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This special page shows all uploaded files.

File list
 
Date Name Thumbnail Size Description Versions
17:11, 8 June 2013 Mushrooms.jpg (file) 414 KB Week 10: Final level design. 1
23:52, 28 May 2013 SpotlightShadows.jpg (file) 381 KB Week 9: Shadows from spot lights. 1
00:17, 28 May 2013 Character Selection.jpg (file) 407 KB   1
03:24, 26 May 2013 DeathCamera.jpg (file) 405 KB Week 8: Deathcamera 1
14:53, 25 May 2013 Minimap.png (file) 1.25 MB   1
23:48, 24 May 2013 Tiles.jpg (file) 459 KB   1
21:43, 24 May 2013 Character.png (file) 1.17 MB   1
16:41, 21 May 2013 Mines.png (file) 1.46 MB Week 8: Mines align with the ground 1
22:29, 20 May 2013 PlayerList.jpg (file) 1.03 MB Week 7: List of connected players. 1
13:35, 18 May 2013 Shadows3.jpg (file) 1.13 MB Week 7: Shadows from trees. 1
06:59, 18 May 2013 Shadows2.jpg (file) 308 KB Week 7: Mostly fixed the shadow acne issue. 1
06:03, 18 May 2013 Shadows.png (file) 1.94 MB Week 7: Initial shadows. Still a bit buggy. 1
22:11, 16 May 2013 Loading.png (file) 891 KB Week 7: Showing concept art during loading. 1
11:36, 13 May 2013 RotationToGround.jpg (file) 384 KB Week 6: The player is rotated to sit on the terrain. 1
02:19, 9 May 2013 MuzzleFlash.jpg (file) 199 KB Week 6: Weapons fire lights up the surroundings. 1
02:02, 7 May 2013 TerrainMaps.jpg (file) 449 KB Week 5: Applied all types of texture maps to the terrain. 1
11:33, 2 May 2013 Smoke2.jpg (file) 463 KB Week 5: Smoke and fire 1
19:18, 1 May 2013 CatWizards.png (file) 1.52 MB Week 4: New models 1
18:08, 1 May 2013 FrustumCullingTerrain.png (file) 1.78 MB Week 5: Frustum culling of the height map 1
16:38, 29 April 2013 Blending.png (file) 1.77 MB Week 4: Texture blending map for the heightmap. 1
17:39, 27 April 2013 Rain2.jpg (file) 1.1 MB   1
21:31, 25 April 2013 GrassFog.png (file) 1.43 MB There is fog everywhere, and the terrain swallowed our world! 1
13:43, 22 April 2013 RainbowBoundingSpheres.jpg (file) 1.56 MB Week 3: Rainbow colored bounding spheres. 1
13:39, 22 April 2013 Particles2.png (file) 1.83 MB Week 3: Shiny particles 1
17:44, 18 April 2013 Fog.png (file) 1.42 MB Week 3: Atmospheric fog 1
16:58, 18 April 2013 Particles.png (file) 1.61 MB Week 3: Particle system. 1
11:50, 18 April 2013 Spotlight.png (file) 1.13 MB Week 3: Spotlights 1
02:26, 17 April 2013 SpecularHighlights.png (file) 1.24 MB Week 3: Specular highlights. 1
07:32, 16 April 2013 3DHeightMap.png (file) 1.38 MB Week 3: A 3D heightmap makes it possible to walk below other terrain. 1
23:29, 14 April 2013 Multiplayer.png (file) 1.67 MB Week 2: 3 players sitting on the height-map. 1
00:35, 14 April 2013 Dolphins.png (file) 1.76 MB Week 2: Static dolphin projectiles 1
00:22, 14 April 2013 MiniMap.png (file) 1.43 MB Week 2: MiniMap 1
15:15, 13 April 2013 MultiplePlayers.png (file) 1.5 MB Week 2: Multiple Players 1
14:25, 12 April 2013 FixedBumpmapping.png (file) 1.06 MB Week 2: Fixed bump mapping 1
23:51, 11 April 2013 PointLights3.png (file) 848 KB Week 3: Multiple moving point lights. 1
20:20, 11 April 2013 PointLights2.png (file) 648 KB Week 2: Point lights 2 1
20:10, 11 April 2013 PointLights.png (file) 1.13 MB Week 2: Point lights 1
11:24, 11 April 2013 Gui.jpg (file) 127 KB   1
10:32, 11 April 2013 BoundingSpheres.png (file) 949 KB   1
10:31, 11 April 2013 BoundingBoxes.png (file) 546 KB Week 1: Bounding boxes 1
10:25, 11 April 2013 RenderToTexture.jpg (file) 54 KB Week 1: Rendering 2D images & text to textures. 1
10:18, 11 April 2013 BumpMapping.png (file) 1.38 MB Week 1: Bump mapping 1
10:17, 11 April 2013 Glowmaps.jpg (file) 104 KB Week 2: Glow maps 1
10:12, 11 April 2013 Lighting.png (file) 1.33 MB Week 1: Lighting 1
10:11, 11 April 2013 ModelLoading.png (file) 785 KB Week 1: Model loading 1
10:09, 11 April 2013 Camera2.png (file) 1.54 MB Week 1: First person camera. 1
10:08, 11 April 2013 Camera1.png (file) 937 KB Week 1: Third person camera 1
10:05, 11 April 2013 Textures.png (file) 734 KB Week 1: Textures 1