MediaWiki API result

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                "ns": 0,
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                "title": "Main Page",
                "revisions": [
                    {
                        "user": "Bryan",
                        "timestamp": "2013-06-06T20:12:16Z",
                        "comment": "/* To Dos for this week */",
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "\n'''Hyperion's Demise'''\n\n\n[[File:Ninja coders.png|Ninja Coders]]\n\n\n[[User:Tsumani|Suman]] <br>\n[[User:Hmonciva|Haro]] <br>\n[[User:Bryan|Bryan]] <br>\n[[User:Franklin|Franklin]] <br>\n[[User:Erumeldir|Michael]] <br>\n[[User:Antifinidictor|Nathan]] <br>\n[[User:Peachychan|Justina]] <br>\nConsult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.\n\n== Hot keys ==\nGravity - DPAD + (Y + DPAD UP/DOWN)\n\nBrightness - X + DPAD UP/DOWN\n\nCamera Height - B + DPAD UP/DOWN\n\nCamera Depth - B + DPAD RIGHT/LEFT\n\nCamera Reset - X\n\n== Bugs ==\n=== FIX NOW! ===\n* Reset doesn't work in the debug/release executable.\n* <strike>Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)</strike>\n* <strike>You can charge right through a wall...... </strike> Non Issue!\n* <strike>Particle effects don't work through reset</strike\n* <strike> Charging particles stay alive </strike>\n\n=== Probably should fix ===\n* <strike>Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted</strike>\n\n=== Probably won't fix ===\n* <strike> Variable number of particles is wonky </strike>\n\n== To Dos for this week ==\n* https://www.subtask.com/app/#/projects/1464595002811132\n\n\n\nSuman \n  - <strike>Reduce number of particles\n  - Smaller scientist particles in third person\n  - Smaller/Remove scientist particles in first person </strike>\n  - Maybe change fireball/bullet texture\n  - <strike>Cross-hairs for targeting in first person\n  - Slower rage particles</strike>\n  - Train Janet and Willy\n  - <strike> Screenshots </strike>\n  - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.\n  - Draw bullets and harpoon from the gun as opposed to the chest\n  - Fix Bullets\n\nHaro\n  - Fireball sound (From Bryan: The sound is there, just very faint)\n  - Roaring sound\n  - Look for TODO_HARO in Michael's code!!!!\n  - <strike> Add player model </strike>\n  - <strike> Shooter animations\n  - Mechanic animations\n  - Scientist animations </strike>\n  - Death be nimble death be quick\n  - Fog happen on new phase\n  - Fix Head animations\n    - <strike> Death </strike>\n    - Move\n  - <strike> Smart Heads that react to attacks </strike>\n  - <strike> Move tentacles to you when gravity is on east wall/window </strike>\n  - <strike>Phase System with hot key for switching\n    - Tentacles that are passive\n    - Tentacles that attack\n    - Gravity switch with Tentacles\n    - Fog on top of Gravity and Tentacles\n    - Fog and Gravity and Monster Heads\n    - Fog, Gravity, and SMART Monster Heads\n    - End: Game Over - stats screen</strike>\n  - <strike> Make head face you when it shoots\n    - It looks wrong, I'm scraping this.</strike>\n\nFranklin\n  - Add scientist animation logic for when he's the other characters\n  - Test scientist model switching with new models\n  - Fix death count on recycling tentacles!\n  - <strike> Empty collision model for pre-loaded tentacles </strike>\n  - <strike> Get rid of harpoon range limit </strike>\n  - <strike> Fix bullets (make them last less, add more) </strike>\n    - Separate statics - moved to config file\n  - Aim assist\n  - <strike> Pre-load and re-use tentacles/heads every phase </strike>\n  - Scientist model switching\n  - Keyboard input \n  - <strike> Player Animations Logic - ONLY FOR CYBORG\n    - CHECK - Idle 1-40\n    - CHECK - Run 42-71\n    - CHECK - Begin Jump 73-81\n    - CHECK - Floating up 81-100\n    - Transition up to down 101-105\n    - CHECK - Falling down 105-124\n    - CHECK - Death 131-205\n    - Charge Begin 210-214\n    - CHECK - Charge Loop 215-234\n    - Ready begin 235-239\n    - Ready 240-259\n    - CHECK - Attack 260-290 </strike>\n\nBryan \n  - <strike> Tentacle Collision boxes </strike> \n  - <strike>Tentacle Angling towards Player\n  - Testing Tentacle</strike>\n  - Work with Justina on consistent tentacle look\n  - <strike>Start screen player icons\n  - Fix start screen player ready\n  - HUD tutorial text for each player\n  - Story (Outline is in status report)\n  - Speech</strike>\n  - Stats screen background image\n  - <strike>Icons for the different phases</strike>\n\nNathan \n  - <strike>Re-enable pitch for 3rd person camera</strike>\n  - <strike>Flip pitch for 1st person</strike>\n  - <strike>Let pitch go all the way up</strike>\n  - Remove elevator, fix wall height map, add static doors\n  - Maybe bounded camera, now that there's no elevator?