Difference between revisions of "Weekly View"

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(Created page with "'''Week 1''' *Create RealClient w/ basic rendering *Decide what kind of game to make *Set up input device *Bump mapping, lighting '''Week 2''' *Simple DummyClient-EchoServer...")
 
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*Text rendering and HUD, shader management, glow effect
 
*Text rendering and HUD, shader management, glow effect
 
*Concept art for characters with vehcile
 
*Concept art for characters with vehcile
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'''Week 3'''
 
'''Week 3'''

Revision as of 19:17, 9 April 2013

Week 1

  • Create RealClient w/ basic rendering
  • Decide what kind of game to make
  • Set up input device
  • Bump mapping, lighting


Week 2

  • Simple DummyClient-EchoServer network
  • Integrate EchoServer with RealClient
  • Error logging system
  • Design GameLogic, UML Diagrams etc...
  • Text rendering and HUD, shader management, glow effect
  • Concept art for characters with vehcile


Week 3

  • Create RealServer and integrate
  • Have simple 3D collision detection
  • General particle system and rain particle system
  • Dummy low-polygon models


Week 4

  • Finalize at least one level design
  • Finalize weapon design
  • Smoke particle system


Week 5

  • Simulate physics between characters and static objects
  • Implement standard weapon
  • At least one fully polished model
  • Transparent textures for UFO beam


Week 6

  • Implement at least 1 special weapon
  • Add winning and losing mechanics to GameLogic


Week 7

  • 3D sound
  • Fancy vehicle physics for drifting/quick turns
  • King of the Hill mode
  • More special weapons


Week 8

  • Catch up week
  • Shadows


Week 9

  • Catch up week
  • Add animation


Week 10

  • Polish and test like crazy