Week 2 Progress – Andrew

Goals
– Learn/Research Directx9/D3D
– Implement basic versions of:

  • Window creation
  • Camera
  • Object position/direction based Rendering
  • Model/texture loading (and rendering)

Goals Accomplished
– Learned a decent amount of dx9
– Implemented basic versions of:

  •  Window creation
  • Camera
  • Object position/direction based Rendering
  • Model/texture loading (and rendering)

– Created working keyboard controlled debug camera
– Added skybox support to graphics engine
– Tied in rudimentary network support for object movement.

Goals for Next Week
– Fully connect graphics engine to network (and thus physics engine on server)
– Add in support for more entity types
– Add in appropriate update functionality for all supported entity types for updates from network
– Third person player camera
– Research particle effects (possible implementation of rudimentary effects)
– Research Text/Sprite blitting onto screen for HUD and implement at least one HUD element.
– Add in visualization of tractor beam.

Morale
– I put things on the screen, and making great progress, so I’m happy!

Lady riding unlit tiger across the sky

Lady riding unlit tiger across the sky

Posted in Andrew Reports