Difference between revisions of "Helen"

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(Week 3 Report)
(Week 3 Report)
Line 10: Line 10:
 
*Goals For Next Week
 
*Goals For Next Week
 
:: Finish up weapons, add more models, fix weapon locations on player.
 
:: Finish up weapons, add more models, fix weapon locations on player.
 +
:: Reach: create a startup screen
 
*Morale
 
*Morale
 
:: Everything is so shiny.
 
:: Everything is so shiny.

Revision as of 16:57, 22 April 2013

Week 3 Report

  • Concrete Goals
Work on game logic.
Add some more UI components
  • Goals Accomplished
Game Logic: Spawning powerup objects on the server, players can now pick up those objects and change weapons, players can take damage from other player's projectiles.
UI: health indicator, crosshairs(in first person camera mode).
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
Finish up weapons, add more models, fix weapon locations on player.
Reach: create a startup screen
  • Morale
Everything is so shiny.

Week 2 Report

  • Concrete Goals
Getting D3D to play nice with D2D and DW.
Attempt to learn some graphics.
Make a mini map that shows the relative location and direction of a player.
  • Goals Accomplished
See above
Stared at group members as they typed code.
Adding useless debugging output to HUD.
  • Reasons for Unaccomplished Goals
N/A
  • Goals For Next Week
Help with game design/logic
Add more UI components( Crosshairs + display weapon cooldown )
  • Morale
I hate graphics. And trig. Mostly trig.

4/8/2013

  • Graphics
Adding D2D and DWrite support to the graphics engine.
Creating interface for HUDs
Support for creating textures from images and adding text to it