Difference between revisions of "Weekly"
From Spartacats
(Created page with "'''Week 1''' ::*Create RealClient - basic rendering ::*Decide what kind of game to make") |
|||
Line 1: | Line 1: | ||
'''Week 1''' | '''Week 1''' | ||
− | + | *Create RealClient w/ basic rendering | |
− | + | *Decide what kind of game to make | |
+ | *Set up input device | ||
+ | *Bump mapping, lighting | ||
+ | |||
+ | |||
+ | '''Week 2''' | ||
+ | *Simple DummyClient-EchoServer network | ||
+ | *Integrate EchoServer with RealClient | ||
+ | *Error logging system | ||
+ | *Design GameLogic, UML Diagrams etc... | ||
+ | *Text rendering and HUD, shader management, glow effect | ||
+ | *Concept art for characters with vehcile | ||
+ | |||
+ | '''Week 3''' | ||
+ | *Create RealServer and integrate | ||
+ | *Have simple 3D collision detection | ||
+ | *General particle system and rain particle system | ||
+ | *Dummy low-polygon models | ||
+ | |||
+ | |||
+ | '''Week 4''' | ||
+ | *Finalize at least one level design | ||
+ | *Finalize weapon design | ||
+ | *Smoke particle system | ||
+ | |||
+ | |||
+ | '''Week 5''' | ||
+ | *Simulate physics between characters and static objects | ||
+ | *Implement standard weapon | ||
+ | *At least one fully polished model | ||
+ | *Transparent textures for UFO beam | ||
+ | |||
+ | |||
+ | '''Week 6''' | ||
+ | *Implement at least 1 special weapon | ||
+ | *Add winning and losing mechanics to GameLogic | ||
+ | |||
+ | |||
+ | '''Week 7''' | ||
+ | *3D sound | ||
+ | *Fancy vehicle physics for drifting/quick turns | ||
+ | *King of the Hill mode | ||
+ | *More special weapons | ||
+ | |||
+ | |||
+ | '''Week 8''' | ||
+ | *Catch up week | ||
+ | *Shadows | ||
+ | |||
+ | |||
+ | '''Week 9''' | ||
+ | *Catch up week | ||
+ | *Add animation | ||
+ | |||
+ | |||
+ | '''Week 10''' | ||
+ | *Polish and test like crazy |
Latest revision as of 19:15, 9 April 2013
Week 1
- Create RealClient w/ basic rendering
- Decide what kind of game to make
- Set up input device
- Bump mapping, lighting
Week 2
- Simple DummyClient-EchoServer network
- Integrate EchoServer with RealClient
- Error logging system
- Design GameLogic, UML Diagrams etc...
- Text rendering and HUD, shader management, glow effect
- Concept art for characters with vehcile
Week 3
- Create RealServer and integrate
- Have simple 3D collision detection
- General particle system and rain particle system
- Dummy low-polygon models
Week 4
- Finalize at least one level design
- Finalize weapon design
- Smoke particle system
Week 5
- Simulate physics between characters and static objects
- Implement standard weapon
- At least one fully polished model
- Transparent textures for UFO beam
Week 6
- Implement at least 1 special weapon
- Add winning and losing mechanics to GameLogic
Week 7
- 3D sound
- Fancy vehicle physics for drifting/quick turns
- King of the Hill mode
- More special weapons
Week 8
- Catch up week
- Shadows
Week 9
- Catch up week
- Add animation
Week 10
- Polish and test like crazy