Difference between revisions of "Stephanie"

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(Work In Progress)
(Completed)
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'''Week 2'''
 
'''Week 2'''
*Added shaders manager and refactored shaders to be more manageable and modular.
+
*Refactor shaders to be more modular and add shaders manager.
 
*Significant merge problems.
 
*Significant merge problems.
 
*Glow effect hack mirroring bump mapping with Erik.
 
*Glow effect hack mirroring bump mapping with Erik.
 
*Found an artist thank god. \o/
 
*Found an artist thank god. \o/

Revision as of 19:28, 9 April 2013

Work In Progress

Current

  • Refactor other shaders too.

Future

  • Particle systems: rain, smoke, fire
  • Transparent texture for beam of light.

Completed

Week 1

  • Directional lighting with ambient and diffuse shader.
  • Bump mapping with Erik.

Week 2

  • Refactor shaders to be more modular and add shaders manager.
  • Significant merge problems.
  • Glow effect hack mirroring bump mapping with Erik.
  • Found an artist thank god. \o/