http://cse125.ucsd.edu/cse125/2013/cse125g4/api.php?action=feedcontributions&user=Bryan&feedformat=atomGroup 4 - User contributions [en]2024-03-28T08:32:08ZUser contributionsMediaWiki 1.28.0http://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=Main_Page&diff=504Main Page2013-06-06T20:12:16Z<p>Bryan: /* To Dos for this week */</p>
<hr />
<div><br />
'''Hyperion's Demise'''<br />
<br />
<br />
[[File:Ninja coders.png|Ninja Coders]]<br />
<br />
<br />
[[User:Tsumani|Suman]] <br><br />
[[User:Hmonciva|Haro]] <br><br />
[[User:Bryan|Bryan]] <br><br />
[[User:Franklin|Franklin]] <br><br />
[[User:Erumeldir|Michael]] <br><br />
[[User:Antifinidictor|Nathan]] <br><br />
[[User:Peachychan|Justina]] <br><br />
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Hot keys ==<br />
Gravity - DPAD + (Y + DPAD UP/DOWN)<br />
<br />
Brightness - X + DPAD UP/DOWN<br />
<br />
Camera Height - B + DPAD UP/DOWN<br />
<br />
Camera Depth - B + DPAD RIGHT/LEFT<br />
<br />
Camera Reset - X<br />
<br />
== Bugs ==<br />
=== FIX NOW! ===<br />
* Reset doesn't work in the debug/release executable.<br />
* <strike>Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)</strike><br />
* <strike>You can charge right through a wall...... </strike> Non Issue!<br />
* <strike>Particle effects don't work through reset</strike<br />
* <strike> Charging particles stay alive </strike><br />
<br />
=== Probably should fix ===<br />
* <strike>Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted</strike><br />
<br />
=== Probably won't fix ===<br />
* <strike> Variable number of particles is wonky </strike><br />
<br />
== To Dos for this week ==<br />
* https://www.subtask.com/app/#/projects/1464595002811132<br />
<br />
<br />
<br />
Suman <br />
- <strike>Reduce number of particles<br />
- Smaller scientist particles in third person<br />
- Smaller/Remove scientist particles in first person </strike><br />
- Maybe change fireball/bullet texture<br />
- <strike>Cross-hairs for targeting in first person<br />
- Slower rage particles</strike><br />
- Train Janet and Willy<br />
- <strike> Screenshots </strike><br />
- Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.<br />
- Draw bullets and harpoon from the gun as opposed to the chest<br />
- Fix Bullets<br />
<br />
Haro<br />
- Fireball sound (From Bryan: The sound is there, just very faint)<br />
- Roaring sound<br />
- Look for TODO_HARO in Michael's code!!!!<br />
- <strike> Add player model </strike><br />
- <strike> Shooter animations<br />
- Mechanic animations<br />
- Scientist animations </strike><br />
- Death be nimble death be quick<br />
- Fog happen on new phase<br />
- Fix Head animations<br />
- <strike> Death </strike><br />
- Move<br />
- <strike> Smart Heads that react to attacks </strike><br />
- <strike> Move tentacles to you when gravity is on east wall/window </strike><br />
- <strike>Phase System with hot key for switching<br />
- Tentacles that are passive<br />
- Tentacles that attack<br />
- Gravity switch with Tentacles<br />
- Fog on top of Gravity and Tentacles<br />
- Fog and Gravity and Monster Heads<br />
- Fog, Gravity, and SMART Monster Heads<br />
- End: Game Over - stats screen</strike><br />
- <strike> Make head face you when it shoots<br />
- It looks wrong, I'm scraping this.</strike><br />
<br />
Franklin<br />
- Add scientist animation logic for when he's the other characters<br />
- Test scientist model switching with new models<br />
- Fix death count on recycling tentacles!<br />
- <strike> Empty collision model for pre-loaded tentacles </strike><br />
- <strike> Get rid of harpoon range limit </strike><br />
- <strike> Fix bullets (make them last less, add more) </strike><br />
- Separate statics - moved to config file<br />
- Aim assist<br />
- <strike> Pre-load and re-use tentacles/heads every phase </strike><br />
- Scientist model switching<br />
- Keyboard input <br />
- <strike> Player Animations Logic - ONLY FOR CYBORG<br />
- CHECK - Idle 1-40<br />
- CHECK - Run 42-71<br />
- CHECK - Begin Jump 73-81<br />
- CHECK - Floating up 81-100<br />
- Transition up to down 101-105<br />
- CHECK - Falling down 105-124<br />
- CHECK - Death 131-205<br />
- Charge Begin 210-214<br />
- CHECK - Charge Loop 215-234<br />
- Ready begin 235-239<br />
- Ready 240-259<br />
- CHECK - Attack 260-290 </strike><br />
<br />
Bryan <br />
- <strike> Tentacle Collision boxes </strike> <br />
- <strike>Tentacle Angling towards Player<br />
- Testing Tentacle</strike><br />
- Work with Justina on consistent tentacle look<br />
- <strike>Start screen player icons<br />
- Fix start screen player ready<br />
- HUD tutorial text for each player<br />
- Story (Outline is in status report)<br />
- Speech</strike><br />
- Stats screen background image<br />
- <strike>Icons for the different phases</strike><br />
<br />
Nathan <br />
- <strike>Re-enable pitch for 3rd person camera</strike><br />
- <strike>Flip pitch for 1st person</strike><br />
- <strike>Let pitch go all the way up</strike><br />
- Remove elevator, fix wall height map, add static doors<br />
- Maybe bounded camera, now that there's no elevator?<br />
<br />
Michael <br />
- Sound Effects<br />
- Sound Track/Battle Music<br />
<br />
Justina<br />
- <strike>Animated Cyborg model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Charge<br />
- Ready<br />
- Attack<br />
- Animated Shooter model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Aim (Charge)<br />
- Shoot (Ready)<br />
- Models have different colored capes </strike><br />
- Intro 2D drawings for story<br />
<br />
=== Making the game fun ===<br />
* Fix lag o_o<br />
** Fewer Tentacle Rage Particles<br />
** Fewer Fog Particles<br />
* Faster turning camera<br />
* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense<br />
* Show player title in stats and tutorial<br />
* Test/Fix Start screen<br />
* Better bullet graphics (different texture?)<br />
* Visualize target in FPV<br />
* <strike>Make the harpoon a stun gun when it hits a tentacle</strike><br />
* Make bullets moar dmg, big delay between every bullet, no bounce<br />
* Increase gravity interval<br />
* Decrease 0-G interval<br />
* Platforms:<br />
** 5 moving: middles of walls<br />
** 5 static: corners and center<br />
** 3 crates<br />
* Increase platform size by 4<br />
** Make sure harpooner can harpoon itself and others onto platforms<br />
* <strike> Change charge into invincible mode for small period of time with delay in between </strike><br />
* Story at the beginning<br />
<br />
* Making powers slightly more overpowered/fun.<br />
* Extend play time: More Phases - Make them automatically switch or making some player switch.<br />
** Phase 1: Tentacles that are passive<br />
** Phase 2: Tentacles that attack<br />
** Phase 3: Gravity switch with Tentacles<br />
** Phase 4: Fog on top of Gravity and Tentacles<br />
** Phase 5: Fog and Gravity and Monster Heads<br />
** Phase 6: Just Monster Heads + massive rate of fireballs<br />
** End: Game Over - stats screen<br />
<br />
== Timeline ==<br />
{| class="wikitable"<br />
|-<br />
|Week<br />
|6<br />
|7<br />
|8<br />
|9<br />
|10<br />
|-<br />
|Franklin<br />
|Loading screen <br>Shooter attack logic <br>World and HUD events<br />
|Shooter special power <br>Design other powers? <br>Texturing arena<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Bryan<br />
|Monster Tentacle AI <br>Tentacle animations<br />
|Monster Head AI <br>Head animations<br />
|Texturing!!<br />
|Testing<br />
|Presentation<br />
|-<br />
|Justina<br />
|Cyborg model/animations <br>Tentacle animations/texturing <br>Head model<br />
|Head animations/texturing <br>Shooter model/animations<br />
|Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics<br />
|Demo Design <br>Finalize Graphics<br />
|Presentation<br />
|-<br />
|Nathan<br />
|Lazy follow camera <br>Height map collision <br>Render complete arena <br>Fix collision boxes with visualization<br />
|Bug Fixing <br>Enhancing Physics <br>Harpoon Swinging<br />
|Bug Fixing/Testing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Michael<br />
|Arena object models <br>Arena textures <br>Sound effects <br>(attack, charge, jump, collision, tentacle)<br />
|Finalized Arena model <br>Soundtrack<br />
|Fully integrated sounds<br />
|Testing<br />
|Presentation<br />
|-<br />
|Suman<br />
|Shooter graphics <br>Charge particle effects <br>Memory/CPU profiling <br>Head attack design<br />
|Shooter graphics <br>Harpoon laser particle effects<br />
|HUD Designs <br>Start screen design <br>Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Haro<br />
|Tentacle smash attack <br>Roll tentacle to player <br>Tentacle collision boxes <br>Smash combo attack <br>Push away attack <br>Ask Hiram for space texture<br />
|Head attacks <br>Head collision boxes<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|}<br />
<br />
== Performance ==<br />
[[Perf Stats]]<br />
<br />
== Getting started ==<br />
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=Main_Page&diff=503Main Page2013-06-06T19:59:14Z<p>Bryan: /* FIX NOW! */</p>
<hr />
<div><br />
'''Hyperion's Demise'''<br />
<br />
<br />
[[File:Ninja coders.png|Ninja Coders]]<br />
<br />
<br />
[[User:Tsumani|Suman]] <br><br />
[[User:Hmonciva|Haro]] <br><br />
[[User:Bryan|Bryan]] <br><br />
[[User:Franklin|Franklin]] <br><br />
[[User:Erumeldir|Michael]] <br><br />
[[User:Antifinidictor|Nathan]] <br><br />
[[User:Peachychan|Justina]] <br><br />
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Hot keys ==<br />
Gravity - DPAD + (Y + DPAD UP/DOWN)<br />
<br />
Brightness - X + DPAD UP/DOWN<br />
<br />
Camera Height - B + DPAD UP/DOWN<br />
<br />
Camera Depth - B + DPAD RIGHT/LEFT<br />
<br />
Camera Reset - X<br />
<br />
== Bugs ==<br />
=== FIX NOW! ===<br />
* Reset doesn't work in the debug/release executable.<br />
* <strike>Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)</strike><br />
* <strike>You can charge right through a wall...... </strike> Non Issue!<br />
* <strike>Particle effects don't work through reset</strike<br />
* <strike> Charging particles stay alive </strike><br />
<br />
=== Probably should fix ===<br />
* <strike>Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted</strike><br />
<br />
=== Probably won't fix ===<br />
