Year: 2013

Final Report

A) 1. Besides concepts we came up with in week one, not much. We completed all of our necessary features along with most of our nice to have features — and didn’t add or remove anything in between. Initially there

Posted in Group Reports

Michael – Week 9 Report

Goals Finish sound when the event thing is done. Integrate Eric’s friends stuff (quick). More playtesting. Random last week things… Goals Accomplished Got the event based sounds working (sounds when the ship collides with asteroids) Got Eric’s contact’s sound integrated into

Posted in Michael Reports

Week 9 Progress – Andrew

Goals place winner’s screen (will need textures from adrian) visualize boost tie in power up vis (need info from network) Particle orb on powerup platform particle effect for collisions interpolation? (server time to particles) add specular to bloom texture to

Posted in Andrew Reports

Week 9 Progress – Farhad

Goals – Complete events system – Reintegrate object interactions – Implement gameplay loose ends Goals Accomplished – Events system complete – Object interactions fully integrated into collision model and events system Reason for Unaccomplished Goals – Pretty much accomplished everything

Posted in Farhad Reports

Week 9 Status Report – June 4

Overall Status Control improvements. Power ups visualized on GUI, Score screen added, arrows updated, lock on alert added. Bloom added to secular lighting. Events integrated. New sounds, sounds resulting from collisions added, ambient sound added. Gameplay bug fixes, balance changes

Posted in Group Reports, Project Updates

Kristina – Week 9 Report

Goals – Few more bugs/fixes in gameplay to get to – Playtesting to find more fixes to get done – Crosshair for tractor beam maybe (could be an option for player) – Reverse controls Goals Accomplished – Added new font,

Posted in Kristina Reports

Week 9 Status Report – Adrian

Goals More HUD More menus? need to determine how much we want Playtest, develop new HUD elements/icons/menus depending what we decide is needed Goals Accomplished HUD nearly finalized, many more icons Splash screen and scorescreen done Created powerup model Fixed

Posted in Adrian Reports

Eric – Week 9 Report

Goals: FINISH THE GAME Add final font into the game. Add power up sprites to HUD. Integrate the collision events. Add player insignia’s to HUD. Add player insignia’s to mother ships. Goals – Accomplished: Power up sprites added to the

Posted in Eric Reports

Tyler – Week 8 Progress Report

Goals for the week: Play test Help with UI Accomplished: Modified controls and movement damping Minor tweaks to gameplay Not completed: Adjust collision to reduce rotation Play testing Goals for next week: Long list of tweaks and things to add

Posted in Tyler Reports

Week 8 Status Report – May 30

Overall Status Network stabilized! Substantial client-side improvements — improved GUI, game start sync, load speed Powerups working, visualization in progress Added offensive/defensive capabilities to tractor beam (mini-game to steal resources from other players) Demo machine playable — tested and verified!

Posted in Group Reports