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yixin

Week 10: Yixin

Goals Demo the game Completed like, everything game logic magic numbers vacuum logic “make shift” animations (model vibrating) moar audio items/powerups (soap, …

Week 9: Yixin

Goals make a demo-able game Completed mesh rotations better lighting increased field of view vacuum updates stopped animation when charge is depleted …

Week 8: Yixin

Goals fix/fine tune vacuum add more raycasters basic critter movement audio Completed added translation and rotation of vacuum to fit new server-client …

Week 7: Yixin

Goals vacuum intersection vacuum game logic vacuum animations Completed vacuum intersection basic vacuum game logic – deletion of critters upon intersection within …

Week 6: Yixin

Goals get vacuum intersection working start game logic delete enemy on vacuum Completed vacuum intersection for all players using a single ray …

Week 5: Yixin

Goals blahblah Completed blahblah Incomplete WHAT’S INCOMPLETE AND WHY Next week blahblah Morale And how does this make you feel?

Week 4: Yixin

Goals blahblah Completed blahblah Incomplete WHAT’S INCOMPLETE AND WHY Next week blahblah Morale And how does this make you feel?

Week 3: Yixin

Goals Integrate vacuum particles with game Completed Can see particles on client side for each player Vacuum rotations and translations work Incomplete …

Week 2: Yixin

Goals core networking functionality Completed helped get basic gameplay logic working over the network Incomplete clean network workflow and logic Next week …

Week 1: Yixin

Food for this week:   Completed Attempted to get movement over the network working. Established connection and relevant information passing from client …