* <strike> Variable number of particles is wonky </strike><br />
<br />
== To Dos for this week ==<br />
* https://www.subtask.com/app/#/projects/1464595002811132<br />
<br />
<br />
<br />
Suman <br />
- <strike>Reduce number of particles<br />
- Smaller scientist particles in third person<br />
- Smaller/Remove scientist particles in first person </strike><br />
- Maybe change fireball/bullet texture<br />
- <strike>Cross-hairs for targeting in first person<br />
- Slower rage particles</strike><br />
- Train Janet and Willy<br />
- <strike> Screenshots </strike><br />
- Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.<br />
- Draw bullets and harpoon from the gun as opposed to the chest<br />
- Fix Bullets<br />
<br />
Haro<br />
- Fireball sound<br />
- Roaring sound<br />
- Look for TODO_HARO in Michael's code!!!!<br />
- <strike> Add player model </strike><br />
- <strike> Shooter animations<br />
- Mechanic animations<br />
- Scientist animations </strike><br />
- Death be nimble death be quick<br />
- Fog happen on new phase<br />
- Fix Head animations<br />
- <strike> Death </strike><br />
- Move<br />
- <strike> Smart Heads that react to attacks </strike><br />
- <strike> Move tentacles to you when gravity is on east wall/window </strike><br />
- <strike>Phase System with hot key for switching<br />
- Tentacles that are passive<br />
- Tentacles that attack<br />
- Gravity switch with Tentacles<br />
- Fog on top of Gravity and Tentacles<br />
- Fog and Gravity and Monster Heads<br />
- Fog, Gravity, and SMART Monster Heads<br />
- End: Game Over - stats screen</strike><br />
- <strike> Make head face you when it shoots<br />
- It looks wrong, I'm scraping this.</strike><br />
<br />
Franklin<br />
- Add scientist animation logic for when he's the other characters<br />
- Test scientist model switching with new models<br />
- Fix death count on recycling tentacles!<br />
- <strike> Empty collision model for pre-loaded tentacles </strike><br />
- <strike> Get rid of harpoon range limit </strike><br />
- <strike> Fix bullets (make them last less, add more) </strike><br />
- Separate statics - moved to config file<br />
- Aim assist<br />
- <strike> Pre-load and re-use tentacles/heads every phase </strike><br />
- Scientist model switching<br />
- Keyboard input <br />
- <strike> Player Animations Logic - ONLY FOR CYBORG<br />
- CHECK - Idle 1-40<br />
- CHECK - Run 42-71<br />
- CHECK - Begin Jump 73-81<br />
- CHECK - Floating up 81-100<br />
- Transition up to down 101-105<br />
- CHECK - Falling down 105-124<br />
- CHECK - Death 131-205<br />
- Charge Begin 210-214<br />
- CHECK - Charge Loop 215-234<br />
- Ready begin 235-239<br />
- Ready 240-259<br />
- CHECK - Attack 260-290 </strike><br />
<br />
Bryan <br />
- <strike> Tentacle Collision boxes </strike> <br />
- <strike>Tentacle Angling towards Player<br />
- Testing Tentacle</strike><br />
- Work with Justina on consistent tentacle look<br />
- <strike>Start screen player icons<br />
- Fix start screen player ready<br />
- HUD tutorial text for each player<br />
- Story (Outline is in status report)<br />
- Speech</strike><br />
- Stats screen background image<br />
- <strike>Icons for the different phases</strike><br />
<br />
Nathan <br />
- <strike>Re-enable pitch for 3rd person camera</strike><br />
- <strike>Flip pitch for 1st person</strike><br />
- <strike>Let pitch go all the way up</strike><br />
- Remove elevator, fix wall height map, add static doors<br />
- Maybe bounded camera, now that there's no elevator?<br />
<br />
Michael <br />
- Sound Effects<br />
- Sound Track/Battle Music<br />
<br />
Justina<br />
- <strike>Animated Cyborg model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Charge<br />
- Ready<br />
- Attack<br />
- Animated Shooter model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Aim (Charge)<br />
- Shoot (Ready)<br />
- Models have different colored capes </strike><br />
- Intro 2D drawings for story<br />
<br />
=== Making the game fun ===<br />
* Fix lag o_o<br />
** Fewer Tentacle Rage Particles<br />
** Fewer Fog Particles<br />
* Faster turning camera<br />
* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense<br />
* Show player title in stats and tutorial<br />
* Test/Fix Start screen<br />
* Better bullet graphics (different texture?)<br />
* Visualize target in FPV<br />
* <strike>Make the harpoon a stun gun when it hits a tentacle</strike><br />
* Make bullets moar dmg, big delay between every bullet, no bounce<br />
* Increase gravity interval<br />
* Decrease 0-G interval<br />
* Platforms:<br />
** 5 moving: middles of walls<br />
** 5 static: corners and center<br />
** 3 crates<br />
* Increase platform size by 4<br />
** Make sure harpooner can harpoon itself and others onto platforms<br />
* <strike> Change charge into invincible mode for small period of time with delay in between </strike><br />
* Story at the beginning<br />
<br />
* Making powers slightly more overpowered/fun.<br />
* Extend play time: More Phases - Make them automatically switch or making some player switch.<br />
** Phase 1: Tentacles that are passive<br />
** Phase 2: Tentacles that attack<br />
** Phase 3: Gravity switch with Tentacles<br />
** Phase 4: Fog on top of Gravity and Tentacles<br />
** Phase 5: Fog and Gravity and Monster Heads<br />
** Phase 6: Just Monster Heads + massive rate of fireballs<br />
** End: Game Over - stats screen<br />
<br />
== Timeline ==<br />
{| class="wikitable"<br />
|-<br />
|Week<br />
|6<br />
|7<br />
|8<br />
|9<br />
|10<br />
|-<br />
|Franklin<br />
|Loading screen <br>Shooter attack logic <br>World and HUD events<br />
|Shooter special power <br>Design other powers? <br>Texturing arena<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Bryan<br />
|Monster Tentacle AI <br>Tentacle animations<br />
|Monster Head AI <br>Head animations<br />
|Texturing!!<br />
|Testing<br />
|Presentation<br />
|-<br />
|Justina<br />
|Cyborg model/animations <br>Tentacle animations/texturing <br>Head model<br />
|Head animations/texturing <br>Shooter model/animations<br />
|Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics<br />
|Demo Design <br>Finalize Graphics<br />
|Presentation<br />
|-<br />
|Nathan<br />
|Lazy follow camera <br>Height map collision <br>Render complete arena <br>Fix collision boxes with visualization<br />
|Bug Fixing <br>Enhancing Physics <br>Harpoon Swinging<br />
|Bug Fixing/Testing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Michael<br />
|Arena object models <br>Arena textures <br>Sound effects <br>(attack, charge, jump, collision, tentacle)<br />
|Finalized Arena model <br>Soundtrack<br />
|Fully integrated sounds<br />
|Testing<br />
|Presentation<br />
|-<br />
|Suman<br />
|Shooter graphics <br>Charge particle effects <br>Memory/CPU profiling <br>Head attack design<br />
|Shooter graphics <br>Harpoon laser particle effects<br />
|HUD Designs <br>Start screen design <br>Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Haro<br />
|Tentacle smash attack <br>Roll tentacle to player <br>Tentacle collision boxes <br>Smash combo attack <br>Push away attack <br>Ask Hiram for space texture<br />
|Head attacks <br>Head collision boxes<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|}<br />
<br />
== Performance ==<br />
[[Perf Stats]]<br />
<br />
== Getting started ==<br />
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=Main_Page&diff=502Main Page2013-06-06T19:58:00Z<p>Bryan: /* FIX NOW! */</p>
<hr />
<div><br />
'''Hyperion's Demise'''<br />
<br />
<br />
[[File:Ninja coders.png|Ninja Coders]]<br />
<br />
<br />
[[User:Tsumani|Suman]] <br><br />
[[User:Hmonciva|Haro]] <br><br />
[[User:Bryan|Bryan]] <br><br />
[[User:Franklin|Franklin]] <br><br />
[[User:Erumeldir|Michael]] <br><br />
[[User:Antifinidictor|Nathan]] <br><br />
[[User:Peachychan|Justina]] <br><br />
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Hot keys ==<br />
Gravity - DPAD + (Y + DPAD UP/DOWN)<br />
<br />
Brightness - X + DPAD UP/DOWN<br />
<br />
Camera Height - B + DPAD UP/DOWN<br />
<br />
Camera Depth - B + DPAD RIGHT/LEFT<br />
<br />
Camera Reset - X<br />
<br />
== Bugs ==<br />
=== FIX NOW! ===<br />
* Reset doesn't work in the debug/release executable.<br />
* Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)<br />
* <strike>You can charge right through a wall...... </strike> Non Issue!<br />
* <strike>Particle effects don't work through reset</strike<br />
* <strike> Charging particles stay alive </strike><br />
<br />
=== Probably should fix ===<br />
* <strike>Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted</strike><br />
<br />
=== Probably won't fix ===<br />
* <strike> Variable number of particles is wonky </strike><br />
<br />
== To Dos for this week ==<br />
* https://www.subtask.com/app/#/projects/1464595002811132<br />
<br />
<br />
<br />
Suman <br />
- <strike>Reduce number of particles<br />
- Smaller scientist particles in third person<br />
- Smaller/Remove scientist particles in first person </strike><br />
- Maybe change fireball/bullet texture<br />
- <strike>Cross-hairs for targeting in first person<br />
- Slower rage particles</strike><br />
- Train Janet and Willy<br />
- <strike> Screenshots </strike><br />
- Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.<br />
- Draw bullets and harpoon from the gun as opposed to the chest<br />
- Fix Bullets<br />
<br />
Haro<br />
- Fireball sound<br />
- Roaring sound<br />
- Look for TODO_HARO in Michael's code!!!!<br />
- <strike> Add player model </strike><br />
- <strike> Shooter animations<br />
- Mechanic animations<br />
- Scientist animations </strike><br />
- Death be nimble death be quick<br />
- Fog happen on new phase<br />
- Fix Head animations<br />
- <strike> Death </strike><br />
- Move<br />
- <strike> Smart Heads that react to attacks </strike><br />
- <strike> Move tentacles to you when gravity is on east wall/window </strike><br />
- <strike>Phase System with hot key for switching<br />
- Tentacles that are passive<br />
- Tentacles that attack<br />
- Gravity switch with Tentacles<br />
- Fog on top of Gravity and Tentacles<br />
- Fog and Gravity and Monster Heads<br />
- Fog, Gravity, and SMART Monster Heads<br />
- End: Game Over - stats screen</strike><br />
