Category: Tyler Reports

Tyler – Week 8 Progress Report

Goals for the week: Play test Help with UI Accomplished: Modified controls and movement damping Minor tweaks to gameplay Not completed: Adjust collision to reduce rotation Play testing Goals for next week: Long list of tweaks and things to add

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Tyler – Week 7 Progress Report

Goals for the week: Configure gameplay parameters Work on ship “power” Finish debugging collision… Accomplished: Collision is working properly! Most of gameplay has been parameterized and is configurable. Adjusted some object configuration Cleaned some code — using more encapsulation and

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Tyler – Week 6 Progress Report

Goals for the week: Game scale & Entity config Rotational collision Resolve collision eccentricities Accomplished: Implemented rotational collision — no longer can rotate through an object, will deflect while rotating Organized config and created initialization utils Modified collision detection —

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Tyler – Week 5 Progress Report

Goals for the week: Polish and add configuration to controls Configure other entities Resolve collision bugs Accomplished: Controls now keep player moving more in the direction they are facing (will gradually adjust velocity), max velocity/rotation, configurable Fixed several collision bugs

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Tyler – Week 4 Progress Report

Goals for the week: Simplify and smooth ship controls Initialize server-side entities from config file Accomplished: Controls are now less erratic, rotational damping (will stop spinning, max rotation speed) Implementing namespaces for each entity’s ‘static’ initial values. S_Ship now loads

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Tyler – Week 3 Progress Report

Goals for the week: Implement all core classes Object-specific rendering (per entity) Create makefile/Simplify build Implement quaternion-based rotation Implement Force-based physics for objects Accomplished: Create makefile/Simplify build — not compiling everything for both server and client. Implement quaternion-based rotation Implement

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Tyler – Week 2 Progress Report

Goals for the week: Design overall project class architecture Design core classes/inheritance (similar between client/server — for easy networking/sync) Design clientside classes/inheritance (extending core to provide graphics support) Design serverside classes/inheritance (extending core to provide gameplay support) Create project directory

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