Author: Eric

Week 9 Status Report – June 4

Overall Status Control improvements. Power ups visualized on GUI, Score screen added, arrows updated, lock on alert added. Bloom added to secular lighting. Events integrated. New sounds, sounds resulting from collisions added, ambient sound added. Gameplay bug fixes, balance changes

Posted in Group Reports, Project Updates

Eric – Week 9 Report

Goals: FINISH THE GAME Add final font into the game. Add power up sprites to HUD. Integrate the collision events. Add player insignia’s to HUD. Add player insignia’s to mother ships. Goals – Accomplished: Power up sprites added to the

Posted in Eric Reports

Eric – Week 8 Report

Goals: Allow clients to initiate a game. Print network throughput on the client. Integrate collision events into the master branch. Work on making sure the client will not miss any collision events sent by the server. Goals – Accomplished: Network

Posted in Eric Reports

Eric – Week 7 Report

Goals: Allow clients to initiate a game (all clients press start, or enter or something along those lines). Print network throughput on the client Maybe change the way names got out of the game state (have to clarify with Andrew)? Power-ups? Goals

Posted in Eric Reports

Week 6 Status Report – May 13

Overall Status Tractor beam holding implemented Resource Extractor integrated Sound improved (3D sounds implemented) More asteroids added (with random positions and velocities) Boundary style change to sphere Network improved (Delta sends/recvs with compression) Rotational collisions implemented Collision detection improved Morale:

Posted in Group Reports, Project Updates

Eric – Week 6 Report

Goals: Fix an elusive bug in the networking code that seems to only appear over network connections (not localhost). Look into reducing the amount of data that needs to be sent over the network (either compression, deltas, or other optimizations).

Posted in Eric Reports

Week 5 Status Report – May 7

  Progress Video Engine: https://www.youtube.com/watch?v=5S7smRSeu1E Gameplay (1 Player): http://youtu.be/8Wt6wdfA6ms Overall Status Tractor beam implemented and visualized Resource extractor model completed Sound integrated Score and game timer added Particle effects added Controls refined Morale: Making progress, feeling pretty good. “Dad! I’m in space!

Posted in Group Reports, Project Updates

Eric – Week 5 Report

Goals: Extend game state to include game time and score. Set initial spawn locations for mother ships and player ships. Get an initial sense of good boundaries. Study for two midterms Goals – Accomplished: Game timer and player scores are now

Posted in Eric Reports

Eric – Week 4 Report

Goals: Get a main server loop setup. Associate player names to client IDs. Add the ability to change physics variables via server console. Add network parameters to config file. Add the ability to reset the game state without forcing clients to disconnect. Goals

Posted in Eric Reports

Eric – Week 3 Report

Goals: Change networking protocol from UDP to TCP Send player controller input over the network. Send all other game state objects over the network. Add player IDs and max client count. Finish the core networking code. Integrate networking with physics engine.

Posted in Eric Reports