- <strike> Make head face you when it shoots<br />
- It looks wrong, I'm scraping this.</strike><br />
<br />
Franklin<br />
- Add scientist animation logic for when he's the other characters<br />
- Test scientist model switching with new models<br />
- Fix death count on recycling tentacles!<br />
- <strike> Empty collision model for pre-loaded tentacles </strike><br />
- <strike> Get rid of harpoon range limit </strike><br />
- <strike> Fix bullets (make them last less, add more) </strike><br />
- Separate statics - moved to config file<br />
- Aim assist<br />
- <strike> Pre-load and re-use tentacles/heads every phase </strike><br />
- Scientist model switching<br />
- Keyboard input <br />
- <strike> Player Animations Logic - ONLY FOR CYBORG<br />
- CHECK - Idle 1-40<br />
- CHECK - Run 42-71<br />
- CHECK - Begin Jump 73-81<br />
- CHECK - Floating up 81-100<br />
- Transition up to down 101-105<br />
- CHECK - Falling down 105-124<br />
- CHECK - Death 131-205<br />
- Charge Begin 210-214<br />
- CHECK - Charge Loop 215-234<br />
- Ready begin 235-239<br />
- Ready 240-259<br />
- CHECK - Attack 260-290 </strike><br />
<br />
Bryan <br />
- <strike> Tentacle Collision boxes </strike> <br />
- <strike>Tentacle Angling towards Player<br />
- Testing Tentacle</strike><br />
- Work with Justina on consistent tentacle look<br />
- <strike>Start screen player icons<br />
- Fix start screen player ready<br />
- HUD tutorial text for each player<br />
- Story (Outline is in status report)<br />
- Speech</strike><br />
- Stats screen background image<br />
- <strike>Icons for the different phases</strike><br />
<br />
Nathan <br />
- <strike>Re-enable pitch for 3rd person camera</strike><br />
- <strike>Flip pitch for 1st person</strike><br />
- <strike>Let pitch go all the way up</strike><br />
- Remove elevator, fix wall height map, add static doors<br />
- Maybe bounded camera, now that there's no elevator?<br />
<br />
Michael <br />
- Sound Effects<br />
- Sound Track/Battle Music<br />
<br />
Justina<br />
- <strike>Animated Cyborg model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Charge<br />
- Ready<br />
- Attack<br />
- Animated Shooter model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Aim (Charge)<br />
- Shoot (Ready)<br />
- Models have different colored capes </strike><br />
- Intro 2D drawings for story<br />
<br />
=== Making the game fun ===<br />
* Fix lag o_o<br />
** Fewer Tentacle Rage Particles<br />
** Fewer Fog Particles<br />
* Faster turning camera<br />
* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense<br />
* Show player title in stats and tutorial<br />
* Test/Fix Start screen<br />
* Better bullet graphics (different texture?)<br />
* Visualize target in FPV<br />
* <strike>Make the harpoon a stun gun when it hits a tentacle</strike><br />
* Make bullets moar dmg, big delay between every bullet, no bounce<br />
* Increase gravity interval<br />
* Decrease 0-G interval<br />
* Platforms:<br />
** 5 moving: middles of walls<br />
** 5 static: corners and center<br />
** 3 crates<br />
* Increase platform size by 4<br />
** Make sure harpooner can harpoon itself and others onto platforms<br />
* <strike> Change charge into invincible mode for small period of time with delay in between </strike><br />
* Story at the beginning<br />
<br />
* Making powers slightly more overpowered/fun.<br />
* Extend play time: More Phases - Make them automatically switch or making some player switch.<br />
** Phase 1: Tentacles that are passive<br />
** Phase 2: Tentacles that attack<br />
** Phase 3: Gravity switch with Tentacles<br />
** Phase 4: Fog on top of Gravity and Tentacles<br />
** Phase 5: Fog and Gravity and Monster Heads<br />
** Phase 6: Just Monster Heads + massive rate of fireballs<br />
** End: Game Over - stats screen<br />
<br />
== Timeline ==<br />
{| class="wikitable"<br />
|-<br />
|Week<br />
|6<br />
|7<br />
|8<br />
|9<br />
|10<br />
|-<br />
|Franklin<br />
|Loading screen <br>Shooter attack logic <br>World and HUD events<br />
|Shooter special power <br>Design other powers? <br>Texturing arena<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Bryan<br />
|Monster Tentacle AI <br>Tentacle animations<br />
|Monster Head AI <br>Head animations<br />
|Texturing!!<br />
|Testing<br />
|Presentation<br />
|-<br />
|Justina<br />
|Cyborg model/animations <br>Tentacle animations/texturing <br>Head model<br />
|Head animations/texturing <br>Shooter model/animations<br />
|Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics<br />
|Demo Design <br>Finalize Graphics<br />
|Presentation<br />
|-<br />
|Nathan<br />
|Lazy follow camera <br>Height map collision <br>Render complete arena <br>Fix collision boxes with visualization<br />
|Bug Fixing <br>Enhancing Physics <br>Harpoon Swinging<br />
|Bug Fixing/Testing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Michael<br />
|Arena object models <br>Arena textures <br>Sound effects <br>(attack, charge, jump, collision, tentacle)<br />
|Finalized Arena model <br>Soundtrack<br />
|Fully integrated sounds<br />
|Testing<br />
|Presentation<br />
|-<br />
|Suman<br />
|Shooter graphics <br>Charge particle effects <br>Memory/CPU profiling <br>Head attack design<br />
|Shooter graphics <br>Harpoon laser particle effects<br />
|HUD Designs <br>Start screen design <br>Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Haro<br />
|Tentacle smash attack <br>Roll tentacle to player <br>Tentacle collision boxes <br>Smash combo attack <br>Push away attack <br>Ask Hiram for space texture<br />
|Head attacks <br>Head collision boxes<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|}<br />
<br />
== Performance ==<br />
[[Perf Stats]]<br />
<br />
== Getting started ==<br />
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=Main_Page&diff=501Main Page2013-06-06T19:55:13Z<p>Bryan: /* To Dos for this week */</p>
<hr />
<div><br />
'''Hyperion's Demise'''<br />
<br />
<br />
[[File:Ninja coders.png|Ninja Coders]]<br />
<br />
<br />
[[User:Tsumani|Suman]] <br><br />
[[User:Hmonciva|Haro]] <br><br />
[[User:Bryan|Bryan]] <br><br />
[[User:Franklin|Franklin]] <br><br />
[[User:Erumeldir|Michael]] <br><br />
[[User:Antifinidictor|Nathan]] <br><br />
[[User:Peachychan|Justina]] <br><br />
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Hot keys ==<br />
Gravity - DPAD + (Y + DPAD UP/DOWN)<br />
<br />
Brightness - X + DPAD UP/DOWN<br />
<br />
Camera Height - B + DPAD UP/DOWN<br />
<br />
Camera Depth - B + DPAD RIGHT/LEFT<br />
<br />
Camera Reset - X<br />
<br />
== Bugs ==<br />
=== FIX NOW! ===<br />
* Reset doesn't work in the debug/release executable.<br />
* Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)<br />
* <strike>You can charge right through a wall...... </strike> Non Issue!<br />
* Particle effects don't work through reset<br />
* <strike> Charging particles stay alive </strike><br />
<br />
=== Probably should fix ===<br />
* <strike>Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted</strike><br />
<br />
=== Probably won't fix ===<br />
* <strike> Variable number of particles is wonky </strike><br />
<br />
== To Dos for this week ==<br />
* https://www.subtask.com/app/#/projects/1464595002811132<br />
<br />
<br />
<br />
Suman <br />
- <strike>Reduce number of particles<br />
- Smaller scientist particles in third person<br />
- Smaller/Remove scientist particles in first person </strike><br />
- Maybe change fireball/bullet texture<br />
- <strike>Cross-hairs for targeting in first person<br />
- Slower rage particles</strike><br />
- Train Janet and Willy<br />
- <strike> Screenshots </strike><br />
- Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.<br />
- Draw bullets and harpoon from the gun as opposed to the chest<br />
- Fix Bullets<br />
<br />
Haro<br />
- Fireball sound<br />
- Roaring sound<br />
- Look for TODO_HARO in Michael's code!!!!<br />
- <strike> Add player model </strike><br />
- <strike> Shooter animations<br />
- Mechanic animations<br />
- Scientist animations </strike><br />
- Death be nimble death be quick<br />
- Fog happen on new phase<br />
- Fix Head animations<br />
- <strike> Death </strike><br />
- Move<br />
- <strike> Smart Heads that react to attacks </strike><br />
- <strike> Move tentacles to you when gravity is on east wall/window </strike><br />
- <strike>Phase System with hot key for switching<br />
- Tentacles that are passive<br />
- Tentacles that attack<br />
- Gravity switch with Tentacles<br />
- Fog on top of Gravity and Tentacles<br />
- Fog and Gravity and Monster Heads<br />
- Fog, Gravity, and SMART Monster Heads<br />
- End: Game Over - stats screen</strike><br />
- <strike> Make head face you when it shoots<br />
- It looks wrong, I'm scraping this.</strike><br />
<br />
Franklin<br />
- Add scientist animation logic for when he's the other characters<br />
- Test scientist model switching with new models<br />
- Fix death count on recycling tentacles!<br />
- <strike> Empty collision model for pre-loaded tentacles </strike><br />
- <strike> Get rid of harpoon range limit </strike><br />
- <strike> Fix bullets (make them last less, add more) </strike><br />
- Separate statics - moved to config file<br />
- Aim assist<br />
- <strike> Pre-load and re-use tentacles/heads every phase </strike><br />
- Scientist model switching<br />
- Keyboard input <br />
- <strike> Player Animations Logic - ONLY FOR CYBORG<br />
- CHECK - Idle 1-40<br />
- CHECK - Run 42-71<br />
- CHECK - Begin Jump 73-81<br />
- CHECK - Floating up 81-100<br />
- Transition up to down 101-105<br />
- CHECK - Falling down 105-124<br />
- CHECK - Death 131-205<br />
- Charge Begin 210-214<br />
- CHECK - Charge Loop 215-234<br />
- Ready begin 235-239<br />
- Ready 240-259<br />
- CHECK - Attack 260-290 </strike><br />
<br />
Bryan <br />
- <strike> Tentacle Collision boxes </strike> <br />
- <strike>Tentacle Angling towards Player<br />
- Testing Tentacle</strike><br />
- Work with Justina on consistent tentacle look<br />
- <strike>Start screen player icons<br />
- Fix start screen player ready<br />
- HUD tutorial text for each player<br />
- Story (Outline is in status report)<br />
- Speech</strike><br />
- Stats screen background image<br />
- <strike>Icons for the different phases</strike><br />
<br />
