Difference between revisions of "Stephanie"

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(WIP)
(Completed)
Line 7: Line 7:
 
*Particle systems: rain, smoke, fire
 
*Particle systems: rain, smoke, fire
 
*Transparent texture for beam of light.
 
*Transparent texture for beam of light.
 +
  
 
== Completed ==
 
== Completed ==
Line 13: Line 14:
 
*Directional lighting with ambient and diffuse shader.
 
*Directional lighting with ambient and diffuse shader.
 
*Bump mapping with Erik.
 
*Bump mapping with Erik.
 
  
 
'''Week 2'''
 
'''Week 2'''

Revision as of 19:27, 9 April 2013

WIP

Current

  • Refactor other shaders too.

Future

  • Particle systems: rain, smoke, fire
  • Transparent texture for beam of light.


Completed

Week 1

  • Directional lighting with ambient and diffuse shader.
  • Bump mapping with Erik.

Week 2

  • Added shaders manager and refactored shaders to be more manageable and modular.
  • Significant merge problems.
  • Glow effect hack mirroring bump mapping with Erik.
  • Found an artist thank god. \o/