Category: Andrew Reports

Week 9 Progress – Andrew

Goals place winner’s screen (will need textures from adrian) visualize boost tie in power up vis (need info from network) Particle orb on powerup platform particle effect for collisions interpolation? (server time to particles) add specular to bloom texture to

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Week 7 Progress – Andrew

Goals – Switch engine over to programmable pipeline (oh boy…) – Use that programmable pipeline to get some sweet new shader action going (OH BOY!) – All that other stuff that needs doing, whenever the time is right for each

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Week 6 Progress – Andrew

Goals – HUD: Winner screen/popup. Maybe some indication of where to take a resource once you have it (arrow to base that turns on when you have a resource). – Simple velocity based position prediction model to fix jumpy ship

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Week 5 Progress – Andrew

Video of engine particle effect: http://www.youtube.com/watch?v=5S7smRSeu1E   Goals – Particle effect for rockets. – Add more hud elements (hook them in to actual data from server once it’s available) – Visualization of tractor beam. (Although maybe I just need to

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Week 4 Progress – Andrew

Goals Note: Less ambitious goals this week due to midterm and job interview. :/ – Add in support for more entity types (as they’re needed) – Research particle effects (possible implementation of rudimentary effects). – Implement at least one HUD

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Week 3 Progress – Andrew

Goals – Fully connect graphics engine to network (and thus physics engine on server) – Add in support for more entity types – Add in appropriate update functionality for all supported entity types for updates from network – Third person

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Week 2 Progress – Andrew

Goals РLearn/Research Directx9/D3D РImplement basic versions of: Window creation Camera Object position/direction based Rendering Model/texture loading (and rendering) Goals Accomplished РLearned a decent amount of dx9 РImplemented basic versions of:  Window creation Camera Object position/direction based

Posted in Andrew Reports