Nathan <br />
- <strike>Re-enable pitch for 3rd person camera</strike><br />
- <strike>Flip pitch for 1st person</strike><br />
- <strike>Let pitch go all the way up</strike><br />
- Remove elevator, fix wall height map, add static doors<br />
- Maybe bounded camera, now that there's no elevator?<br />
<br />
Michael <br />
- Sound Effects<br />
- Sound Track/Battle Music<br />
<br />
Justina<br />
- <strike>Animated Cyborg model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Charge<br />
- Ready<br />
- Attack<br />
- Animated Shooter model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Aim (Charge)<br />
- Shoot (Ready)<br />
- Models have different colored capes </strike><br />
- Intro 2D drawings for story<br />
<br />
=== Making the game fun ===<br />
* Fix lag o_o<br />
** Fewer Tentacle Rage Particles<br />
** Fewer Fog Particles<br />
* Faster turning camera<br />
* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense<br />
* Show player title in stats and tutorial<br />
* Test/Fix Start screen<br />
* Better bullet graphics (different texture?)<br />
* Visualize target in FPV<br />
* <strike>Make the harpoon a stun gun when it hits a tentacle</strike><br />
* Make bullets moar dmg, big delay between every bullet, no bounce<br />
* Increase gravity interval<br />
* Decrease 0-G interval<br />
* Platforms:<br />
** 5 moving: middles of walls<br />
** 5 static: corners and center<br />
** 3 crates<br />
* Increase platform size by 4<br />
** Make sure harpooner can harpoon itself and others onto platforms<br />
* <strike> Change charge into invincible mode for small period of time with delay in between </strike><br />
* Story at the beginning<br />
<br />
* Making powers slightly more overpowered/fun.<br />
* Extend play time: More Phases - Make them automatically switch or making some player switch.<br />
** Phase 1: Tentacles that are passive<br />
** Phase 2: Tentacles that attack<br />
** Phase 3: Gravity switch with Tentacles<br />
** Phase 4: Fog on top of Gravity and Tentacles<br />
** Phase 5: Fog and Gravity and Monster Heads<br />
** Phase 6: Just Monster Heads + massive rate of fireballs<br />
** End: Game Over - stats screen<br />
<br />
== Timeline ==<br />
{| class="wikitable"<br />
|-<br />
|Week<br />
|6<br />
|7<br />
|8<br />
|9<br />
|10<br />
|-<br />
|Franklin<br />
|Loading screen <br>Shooter attack logic <br>World and HUD events<br />
|Shooter special power <br>Design other powers? <br>Texturing arena<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Bryan<br />
|Monster Tentacle AI <br>Tentacle animations<br />
|Monster Head AI <br>Head animations<br />
|Texturing!!<br />
|Testing<br />
|Presentation<br />
|-<br />
|Justina<br />
|Cyborg model/animations <br>Tentacle animations/texturing <br>Head model<br />
|Head animations/texturing <br>Shooter model/animations<br />
|Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics<br />
|Demo Design <br>Finalize Graphics<br />
|Presentation<br />
|-<br />
|Nathan<br />
|Lazy follow camera <br>Height map collision <br>Render complete arena <br>Fix collision boxes with visualization<br />
|Bug Fixing <br>Enhancing Physics <br>Harpoon Swinging<br />
|Bug Fixing/Testing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Michael<br />
|Arena object models <br>Arena textures <br>Sound effects <br>(attack, charge, jump, collision, tentacle)<br />
|Finalized Arena model <br>Soundtrack<br />
|Fully integrated sounds<br />
|Testing<br />
|Presentation<br />
|-<br />
|Suman<br />
|Shooter graphics <br>Charge particle effects <br>Memory/CPU profiling <br>Head attack design<br />
|Shooter graphics <br>Harpoon laser particle effects<br />
|HUD Designs <br>Start screen design <br>Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Haro<br />
|Tentacle smash attack <br>Roll tentacle to player <br>Tentacle collision boxes <br>Smash combo attack <br>Push away attack <br>Ask Hiram for space texture<br />
|Head attacks <br>Head collision boxes<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|}<br />
<br />
== Performance ==<br />
[[Perf Stats]]<br />
<br />
== Getting started ==<br />
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=Main_Page&diff=500Main Page2013-06-06T19:54:46Z<p>Bryan: /* To Dos for this week */</p>
<hr />
<div><br />
'''Hyperion's Demise'''<br />
<br />
<br />
[[File:Ninja coders.png|Ninja Coders]]<br />
<br />
<br />
[[User:Tsumani|Suman]] <br><br />
[[User:Hmonciva|Haro]] <br><br />
[[User:Bryan|Bryan]] <br><br />
[[User:Franklin|Franklin]] <br><br />
[[User:Erumeldir|Michael]] <br><br />
[[User:Antifinidictor|Nathan]] <br><br />
[[User:Peachychan|Justina]] <br><br />
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Hot keys ==<br />
Gravity - DPAD + (Y + DPAD UP/DOWN)<br />
<br />
Brightness - X + DPAD UP/DOWN<br />
<br />
Camera Height - B + DPAD UP/DOWN<br />
<br />
Camera Depth - B + DPAD RIGHT/LEFT<br />
<br />
Camera Reset - X<br />
<br />
== Bugs ==<br />
=== FIX NOW! ===<br />
* Reset doesn't work in the debug/release executable.<br />
* Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)<br />
* <strike>You can charge right through a wall...... </strike> Non Issue!<br />
* Particle effects don't work through reset<br />
* <strike> Charging particles stay alive </strike><br />
<br />
=== Probably should fix ===<br />
* <strike>Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted</strike><br />
<br />
=== Probably won't fix ===<br />
* <strike> Variable number of particles is wonky </strike><br />
<br />
== To Dos for this week ==<br />
* https://www.subtask.com/app/#/projects/1464595002811132<br />
<br />
<br />
<br />
Suman <br />
- <strike>Reduce number of particles<br />
- Smaller scientist particles in third person<br />
- Smaller/Remove scientist particles in first person </strike><br />
- Maybe change fireball/bullet texture<br />
- <strike>Cross-hairs for targeting in first person<br />
- Slower rage particles</strike><br />
- Train Janet and Willy<br />
- <strike> Screenshots </strike><br />
- Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.<br />
- Draw bullets and harpoon from the gun as opposed to the chest<br />
<br />
Haro<br />
- Fireball sound<br />
- Roaring sound<br />
- Look for TODO_HARO in Michael's code!!!!<br />
- <strike> Add player model </strike><br />
- <strike> Shooter animations<br />
- Mechanic animations<br />
- Scientist animations </strike><br />
- Death be nimble death be quick<br />
- Fog happen on new phase<br />
- Fix Head animations<br />
- <strike> Death </strike><br />
- Move<br />
- <strike> Smart Heads that react to attacks </strike><br />
- <strike> Move tentacles to you when gravity is on east wall/window </strike><br />
- <strike>Phase System with hot key for switching<br />
- Tentacles that are passive<br />
- Tentacles that attack<br />
- Gravity switch with Tentacles<br />
- Fog on top of Gravity and Tentacles<br />
- Fog and Gravity and Monster Heads<br />
- Fog, Gravity, and SMART Monster Heads<br />
- End: Game Over - stats screen</strike><br />
- <strike> Make head face you when it shoots<br />
- It looks wrong, I'm scraping this.</strike><br />
<br />
Franklin<br />
- Add scientist animation logic for when he's the other characters<br />
- Test scientist model switching with new models<br />
- Fix death count on recycling tentacles!<br />
- <strike> Empty collision model for pre-loaded tentacles </strike><br />
- <strike> Get rid of harpoon range limit </strike><br />
- <strike> Fix bullets (make them last less, add more) </strike><br />
- Separate statics - moved to config file<br />
- Aim assist<br />
- <strike> Pre-load and re-use tentacles/heads every phase </strike><br />
- Scientist model switching<br />
- Keyboard input <br />
- <strike> Player Animations Logic - ONLY FOR CYBORG<br />
- CHECK - Idle 1-40<br />
- CHECK - Run 42-71<br />
- CHECK - Begin Jump 73-81<br />
- CHECK - Floating up 81-100<br />
- Transition up to down 101-105<br />
- CHECK - Falling down 105-124<br />
- CHECK - Death 131-205<br />
- Charge Begin 210-214<br />
- CHECK - Charge Loop 215-234<br />
- Ready begin 235-239<br />
- Ready 240-259<br />
- CHECK - Attack 260-290 </strike><br />
<br />
Bryan <br />
- <strike> Tentacle Collision boxes </strike> <br />
- <strike>Tentacle Angling towards Player<br />
- Testing Tentacle</strike><br />
- Work with Justina on consistent tentacle look<br />
- <strike>Start screen player icons<br />
- Fix start screen player ready<br />
- HUD tutorial text for each player<br />
- Story (Outline is in status report)<br />
- Speech</strike><br />
- Stats screen background image<br />
- <strike>Icons for the different phases</strike><br />
<br />
Nathan <br />
- <strike>Re-enable pitch for 3rd person camera</strike><br />
- <strike>Flip pitch for 1st person</strike><br />
- <strike>Let pitch go all the way up</strike><br />
- Remove elevator, fix wall height map, add static doors<br />
- Maybe bounded camera, now that there's no elevator?<br />
<br />
Michael <br />
- Sound Effects<br />
- Sound Track/Battle Music<br />
<br />
Justina<br />
- <strike>Animated Cyborg model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Charge<br />
- Ready<br />
- Attack<br />
- Animated Shooter model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Aim (Charge)<br />
- Shoot (Ready)<br />
- Models have different colored capes </strike><br />
- Intro 2D drawings for story<br />
<br />
=== Making the game fun ===<br />
* Fix lag o_o<br />
** Fewer Tentacle Rage Particles<br />
** Fewer Fog Particles<br />
* Faster turning camera<br />
* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense<br />
* Show player title in stats and tutorial<br />
* Test/Fix Start screen<br />
* Better bullet graphics (different texture?)<br />
* Visualize target in FPV<br />
* <strike>Make the harpoon a stun gun when it hits a tentacle</strike><br />
* Make bullets moar dmg, big delay between every bullet, no bounce<br />
* Increase gravity interval<br />
* Decrease 0-G interval<br />
* Platforms:<br />
** 5 moving: middles of walls<br />
** 5 static: corners and center<br />
** 3 crates<br />
* Increase platform size by 4<br />
** Make sure harpooner can harpoon itself and others onto platforms<br />
* <strike> Change charge into invincible mode for small period of time with delay in between </strike><br />
