Category: Group Reports

Final Report

A) 1. Besides concepts we came up with in week one, not much. We completed all of our necessary features along with most of our nice to have features — and didn’t add or remove anything in between. Initially there

Posted in Group Reports

Week 9 Status Report – June 4

Overall Status Control improvements. Power ups visualized on GUI, Score screen added, arrows updated, lock on alert added. Bloom added to secular lighting. Events integrated. New sounds, sounds resulting from collisions added, ambient sound added. Gameplay bug fixes, balance changes

Posted in Group Reports, Project Updates

Week 8 Status Report – May 30

Overall Status Network stabilized! Substantial client-side improvements — improved GUI, game start sync, load speed Powerups working, visualization in progress Added offensive/defensive capabilities to tractor beam (mini-game to steal resources from other players) Demo machine playable — tested and verified!

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Week 7 Status Report – May 20

  Tractor Beam Video: http://youtu.be/9fB8PGaq4kM   Overall Status Programmable shader pipeline integrated Tractor Beam improved Powerups started Lots of bug fixes! Team names and color schemes created Morale: Seems to still be a bit of a slow week compared to earlier

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Week 6 Status Report – May 13

Overall Status Tractor beam holding implemented Resource Extractor integrated Sound improved (3D sounds implemented) More asteroids added (with random positions and velocities) Boundary style change to sphere Network improved (Delta sends/recvs with compression) Rotational collisions implemented Collision detection improved Morale:

Posted in Group Reports, Project Updates

Week 5 Status Report – May 7

  Progress Video Engine: https://www.youtube.com/watch?v=5S7smRSeu1E Gameplay (1 Player): http://youtu.be/8Wt6wdfA6ms Overall Status Tractor beam implemented and visualized Resource extractor model completed Sound integrated Score and game timer added Particle effects added Controls refined Morale: Making progress, feeling pretty good. “Dad! I’m in space!

Posted in Group Reports, Project Updates

Week 4 Status Report – April 30

    Progress Video: Week 4 Progress Video Overall Status Mothership & asteroid models/textures completed Ship/base identification arrows implemented (hud) Support for more entities added Single player resource gathering implemented Server loop implemented. General server/network robustness increased. Morale: “Space Court.

Posted in Group Reports, Project Updates

Week 3 Status Report – April 23

    Progress Video: Week 3 Progress Video Overall Status Graphics Engine fully integrated with network and serverside physics Third person camera implemented Custom window size/config file functionality Xbox controller and keyboard functionality implemented UDP to TCP conversion complete Player

Posted in Group Reports

Week 2 Status Report – April 16

    Progress Video: http://youtu.be/mCfUSJok2_c Overall Status: Basic architecture completed: Conceptually divided classes into three groups — client, server, and shared. Shared classes (entities) form a base for both client and server, and represent the information that will be shared/synced

Posted in Group Reports