\n\nMichael \n  - Sound Effects\n  - Sound Track/Battle Music\n\nJustina\n  - <strike>Animated Cyborg model\n    - Idle\n    - Run\n    - Jump\n    - Floating up\n    - Falling down\n    - Death\n    - Charge\n    - Ready\n    - Attack\n  - Animated Shooter model\n    - Idle\n    - Run\n    - Jump\n    - Floating up\n    - Falling down\n    - Death\n    - Aim (Charge)\n    - Shoot (Ready)\n  - Models have different colored capes </strike>\n  - Intro 2D drawings for story\n\n=== Making the game fun ===\n* Fix lag o_o\n** Fewer Tentacle Rage Particles\n** Fewer Fog Particles\n* Faster turning camera\n* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense\n* Show player title in stats and tutorial\n* Test/Fix Start screen\n* Better bullet graphics (different texture?)\n* Visualize target in FPV\n* <strike>Make the harpoon a stun gun when it hits a tentacle</strike>\n* Make bullets moar dmg, big delay between every bullet, no bounce\n* Increase gravity interval\n* Decrease 0-G interval\n* Platforms:\n** 5 moving: middles of walls\n** 5 static: corners and center\n** 3 crates\n* Increase platform size by 4\n** Make sure harpooner can harpoon itself and others onto platforms\n* <strike> Change charge into invincible mode for small period of time with delay in between </strike>\n* Story at the beginning\n\n* Making powers slightly more overpowered/fun.\n* Extend play time: More Phases - Make them automatically switch or making some player switch.\n** Phase 1: Tentacles that are passive\n** Phase 2: Tentacles that attack\n** Phase 3: Gravity switch with Tentacles\n** Phase 4: Fog on top of Gravity and Tentacles\n** Phase 5: Fog and Gravity and Monster Heads\n** Phase 6: Just Monster Heads + massive rate of fireballs\n** End: Game Over - stats screen\n\n== Timeline ==\n{| class=\"wikitable\"\n|-\n|Week\n|6\n|7\n|8\n|9\n|10\n|-\n|Franklin\n|Loading screen <br>Shooter attack logic <br>World and HUD events\n|Shooter special power <br>Design other powers? <br>Texturing arena\n|Testing/Bug Fixing\n|Testing\n|Presentation\n|-\n|Bryan\n|Monster Tentacle AI <br>Tentacle animations\n|Monster Head AI <br>Head animations\n|Texturing!!\n|Testing\n|Presentation\n|-\n|Justina\n|Cyborg model/animations <br>Tentacle animations/texturing <br>Head model\n|Head animations/texturing <br>Shooter model/animations\n|Cyborg/Shooter texturing <br>Particle textures <br>Prettier Graphics\n|Demo Design <br>Finalize Graphics\n|Presentation\n|-\n|Nathan\n|Lazy follow camera <br>Height map collision <br>Render complete arena <br>Fix collision boxes with visualization\n|Bug Fixing <br>Enhancing Physics <br>Harpoon Swinging\n|Bug Fixing/Testing\n|Testing\n|Presentation\n|-\n|Michael\n|Arena object models <br>Arena textures <br>Sound effects <br>(attack, charge, jump, collision, tentacle)\n|Finalized Arena model <br>Soundtrack\n|Fully integrated sounds\n|Testing\n|Presentation\n|-\n|Suman\n|Shooter graphics <br>Charge particle effects <br>Memory/CPU profiling <br>Head attack design\n|Shooter graphics <br>Harpoon laser particle effects\n|HUD Designs <br>Start screen design <br>Testing/Bug Fixing\n|Testing\n|Presentation\n|-\n|Haro\n|Tentacle smash attack <br>Roll tentacle to player <br>Tentacle collision boxes <br>Smash combo attack <br>Push away attack <br>Ask Hiram for space texture\n|Head attacks <br>Head collision boxes\n|Testing/Bug Fixing\n|Testing\n|Presentation\n|}\n\n== Performance ==\n[[Perf Stats]]\n\n== Getting started ==\n* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]\n* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]\n* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]"
                    }
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