* Story at the beginning<br />
<br />
* Making powers slightly more overpowered/fun.<br />
* Extend play time: More Phases - Make them automatically switch or making some player switch.<br />
** Phase 1: Tentacles that are passive<br />
** Phase 2: Tentacles that attack<br />
** Phase 3: Gravity switch with Tentacles<br />
** Phase 4: Fog on top of Gravity and Tentacles<br />
** Phase 5: Fog and Gravity and Monster Heads<br />
** Phase 6: Just Monster Heads + massive rate of fireballs<br />
** End: Game Over - stats screen<br />
<br />
== Timeline ==<br />
{| class="wikitable"<br />
|-<br />
|Week<br />
|6<br />
|7<br />
|8<br />
|9<br />
|10<br />
|-<br />
|Franklin<br />
|Loading screen <br>Shooter attack logic <br>World and HUD events<br />
|Shooter special power <br>Design other powers? <br>Texturing arena<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Bryan<br />
|Monster Tentacle AI <br>Tentacle animations<br />
|Monster Head AI <br>Head animations<br />
|Texturing!!<br />
|Testing<br />
|Presentation<br />
|-<br />
|Justina<br />
|Cyborg model/animations <br>Tentacle animations/texturing <br>Head model<br />
|Head animations/texturing <br>Shooter model/animations<br />
|Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics<br />
|Demo Design <br>Finalize Graphics<br />
|Presentation<br />
|-<br />
|Nathan<br />
|Lazy follow camera <br>Height map collision <br>Render complete arena <br>Fix collision boxes with visualization<br />
|Bug Fixing <br>Enhancing Physics <br>Harpoon Swinging<br />
|Bug Fixing/Testing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Michael<br />
|Arena object models <br>Arena textures <br>Sound effects <br>(attack, charge, jump, collision, tentacle)<br />
|Finalized Arena model <br>Soundtrack<br />
|Fully integrated sounds<br />
|Testing<br />
|Presentation<br />
|-<br />
|Suman<br />
|Shooter graphics <br>Charge particle effects <br>Memory/CPU profiling <br>Head attack design<br />
|Shooter graphics <br>Harpoon laser particle effects<br />
|HUD Designs <br>Start screen design <br>Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Haro<br />
|Tentacle smash attack <br>Roll tentacle to player <br>Tentacle collision boxes <br>Smash combo attack <br>Push away attack <br>Ask Hiram for space texture<br />
|Head attacks <br>Head collision boxes<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|}<br />
<br />
== Performance ==<br />
[[Perf Stats]]<br />
<br />
== Getting started ==<br />
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=492User:Bryan2013-06-06T01:35:50Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Check collision boxes<br />
* Change tentacle move animation so it retracts<br />
<br />
'''To Dos:'''<br />
* Stats screen background image<br />
<br />
'''Done an Iteration On'''<br />
* Start screen player icons (update)<br />
* Phase Icons<br />
* Speech<br />
** Story (Outline is in status report)<br />
** Review<br />
<br />
'''Done:'''<br />
* Phase Tracker<br />
** Phase Icon on screen<br />
* Tentacle Testing<br />
* Tentacle Angling towards Player<br />
* Fix start screen player ready<br />
* Update the info-text/HUD tutorial text for each player<br />
** Create a player label (Cyborg, Shooter, etc)<br />
* Player HUD (Heart)<br />
* Adjust tentacle positions<br />
* Work with Justina on consistent tentacle look<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=485User:Bryan2013-06-05T22:45:36Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Adjust tentacle positions<br />
* Change tentacle move animation<br />
<br />
'''To Dos:'''<br />
* Work with Justina on consistent tentacle look<br />
* Stats screen background image<br />
<br />
'''Done an Iteration On'''<br />
* Start screen player icons (update)<br />
* Phase Icons<br />
* Speech<br />
** Story (Outline is in status report)<br />
** Review<br />
<br />
'''Done:'''<br />
* Phase Tracker<br />
** Phase Icon on screen<br />
* Tentacle Testing<br />
* Tentacle Angling towards Player<br />
* Fix start screen player ready<br />
* Update the info-text/HUD tutorial text for each player<br />
** Create a player label (Cyborg, Shooter, etc)<br />
* Player HUD (Heart)<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=Main_Page&diff=470Main Page2013-06-05T19:15:17Z<p>Bryan: /* To Dos for this week */</p>
<hr />
<div><br />
'''Hyperion's Demise'''<br />
<br />
<br />
[[File:Ninja coders.png|Ninja Coders]]<br />
<br />
<br />
[[User:Tsumani|Suman]] <br><br />
[[User:Hmonciva|Haro]] <br><br />
[[User:Bryan|Bryan]] <br><br />
[[User:Franklin|Franklin]] <br><br />
[[User:Erumeldir|Michael]] <br><br />
[[User:Antifinidictor|Nathan]] <br><br />
[[User:Peachychan|Justina]] <br><br />
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Bugs ==<br />
=== FIX NOW! ===<br />
* Reset doesn't work in the debug/release executable.<br />
* Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)<br />
* <strike>You can charge right through a wall...... </strike> Non Issue!<br />
* Particle effects don't work through reset<br />
* <strike> Charging particles stay alive </strike><br />
<br />
=== Probably should fix ===<br />
* <strike>Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted</strike><br />
<br />
=== Probably won't fix ===<br />
* <strike> Variable number of particles is wonky </strike><br />
<br />
== To Dos for this week ==<br />
* https://www.subtask.com/app/#/projects/1464595002811132<br />
<br />
<br />
<br />
Suman <br />
- <strike>Reduce number of particles<br />
- Smaller scientist particles in third person<br />
- Smaller/Remove scientist particles in first person </strike><br />
- Maybe change fireball/bullet texture<br />
- <strike>Cross-hairs for targeting in first person<br />
- Slower rage particles</strike><br />
- Train Janet and Willy<br />
- Screenshots <br />
- Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.<br />
<br />
Haro<br />
- Add player model <br />
- Fix Head animations<br />
- <strike> Death </strike><br />
- Move<br />
- <strike> Smart Heads that react to attacks </strike><br />
- <strike> Move tentacles to you when gravity is on east wall/window </strike><br />
- <strike>Phase System with hot key for switching<br />
- Tentacles that are passive<br />
- Tentacles that attack<br />
- Gravity switch with Tentacles<br />
- Fog on top of Gravity and Tentacles<br />
- Fog and Gravity and Monster Heads<br />
- Fog, Gravity, and SMART Monster Heads<br />
- End: Game Over - stats screen</strike><br />
- <strike> Make head face you when it shoots<br />
- It looks wrong, I'm scraping this.</strike><br />
<br />
Franklin<br />
- Fix death count on recycling tentacles!<br />
- <strike> Empty collision model for pre-loaded tentacles </strike><br />
- <strike> Get rid of harpoon range limit </strike><br />
- <strike> Fix bullets (make them last less, add more) </strike><br />
- Separate statics - moved to config file<br />
- Aim assist<br />
- <strike> Pre-load and re-use tentacles/heads every phase </strike><br />
- Scientist model switching<br />
- Keyboard input <br />
- Player Animations Logic<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Charge / Aim<br />
- Ready / Shoot<br />
- Attack<br />
<br />
Bryan <br />
- <strike> Tentacle Collision boxes </strike> <br />
- <strike>Tentacle Angling towards Player<br />
- Testing Tentacle</strike><br />
- Work with Justina on consistent tentacle look<br />
- <strike>Start screen player icons<br />
- Fix start screen player ready<br />
- HUD tutorial text for each player<br />
- Story (Outline is in status report)<br />
- Speech</strike><br />
- Stats screen background image<br />
- <strike>Icons for the different phases</strike><br />
<br />
Nathan <br />
- Re-enable pitch for 3rd person camera<br />
- Flip pitch for 1st person<br />
- Let pitch go all the way up<br />
- Remove elevator, fix wall height map, add static doors<br />
- Maybe bounded camera, now that there's no elevator?<br />
<br />
Michael <br />
- Sound Effects<br />
- Sound Track/Battle Music<br />
<br />
Justina<br />
- Animated Cyborg model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Charge<br />
- Ready<br />
- Attack<br />
- Animated Shooter model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Aim (Charge)<br />
- Shoot (Ready)<br />
- Models have different colored capes<br />
- Intro 2D drawings for story<br />
<br />
=== Making the game fun ===<br />
* Fix lag o_o<br />
** Fewer Tentacle Rage Particles<br />
** Fewer Fog Particles<br />
* Faster turning camera<br />
* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense<br />
* Show player title in stats and tutorial<br />
* Test/Fix Start screen<br />
* Better bullet graphics (different texture?)<br />
* Visualize target in FPV<br />
* <strike>Make the harpoon a stun gun when it hits a tentacle</strike><br />
* Make bullets moar dmg, big delay between every bullet, no bounce<br />
* Increase gravity interval<br />
* Decrease 0-G interval<br />
* Platforms:<br />
** 5 moving: middles of walls<br />
** 5 static: corners and center<br />
** 3 crates<br />
* Increase platform size by 4<br />
** Make sure harpooner can harpoon itself and others onto platforms<br />
* <strike> Change charge into invincible mode for small period of time with delay in between </strike><br />
* Story at the beginning<br />
<br />
* Making powers slightly more overpowered/fun.<br />
* Extend play time: More Phases - Make them automatically switch or making some player switch.<br />
** Phase 1: Tentacles that are passive<br />
** Phase 2: Tentacles that attack<br />
** Phase 3: Gravity switch with Tentacles<br />
** Phase 4: Fog on top of Gravity and Tentacles<br />
** Phase 5: Fog and Gravity and Monster Heads<br />
** Phase 6: Just Monster Heads + massive rate of fireballs<br />
** End: Game Over - stats screen<br />
<br />
== Timeline ==<br />
{| class="wikitable"<br />
|-<br />
|Week<br />
|6<br />
|7<br />
|8<br />
|9<br />
|10<br />
|-<br />
|Franklin<br />
|Loading screen <br>Shooter attack logic <br>World and HUD events<br />
|Shooter special power <br>Design other powers? <br>Texturing arena<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Bryan<br />
|Monster Tentacle AI <br>Tentacle animations<br />
|Monster Head AI <br>Head animations<br />
|Texturing!!<br />
|Testing<br />
|Presentation<br />
|-<br />
|Justina<br />
