Difference between revisions of "Helen"

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(Week 4 Report)
(Week 5 Report)
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== Week 6 Report ==
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*Concrete Goals
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:: Lobby screen.
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:: UI work
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*Goals Accomplished
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:: There's a lobby screen now.
 +
*Reasons for Unaccomplished Goals
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:: Assert failures and stray packets everywhere T__T
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*Goals For Next Week
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:: UI.
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*Morale
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:: I don't want to see the networking code for at least a week.
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== Week 5 Report ==
 
== Week 5 Report ==
 
*Concrete Goals
 
*Concrete Goals
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*Morale
 
*Morale
 
:: It's hard to context switch between Java and C++ OTL
 
:: It's hard to context switch between Java and C++ OTL
 
 
  
 
== Week 4 Report ==
 
== Week 4 Report ==

Revision as of 19:03, 13 May 2013

Week 6 Report

  • Concrete Goals
Lobby screen.
UI work
  • Goals Accomplished
There's a lobby screen now.
  • Reasons for Unaccomplished Goals
Assert failures and stray packets everywhere T__T
  • Goals For Next Week
UI.
  • Morale
I don't want to see the networking code for at least a week.

Week 5 Report

  • Concrete Goals
Camera + move cannons with it.
  • Goals Accomplished
Cannons move according to camera
Helped with respawning dead players.
Added death/game over screen.
  • Reasons for Unaccomplished Goals
Needed to put more work into another class
  • Goals For Next Week
 ??
  • Morale
It's hard to context switch between Java and C++ OTL

Week 4 Report

  • Concrete Goals
Finish up weapons, fix weapon locations on player.
  • Goals Accomplished
Weapons have dummy models and projectiles
Moved weapons and movement to be based on the player vehicle, along the onCollision behavior.
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
Fix camera positions, get the cannons to move with the camera.
  • Morale
Look there's fire!!!!

Week 3 Report

  • Concrete Goals
Work on game logic.
Add some more UI components
  • Goals Accomplished
Game Logic: Spawning powerup objects on the server, players can now pick up those objects and change weapons, players can take damage from other player's projectiles.
UI: health indicator, crosshairs(in first person camera mode).
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
Finish up weapons, fix weapon locations on player.
  • Morale
Everything is so shiny.

Week 2 Report

  • Concrete Goals
Getting D3D to play nice with D2D and DW.
Attempt to learn some graphics.
Make a mini map that shows the relative location and direction of a player.
  • Goals Accomplished
See above
Stared at group members as they typed code.
Adding useless debugging output to HUD.
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
Help with game design/logic
Add more UI components( Crosshairs + display weapon cooldown )
  • Morale
I hate graphics. And trig. Mostly trig.

4/8/2013

  • Graphics
Adding D2D and DWrite support to the graphics engine.
Creating interface for HUDs
Support for creating textures from images and adding text to it