Difference between revisions of "Weekly"

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(Created page with "'''Week 1''' ::*Create RealClient - basic rendering ::*Decide what kind of game to make")
 
 
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'''Week 1'''
 
'''Week 1'''
::*Create RealClient - basic rendering
+
*Create RealClient w/ basic rendering
::*Decide what kind of game to make
+
*Decide what kind of game to make
 +
*Set up input device
 +
*Bump mapping, lighting
 +
 
 +
 
 +
'''Week 2'''
 +
*Simple DummyClient-EchoServer network
 +
*Integrate EchoServer with RealClient
 +
*Error logging system
 +
*Design GameLogic, UML Diagrams etc...
 +
*Text rendering and HUD, shader management, glow effect
 +
*Concept art for characters with vehcile
 +
 
 +
'''Week 3'''
 +
*Create RealServer and integrate
 +
*Have simple 3D collision detection
 +
*General particle system and rain particle system
 +
*Dummy low-polygon models
 +
 
 +
 
 +
'''Week 4'''
 +
*Finalize at least one level design
 +
*Finalize weapon design
 +
*Smoke particle system
 +
 
 +
 
 +
'''Week 5'''
 +
*Simulate physics between characters and static objects
 +
*Implement standard weapon
 +
*At least one fully polished model
 +
*Transparent textures for UFO beam
 +
 
 +
 
 +
'''Week 6'''
 +
*Implement at least 1 special weapon
 +
*Add winning and losing mechanics to GameLogic
 +
 
 +
 
 +
'''Week 7'''
 +
*3D sound
 +
*Fancy vehicle physics for drifting/quick turns
 +
*King of the Hill mode
 +
*More special weapons
 +
 
 +
 
 +
'''Week 8'''
 +
*Catch up week
 +
*Shadows
 +
 
 +
 
 +
'''Week 9'''
 +
*Catch up week
 +
*Add animation
 +
 
 +
 
 +
'''Week 10'''
 +
*Polish and test like crazy

Latest revision as of 19:15, 9 April 2013

Week 1

  • Create RealClient w/ basic rendering
  • Decide what kind of game to make
  • Set up input device
  • Bump mapping, lighting


Week 2

  • Simple DummyClient-EchoServer network
  • Integrate EchoServer with RealClient
  • Error logging system
  • Design GameLogic, UML Diagrams etc...
  • Text rendering and HUD, shader management, glow effect
  • Concept art for characters with vehcile

Week 3

  • Create RealServer and integrate
  • Have simple 3D collision detection
  • General particle system and rain particle system
  • Dummy low-polygon models


Week 4

  • Finalize at least one level design
  • Finalize weapon design
  • Smoke particle system


Week 5

  • Simulate physics between characters and static objects
  • Implement standard weapon
  • At least one fully polished model
  • Transparent textures for UFO beam


Week 6

  • Implement at least 1 special weapon
  • Add winning and losing mechanics to GameLogic


Week 7

  • 3D sound
  • Fancy vehicle physics for drifting/quick turns
  • King of the Hill mode
  • More special weapons


Week 8

  • Catch up week
  • Shadows


Week 9

  • Catch up week
  • Add animation


Week 10

  • Polish and test like crazy