|Cyborg model/animations <br>Tentacle animations/texturing <br>Head model<br />
|Head animations/texturing <br>Shooter model/animations<br />
|Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics<br />
|Demo Design <br>Finalize Graphics<br />
|Presentation<br />
|-<br />
|Nathan<br />
|Lazy follow camera <br>Height map collision <br>Render complete arena <br>Fix collision boxes with visualization<br />
|Bug Fixing <br>Enhancing Physics <br>Harpoon Swinging<br />
|Bug Fixing/Testing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Michael<br />
|Arena object models <br>Arena textures <br>Sound effects <br>(attack, charge, jump, collision, tentacle)<br />
|Finalized Arena model <br>Soundtrack<br />
|Fully integrated sounds<br />
|Testing<br />
|Presentation<br />
|-<br />
|Suman<br />
|Shooter graphics <br>Charge particle effects <br>Memory/CPU profiling <br>Head attack design<br />
|Shooter graphics <br>Harpoon laser particle effects<br />
|HUD Designs <br>Start screen design <br>Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Haro<br />
|Tentacle smash attack <br>Roll tentacle to player <br>Tentacle collision boxes <br>Smash combo attack <br>Push away attack <br>Ask Hiram for space texture<br />
|Head attacks <br>Head collision boxes<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|}<br />
<br />
== Performance ==<br />
[[Perf Stats]]<br />
<br />
== Getting started ==<br />
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=469User:Bryan2013-06-05T19:13:31Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Work with Justina on consistent tentacle look<br />
<br />
'''To Dos:'''<br />
* Stats screen background image<br />
<br />
'''Done an Iteration On'''<br />
* Start screen player icons (update)<br />
* Phase Icons<br />
* Speech<br />
** Story (Outline is in status report)<br />
** Review<br />
<br />
'''Done:'''<br />
* Phase Tracker<br />
** Phase Icon on screen<br />
* Tentacle Testing<br />
* Tentacle Angling towards Player<br />
* Fix start screen player ready<br />
* Update the info-text/HUD tutorial text for each player<br />
** Create a player label (Cyborg, Shooter, etc)<br />
* Player HUD (Heart)<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=467User:Bryan2013-06-05T18:04:21Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Work with Justina on consistent tentacle look<br />
* Speech<br />
** Story (Outline is in status report)<br />
** Review<br />
<br />
'''To Dos:'''<br />
* Stats screen background image<br />
<br />
'''Done an Iteration On'''<br />
* Start screen player icons (update)<br />
* Phase Icons<br />
<br />
'''Done:'''<br />
* Phase Tracker<br />
** Phase Icon on screen<br />
* Tentacle Testing<br />
* Tentacle Angling towards Player<br />
* Fix start screen player ready<br />
* Update the info-text/HUD tutorial text for each player<br />
** Create a player label (Cyborg, Shooter, etc)<br />
* Player HUD (Heart)<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=463User:Bryan2013-06-05T03:50:18Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Work with Justina on consistent tentacle look<br />
* Player HUD (Heart)<br />
<br />
'''To Dos:'''<br />
* Speech<br />
** Story (Outline is in status report)<br />
** Review<br />
* Stats screen background image<br />
<br />
'''Done an Iteration On'''<br />
* Start screen player icons (update)<br />
* Phase Icons<br />
<br />
'''Done:'''<br />
* Phase Tracker<br />
** Phase Icon on screen<br />
* Tentacle Testing<br />
* Tentacle Angling towards Player<br />
* Fix start screen player ready<br />
* Update the info-text/HUD tutorial text for each player<br />
** Create a player label (Cyborg, Shooter, etc)<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=458User:Bryan2013-06-04T22:12:46Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Phase Icons<br />
<br />
'''To Dos:'''<br />
* Phase Tracker<br />
** Phase Icon on screen<br />
* Player HUD (Heart)<br />
* Work with Justina on consistent tentacle look<br />
* Speech<br />
** Story (Outline is in status report)<br />
** Review<br />
* Stats screen background image<br />
<br />
'''Done an Iteration On'''<br />
* Start screen player icons (update)<br />
<br />
'''Done:'''<br />
* Tentacle Testing<br />
* Tentacle Angling towards Player<br />
* Fix start screen player ready<br />
* Update the info-text/HUD tutorial text for each player<br />
** Create a player label (Cyborg, Shooter, etc)<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=455User:Bryan2013-06-04T21:03:23Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Start screen player icons (update)<br />
<br />
'''To Dos:'''<br />
* Phase Icons<br />
* Player HUD (Heart)<br />
* Work with Justina on consistent tentacle look<br />
* Speech<br />
** Story (Outline is in status report)<br />
** Review<br />
* Stats screen background image<br />
<br />
'''Done:'''<br />
* Tentacle Testing<br />
* Tentacle Angling towards Player<br />
* Fix start screen player ready<br />
* Update the info-text/HUD tutorial text for each player<br />
** Create a player label (Cyborg, Shooter, etc)<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=454User:Bryan2013-06-04T20:30:00Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Update the info-text/HUD tutorial text for each player<br />
** Create a player label (Cyborg, Shooter, etc)<br />
<br />
'''To Dos:'''<br />
* Phase Icons<br />
* Player HUD (Heart)<br />
* Work with Justina on consistent tentacle look<br />
* Start screen player icons (update)<br />
* Speech<br />
** Story (Outline is in status report)<br />
** Review<br />
* Stats screen background image<br />
<br />
'''Done:'''<br />
* Tentacle Testing<br />
* Tentacle Angling towards Player<br />
* Fix start screen player ready<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=453User:Bryan2013-06-04T16:31:20Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Tentacle Testing<br />
<br />
'''To Dos:'''<br />
* Phase Icons<br />
* Update the info-text/HUD tutorial text for each player<br />
** Create a player label (Cyborg, Shooter, etc)<br />
* Player HUD (Heart)<br />
* Work with Justina on consistent tentacle look<br />
* Start screen player icons (update)<br />
* Speech<br />
** Story (Outline is in status report)<br />
** Review<br />
* Stats screen background image<br />
<br />
'''Done:'''<br />
* Tentacle Angling towards Player<br />
* Fix start screen player ready<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=Main_Page&diff=452Main Page2013-06-04T16:28:52Z<p>Bryan: /* FIX NOW! */</p>
<hr />
<div><br />
'''Hyperion's Demise'''<br />
<br />
<br />
[[File:Ninja coders.png|Ninja Coders]]<br />
<br />
<br />
[[User:Tsumani|Suman]] <br><br />
[[User:Hmonciva|Haro]] <br><br />
[[User:Bryan|Bryan]] <br><br />
[[User:Franklin|Franklin]] <br><br />
[[User:Erumeldir|Michael]] <br><br />
[[User:Antifinidictor|Nathan]] <br><br />
[[User:Peachychan|Justina]] <br><br />
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Bugs ==<br />
=== FIX NOW! ===<br />
* Reset doesn't work in the debug/release executable.<br />
* Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)<br />
* <strike>You can charge right through a wall...... </strike> Non Issue!<br />
* Particle effects don't work through reset<br />
* <strike> Charging particles stay alive </strike><br />
<br />
=== Probably should fix ===<br />
* <strike>Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted</strike><br />
<br />
=== Probably won't fix ===<br />
* <strike> Variable number of particles is wonky </strike><br />
<br />
== To Dos for this week ==<br />
* https://www.subtask.com/app/#/projects/1464595002811132<br />
<br />
<br />
<br />
Suman <br />
- <strike>Reduce number of particles<br />
- Smaller scientist particles in third person<br />
- Smaller/Remove scientist particles in first person </strike><br />
- Maybe change fireball/bullet texture<br />
- <strike>Cross-hairs for targeting in first person<br />
- Slower rage particles</strike><br />
- Train Janet and Willy<br />
- Screenshots <br />
<br />
Haro<br />
- Player Animations Logic<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Charge / Aim<br />
- Ready / Shoot<br />
- Attack<br />
- Add player model <br />
- Fix Head animations<br />
- <strike> Death </strike><br />
- Move<br />
- Smart Heads that react to attacks<br />
- <strike> Move tentacles to you when gravity is on east wall/window </strike><br />
- Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.<br />
- Phase System with hot key for switching<br />
- Tentacles that are passive<br />
- Tentacles that attack<br />
- Gravity switch with Tentacles<br />
- Fog on top of Gravity and Tentacles<br />
- Fog and Gravity and Monster Heads<br />
- Fog, Gravity, and SMART Monster Heads<br />
- End: Game Over - stats screen<br />
<br />
Franklin<br />
- Get rid of harpoon range limit<br />
- Fix bullets (make them last less, add more)<br />
- Aim assist<br />
- Pre-load and re-use tentacles/heads every phase<br />
<br />
Bryan <br />
- Tentacle Collision boxes<br />
- Tentacle Angling towards Player<br />
- Testing Tentacle<br />
- Work with Justina on consistent tentacle look<br />
- Start screen player icons<br />
- Fix start screen player ready<br />
- HUD tutorial text for each player<br />
- Story (Outline is in status report)<br />
- Speech<br />
- Stats screen background image<br />
- Icons for the different phases<br />
<br />
Nathan <br />
- Re-enable pitch for 3rd person camera<br />
- Flip pitch for 1st person<br />
- Let pitch go all the way up<br />
- Remove elevator, fix wall height map, add static doors<br />
<br />
Michael <br />
- Sound Effects<br />
- Sound Track/Battle Music<br />
<br />
Justina<br />
- Animated Cyborg model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Charge<br />
- Ready<br />
- Attack<br />
- Animated Shooter model<br />
- Idle<br />
- Run<br />
- Jump<br />
- Floating up<br />
- Falling down<br />
- Death<br />
- Aim (Charge)<br />
- Shoot (Ready)<br />
- Models have different colored capes<br />
- Intro 2D drawings for story<br />
<br />
=== Making the game fun ===<br />
* Fix lag o_o<br />
** Fewer Tentacle Rage Particles<br />
** Fewer Fog Particles<br />
* Faster turning camera<br />
* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense<br />
* Show player title in stats and tutorial<br />
