Category: Eric Reports

Eric – Week 9 Report

Goals: FINISH THE GAME Add final font into the game. Add power up sprites to HUD. Integrate the collision events. Add player insignia’s to HUD. Add player insignia’s to mother ships. Goals – Accomplished: Power up sprites added to the

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Eric – Week 8 Report

Goals: Allow clients to initiate a game. Print network throughput on the client. Integrate collision events into the master branch. Work on making sure the client will not miss any collision events sent by the server. Goals – Accomplished: Network

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Eric – Week 7 Report

Goals: Allow clients to initiate a game (all clients press start, or enter or something along those lines). Print network throughput on the client Maybe change the way names got out of the game state (have to clarify with Andrew)? Power-ups? Goals

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Eric – Week 6 Report

Goals: Fix an elusive bug in the networking code that seems to only appear over network connections (not localhost). Look into reducing the amount of data that needs to be sent over the network (either compression, deltas, or other optimizations).

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Eric – Week 5 Report

Goals: Extend game state to include game time and score. Set initial spawn locations for mother ships and player ships. Get an initial sense of good boundaries. Study for two midterms Goals – Accomplished: Game timer and player scores are now

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Eric – Week 4 Report

Goals: Get a main server loop setup. Associate player names to client IDs. Add the ability to change physics variables via server console. Add network parameters to config file. Add the ability to reset the game state without forcing clients to disconnect. Goals

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Eric – Week 3 Report

Goals: Change networking protocol from UDP to TCP Send player controller input over the network. Send all other game state objects over the network. Add player IDs and max client count. Finish the core networking code. Integrate networking with physics engine.

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Eric – Week 2 Report

Goals: Get a UDP echo server/client working with Michael Encapsulate the networking code into classes/objects Maybe try to dabble with sending game objects over the network Goals – Accomplished: Got the UDP echo server/client working. Got the networking code into

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