was setting up website and organizing everyone. Switched to work on config loader. Goals for Next Week Refactor project code Setting up game logic code Morale Doing awesome!...Read More »

Robert - Week 1 Report

Concrete Goals Starting this week Goals Accomplished Starting this week Reasons for Unaccomplished Goals Starting this week Goals for Next Week Project spec Basic Game Engine Morale Good =)...Read More »