Stephanie

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WIP

Current

  • Refactor other shaders too.

Future

  • Particle systems: rain, smoke, fire
  • Transparent texture for beam of light.


Completed

Week 1

  • Directional lighting with ambient and diffuse shader.
  • Bump mapping with Erik.


Week 2

  • Added shaders manager and refactored shaders to be more manageable and modular.
  • Significant merge problems.
  • Glow effect hack mirroring bump mapping with Erik.
  • Found an artist thank god. \o/