Week 5 Progress – Andrew

Video of engine particle effect:

http://www.youtube.com/watch?v=5S7smRSeu1E

 

Goals

– Particle effect for rockets.
– Add more hud elements (hook them in to actual data from server once it’s available)
– Visualization of tractor beam. (Although maybe I just need to bug Adrian about that. It’ll probably look better that way.)
– Research HDR/Bloom. Start work on integrating these or similar lighting effects. Maybe reflection if time allows.

 

Goals Accomplished

List of planned goals accomplished
– Particle effect for rockets.
– Visualization of tractor beam. Used particle effects for this as well.
– Add more hud elements (player scores added).

List of additional accomplishments:
– Add client-side compliance with server reset.
– Camera zoom levels
– Removed arrow from player’s own ship (that was obnoxious)
– Made arrows smaller on the edge of the screen for different resolutions
– The usual bug fixes

 

Reasons for Unaccomplished Goals

Reason for all unaccomplished goals:
– Didn’t have time to devote to HDR/bloom/etc.

List of unaccomplished Goals:
– Research HDR/Bloom. Start work on integrating these or similar lighting effects. Maybe reflection if time allows.

 

Goals for Next Week

– HUD: Winner screen/popup. Maybe some indication of where to take a resource once you have it (arrow to base that turns on when you have a resource).
– Simple velocity based position prediction model to fix jumpy ship movement that comes with higher speeds.
– HDR/Bloom.

 

Morale

I think my engine particle effect looks nice enough, except when the jumpy ship movement makes it look wonky… *sigh*

Posted in Andrew Reports