* Test/Fix Start screen<br />
* Better bullet graphics (different texture?)<br />
* Visualize target in FPV<br />
* <strike>Make the harpoon a stun gun when it hits a tentacle</strike><br />
* Make bullets moar dmg, big delay between every bullet, no bounce<br />
* Increase gravity interval<br />
* Decrease 0-G interval<br />
* Platforms:<br />
** 5 moving: middles of walls<br />
** 5 static: corners and center<br />
** 3 crates<br />
* Increase platform size by 4<br />
** Make sure harpooner can harpoon itself and others onto platforms<br />
* <strike> Change charge into invincible mode for small period of time with delay in between </strike><br />
* Story at the beginning<br />
<br />
* Making powers slightly more overpowered/fun.<br />
* Extend play time: More Phases - Make them automatically switch or making some player switch.<br />
** Phase 1: Tentacles that are passive<br />
** Phase 2: Tentacles that attack<br />
** Phase 3: Gravity switch with Tentacles<br />
** Phase 4: Fog on top of Gravity and Tentacles<br />
** Phase 5: Fog and Gravity and Monster Heads<br />
** Phase 6: Just Monster Heads + massive rate of fireballs<br />
** End: Game Over - stats screen<br />
<br />
== Timeline ==<br />
{| class="wikitable"<br />
|-<br />
|Week<br />
|6<br />
|7<br />
|8<br />
|9<br />
|10<br />
|-<br />
|Franklin<br />
|Loading screen <br>Shooter attack logic <br>World and HUD events<br />
|Shooter special power <br>Design other powers? <br>Texturing arena<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Bryan<br />
|Monster Tentacle AI <br>Tentacle animations<br />
|Monster Head AI <br>Head animations<br />
|Texturing!!<br />
|Testing<br />
|Presentation<br />
|-<br />
|Justina<br />
|Cyborg model/animations <br>Tentacle animations/texturing <br>Head model<br />
|Head animations/texturing <br>Shooter model/animations<br />
|Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics<br />
|Demo Design <br>Finalize Graphics<br />
|Presentation<br />
|-<br />
|Nathan<br />
|Lazy follow camera <br>Height map collision <br>Render complete arena <br>Fix collision boxes with visualization<br />
|Bug Fixing <br>Enhancing Physics <br>Harpoon Swinging<br />
|Bug Fixing/Testing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Michael<br />
|Arena object models <br>Arena textures <br>Sound effects <br>(attack, charge, jump, collision, tentacle)<br />
|Finalized Arena model <br>Soundtrack<br />
|Fully integrated sounds<br />
|Testing<br />
|Presentation<br />
|-<br />
|Suman<br />
|Shooter graphics <br>Charge particle effects <br>Memory/CPU profiling <br>Head attack design<br />
|Shooter graphics <br>Harpoon laser particle effects<br />
|HUD Designs <br>Start screen design <br>Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|-<br />
|Haro<br />
|Tentacle smash attack <br>Roll tentacle to player <br>Tentacle collision boxes <br>Smash combo attack <br>Push away attack <br>Ask Hiram for space texture<br />
|Head attacks <br>Head collision boxes<br />
|Testing/Bug Fixing<br />
|Testing<br />
|Presentation<br />
|}<br />
<br />
== Performance ==<br />
[[Perf Stats]]<br />
<br />
== Getting started ==<br />
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=437User:Bryan2013-06-03T18:50:36Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Tentacle Testing<br />
<br />
'''To Dos:'''<br />
* More pretty graphics<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=436User:Bryan2013-06-03T18:50:08Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
'''Status:''' "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, team. We've got work to do."<br><br />
'''Current Task:'''<br />
* Tentacle Testing<br />
<br />
'''To Dos:'''<br />
<br />
<br><br />
== Week 9 Report==<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br />
'''Goals This Week'''<br />
* Tentacle animation<br />
* Tentacle Collision Boxes<br />
** Note what people feel doesn't make sense in the current animations<br />
<br />
<br />
'''Goals Next Week'''<br />
* Report<br />
<br />
'''Morale'''<br><br />
http://images1.wikia.nocookie.net/__cb20110114212834/dragonball/images/9/96/Gokugohangotenkamehameah.jpg<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=430User:Bryan2013-06-02T19:59:04Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle Testing<br />
<br />
'''To Dos:'''<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
* Deal with start screen<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=424User:Bryan2013-06-01T21:06:59Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Deal with start screen<br />
<br />
'''To Dos:'''<br />
* Double check collision boxes<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=423User:Bryan2013-06-01T19:59:12Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes for Rage<br />
<br />
'''To Dos:'''<br />
* Tentacle collision boxes for: <br />
** Death<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Probe<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=422User:Bryan2013-06-01T19:38:42Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes for Probe<br />
<br />
'''To Dos:'''<br />
* Tentacle collision boxes for: <br />
** Death<br />
** Rage?<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=421User:Bryan2013-06-01T19:23:29Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes for Death<br />
<br />
'''To Dos:'''<br />
* Tentacle collision boxes for: <br />
** Probe<br />
** Rage?<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Move<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=416User:Bryan2013-05-30T23:16:15Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes for move<br />
<br />
'''To Dos:'''<br />
* Tentacle collision boxes for: <br />
** Move<br />
** Probe<br />
** Death<br />
** Rage?<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
* Tentacle Collision Boxes for:<br />
** Spike<br />
** Slam (therefore it should be for both attack and combo)<br />
** Idle<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=415User:Bryan2013-05-30T22:57:52Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes for spike<br />
<br />
'''To Dos:'''<br />
* Tentacle collision boxes for: <br />
** Move<br />
** Probe<br />
** Death<br />
** Rage?<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=414User:Bryan2013-05-30T22:35:39Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes for other animations (death, probe, etc)<br />
<br />
'''To Dos:'''<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
* Tentacle Angling towards player so slam works<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=413User:Bryan2013-05-30T21:21:53Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle Angling towards player so slam works<br />
<br />
'''To Dos:'''<br />
* Tentacle collision boxes for other animations (death, probe, etc)<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=412User:Bryan2013-05-30T21:21:24Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes<br />
<br />
'''To Dos:'''<br />
* Tentacle Angling towards player<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
* Slam and Idle animation + collision boxes<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=410User:Bryan2013-05-29T23:28:07Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes<br />
<br />
'''To Dos:'''<br />
* Tentacle Angling towards player<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
<br><br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=409User:Bryan2013-05-29T23:27:03Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes<br />
<br />
'''To Dos:'''<br />
* Tentacle Angling towards player<br />
* Tentacle Testing<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
* Probe animation<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=408User:Bryan2013-05-29T23:26:15Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes<br />
<br />
'''To Dos:'''<br />
* Tentacle Angling towards player<br />
* Tentacle Testing<br />
* Check probe animation<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
* Transparent Window Model<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=407User:Bryan2013-05-29T20:41:22Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Tentacle collision boxes<br />
<br />
'''To Dos:'''<br />
* Tentacle Angling towards player<br />
* Tentacle Testing<br />
* Check probe animation<br />
<br />
'''Goals Accomplished'''<br />
* Unless there's a vote otherwise, tentacle texture is done<br />
* Tentacle idle start position<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=406User:Bryan2013-05-29T20:34:59Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Rocket Power<br />
<br />
'''To Dos:'''<br />
* More Menacing Tentacle Texture<br />
* Updated Tentacle HUD to match texture<br />
* Stop animation when we hit a static object<br />
<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
* Wall transparency!<br />
* Tentacle Collision boxes<br />
* Tentacle Angling towards Player<br />
* Testing Tentacle<br />
* Check that Probe tentacle animation is in current project<br />
<br />
'''Goals Next Week'''<br />
* Lighting on the HUD<br />
* Start screen player icons<br />
* Fourth Player<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=377User:Bryan2013-05-27T22:49:54Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Rocket Power<br />
<br />
'''To Dos:'''<br />
* More Menacing Tentacle Texture<br />
* Updated Tentacle HUD to match texture<br />
* Stop animation when we hit a static object<br />
<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Create a rocket power for the scientist<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
<br />
'''Goals Next Week'''<br />
* FINISH!!<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=376User:Bryan2013-05-27T22:49:23Z<p>Bryan: /* Week 8 Report */</p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Stop animation when we hit a static object<br />
<br />
'''To Dos:'''<br />
* More Menacing Tentacle Texture<br />
* Updated Tentacle HUD to match texture<br />
<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Create a rocket power for the scientist<br />
* Ensure Player Models are in the game<br />
* Tentacle Texture<br />
<br />
'''Goals Next Week'''<br />
* FINISH!!<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=375User:Bryan2013-05-27T22:47:03Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Jellybaby?<br><br />
