Difference between revisions of "Helen"

From Spartacats
Jump to: navigation, search
(Week 3 Report)
(Week 7 Report)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
== Week 9 Report ==
 +
*Concrete Goals
 +
:: Turbo boost (recharging + ui component)
 +
:: New death screen
 +
*Goals Accomplished
 +
:: See above
 +
*Reasons for Unaccomplished Goals
 +
:: N/A
 +
*Goals For Next Week
 +
:: POLISH ALL THE THINGS
 +
*Morale
 +
:: omg it's week 10
 +
 +
 +
== Week 8 Report ==
 +
* Oops.
 +
 +
== Week 7 Report ==
 +
*Concrete Goals
 +
:: Lobby, refactoring,
 +
*Goals Accomplished
 +
:: Refactored the "worlds" using better OO design principles.
 +
:: Client networking issues.
 +
*Reasons for Unaccomplished Goals
 +
:: N/A
 +
*Goals For Next Week
 +
:: UI.
 +
*Morale
 +
:: I'm hungry.
 +
 +
== Week 6 Report ==
 +
*Concrete Goals
 +
:: Lobby screen.
 +
:: UI work
 +
*Goals Accomplished
 +
:: There's a lobby screen now.
 +
*Reasons for Unaccomplished Goals
 +
:: Assert failures and stray packets everywhere T__T
 +
*Goals For Next Week
 +
:: Lobby, refactoring, UI.
 +
*Morale
 +
:: I don't want to see the networking code for at least a week.
 +
 +
== Week 5 Report ==
 +
*Concrete Goals
 +
:: Camera + move cannons with it.
 +
*Goals Accomplished
 +
:: Cannons move according to camera
 +
:: Helped with respawning dead players.
 +
:: Added death/game over screen.
 +
*Reasons for Unaccomplished Goals
 +
:: Needed to put more work into another class
 +
*Goals For Next Week
 +
:: ??
 +
*Morale
 +
:: It's hard to context switch between Java and C++ OTL
 +
 
== Week 4 Report ==
 
== Week 4 Report ==
 
*Concrete Goals
 
*Concrete Goals

Latest revision as of 23:25, 3 June 2013

Week 9 Report

  • Concrete Goals
Turbo boost (recharging + ui component)
New death screen
  • Goals Accomplished
See above
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
POLISH ALL THE THINGS
  • Morale
omg it's week 10


Week 8 Report

  • Oops.

Week 7 Report

  • Concrete Goals
Lobby, refactoring,
  • Goals Accomplished
Refactored the "worlds" using better OO design principles.
Client networking issues.
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
UI.
  • Morale
I'm hungry.

Week 6 Report

  • Concrete Goals
Lobby screen.
UI work
  • Goals Accomplished
There's a lobby screen now.
  • Reasons for Unaccomplished Goals
Assert failures and stray packets everywhere T__T
  • Goals For Next Week
Lobby, refactoring, UI.
  • Morale
I don't want to see the networking code for at least a week.

Week 5 Report

  • Concrete Goals
Camera + move cannons with it.
  • Goals Accomplished
Cannons move according to camera
Helped with respawning dead players.
Added death/game over screen.
  • Reasons for Unaccomplished Goals
Needed to put more work into another class
  • Goals For Next Week
 ??
  • Morale
It's hard to context switch between Java and C++ OTL

Week 4 Report

  • Concrete Goals
Finish up weapons, fix weapon locations on player.
  • Goals Accomplished
Weapons have dummy models and projectiles
Moved weapons and movement to be based on the player vehicle, along the onCollision behavior.
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
Fix camera positions, get the cannons to move with the camera.
  • Morale
Look there's fire!!!!

Week 3 Report

  • Concrete Goals
Work on game logic.
Add some more UI components
  • Goals Accomplished
Game Logic: Spawning powerup objects on the server, players can now pick up those objects and change weapons, players can take damage from other player's projectiles.
UI: health indicator, crosshairs(in first person camera mode).
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
Finish up weapons, fix weapon locations on player.
  • Morale
Everything is so shiny.

Week 2 Report

  • Concrete Goals
Getting D3D to play nice with D2D and DW.
Attempt to learn some graphics.
Make a mini map that shows the relative location and direction of a player.
  • Goals Accomplished
See above
Stared at group members as they typed code.
Adding useless debugging output to HUD.
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
Help with game design/logic
Add more UI components( Crosshairs + display weapon cooldown )
  • Morale
I hate graphics. And trig. Mostly trig.

4/8/2013

  • Graphics
Adding D2D and DWrite support to the graphics engine.
Creating interface for HUDs
Support for creating textures from images and adding text to it