'''Current Task:'''<br />
* Stop animation when we hit a static object<br />
<br />
'''To Dos:'''<br />
* More Menacing Tentacle Texture<br />
* Updated Tentacle HUD to match texture<br />
<br />
<br />
== Week 8 Report==<br />
'''Goals Accomplished'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
'''Goals This Week'''<br />
* Create a rocket power for the scientist<br />
* Ensure Player Models are in the game<br />
<br />
'''Goals Next Week'''<br />
* FINISH!!<br />
<br />
'''Morale'''<br><br />
http://static.giantbomb.com/uploads/original/1/19558/788372-goku_powering_up_kamehameha.jpg<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=374User:Bryan2013-05-26T23:46:11Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br><br />
'''Current Task:'''<br />
* Stop animation when we hit a static object<br />
<br />
'''To Dos:'''<br />
* More Menacing Tentacle Texture<br />
* Updated Tentacle HUD to match texture<br />
<br />
'''Accomplished:'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=373User:Bryan2013-05-26T22:31:29Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br><br />
'''Current Task:'''<br />
* More Menacing Tentacle Texture<br />
<br />
'''To Dos:'''<br />
* Updated Tentacle HUD to match texture<br />
<br />
'''Accomplished:'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br><br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=372User:Bryan2013-05-26T22:31:00Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br />
'''Current Task:'''<br />
* More Menacing Tentacle Texture<br />
<br />
'''To Dos:'''<br />
* Updated Tentacle HUD to match texture<br />
<br />
'''Accomplished:'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br />
<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=369User:Bryan2013-05-26T21:05:28Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br />
'''Current Task:'''<br />
<br />
'''To Dos:'''<br />
* Game Over Screen<br />
<br />
'''Accomplished:'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
* Differentiate player type (cyborg)<br />
* Have a menu instead of text for instructions<br />
<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=368User:Bryan2013-05-25T22:11:00Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br />
'''Current Task:'''<br />
* Differentiate player type (cyborg)<br />
<br />
'''To Dos:'''<br />
* Have a menu instead of text for instructions<br />
* Game Over Screen<br />
<br />
'''Accomplished:'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* HUD in the Develop Branc<br />
** Thinner Tentacle HUD<br />
** Main screen<br />
** Better fitting player HUD<br />
** Made Health bars actually indicate a percentage of health<br />
<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=367User:Bryan2013-05-25T22:10:20Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br />
'''Current Task:'''<br />
* Differentiate player type (cyborg)<br />
<br />
'''To Dos:'''<br />
* Have a menu instead of text for instructions<br />
* Game Over Screen<br />
<br />
'''Accomplished:'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* Thinner Tentacle HUD<br />
* Main screen<br />
* Better fitting player HUD<br />
* Made Health bars actually indicate a percentage of health<br />
<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=366User:Bryan2013-05-25T21:17:19Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br />
'''Current Task:'''<br />
* Bring current gui into the develop branch<br />
<br />
'''To Dos:'''<br />
* Differentiate player type (cyborg)<br />
* Game Over Screen<br />
<br />
'''Accomplished:'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* Thinner Tentacle HUD<br />
* Main screen<br />
* Better fitting player HUD<br />
* Made Health bars actually indicate a percentage of health<br />
<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=365User:Bryan2013-05-25T21:15:30Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br />
'''Current Task:'''<br />
* Bring current gui into the develop branch<br />
<br />
'''To Dos:'''<br />
* Differentiate player type (cyborg)<br />
<br />
'''Accomplished:'''<br />
* TENTACLE FINALLY FIXED!!!<br />
** Tentacle with Probe<br />
* Thinner Tentacle HUD<br />
* Main screen<br />
* Better fitting player HUD<br />
* Made Health bars actually indicate a percentage of health<br />
<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=364User:Bryan2013-05-24T23:26:25Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br />
<br />
'''Accomplished:'''<br />
* TENTACLE FINALLY FIXED!!!<br />
* Thinner Tentacle HUD<br />
* Main screen<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Update HUD elements<br />
** Thinner tentacle<br />
** Metal Player HUD (if there's a choice on size, make it smaller)<br />
* Synch with Franklin about the character selection<br />
** Ensure we have character selection<br />
*** Make prettier images<br />
** Once this is made, make the HUD different based on class (say name of class, or name the power based on class)<br />
* Synch with Nathan about collision to see if we can detect a collision and then change trajectory<br />
** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming<br />
* Assist in Environment Texturing<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=338User:Bryan2013-05-20T19:01:12Z<p>Bryan: /* Week 7 Report */</p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Make the HUD different based on class (say name of class, or name the power based on class)<br />
* Assist in Environment Texturing<br />
* Make tentacle stop when it hits a static object<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=337User:Bryan2013-05-20T19:00:53Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: Fantastic!<br />
<br />
== Week 7 Report ==<br />
'''Goals Accomplished'''<br />
* Make current tentacle texture actually look good<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* Made Health bars actually indicate a percentage of health<br />
* Make a better looking HUD (via addition of images)<br />
<br />
'''Goals This Week'''<br />
* Make the HUD different based on class (say name of class, or name the power based on class)<br />
* Assist in Environment Texturing<br />
* Make tentacle stop when it hits a static object<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
http://lostandtired.com/wp-content/uploads/2013/02/wpid-victory.jpeg<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=335User:Bryan2013-05-18T00:08:19Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: ALLONS-Y!<br />
<br />
Current Tasks:<br />
* Make current tentacle texture actually look good<br />
<br />
Accomplished this Week:<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* GUI Goals:<br />
** Made Health bars actually indicate a percentage of health as opposed to before<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=334User:Bryan2013-05-18T00:07:33Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: ALLONS-Y!<br />
<br />
Current Tasks:<br />
* Create a more graceful start menu<br />
<br />
Accomplished this Week:<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
* GUI Goals:<br />
** Made Health bars actually indicate a percentage of health as opposed to before<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=User:Bryan&diff=333User:Bryan2013-05-16T00:39:06Z<p>Bryan: </p>
<hr />
<div>Bryan's weekly reports.<br><br />
Status: ALLONS-Y!<br />
<br />
Current Tasks:<br />
* Create a more graceful start menu<br />
<br />
Accomplished this Week:<br />
* Animations for the tentacles<br />
* Textured the tentacle<br />
<br />
== Week 6 Report ==<br />
'''Goals Accomplished'''<br />
* Moving collision boxes in time with a slam attack<br />
* Made new tentacle model<br />
* Figured out easy way to create tentacle animations<br />
<br />
'''Goals This Week'''<br />
* Animations for tentacles<br />
* Finish tentacle<br />
* New Texture<br />
<br />
'''Goals Next Week'''<br />
* 2d interfaces = looking better<br />
<br />
'''Morale'''<br />
<br />
http://www.monkeyinthecage.com/wp-content/uploads/2012/12/doctor-who-star-wars.jpg<br />
<br />
== Week 5 Report ==<br />
'''Goals Accomplished'''<br />
* Worked with Sweep attack enough to realize it's a bit ungainly<br />
* Created slam attack animation<br />
<br />
'''Goals This Week'''<br />
* Moving collision boxes in time with a slam attack<br />
<br />
'''Morale'''<br />
Hm.<br />
<br />
== Week 4 Report ==<br />
'''Goals Accomplished'''<br />
* Assist other content creation if necessary for MVP<br />
* Create structure for Tentacle AI<br />
* Created a tentacle sweep animation<br />
<br />
'''Goals This Week'''<br />
* Make sweep attack effective (collision boxes for instance)<br />
<br />
'''Morale'''<br />
<br />
http://4.bp.blogspot.com/-0pjP4hp8_5Y/UTdBBGTx-fI/AAAAAAAAB3E/acO-9_evuqk/s1600/genius-blog2.jpg<br />
<br />
'''Goals<br />
<br />
== Week 3 Report ==<br />
'''Goals Accomplished'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals This Week'''<br />
* Create Tentacle AI<br />
* Perfect the Tentacle Model and animations<br />
* Assist other content creation if necessary for MVP<br />
<br />
'''Goals Next Week'''<br />
* ?<br />
<br />
'''Morale'''<br />
<br />
http://blog.pearsonsrenaissanceshoppe.com/wp-content/uploads/2011/09/steampunk-300x300.jpg<br />
<br />
== Week 2 Report ==<br />
'''Goals Accomplished'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
* Integrate graphics & client together<br />
<br />
'''Goals This Week'''<br />
* Find way to export from 3ds Max to .x format<br />
* Assist Graphics Test<br />
* End to end environment/object set<br />
<br />
'''Goals Next Week'''<br />
* Creating a player or tentacle + it's AI?<br />
<br />
'''Morale'''<br />
Ditching past annoyances for a brighter future.<br />
<br />
== Week 1 Report ==<br />
<br />
'''Goals Accomplished'''<br />
* We got ideas working!<br />
* We created a client connects to a server<br />
* Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).<br />
<br />
'''Goals This Week'''<br />
* Integrate future projects with version control<br />
* Create Basic Graphics<br />
* Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).<br />
<br />
'''Goals Next Week'''<br />
* Integrate graphics & client together<br />
* Make the server and client communicate<br />
<br />
'''Morale''' <br />
Thumbs Up! :)</div>Bryan