Difference between revisions of "User:Erumeldir"
From Group 4
Line 56: | Line 56: | ||
*Complete audio engine integration | *Complete audio engine integration | ||
*Start working on sound design | *Start working on sound design | ||
+ | |||
+ | == Week 4 Report == | ||
+ | '''What I did''' | ||
+ | *Exported the first basic environment model! | ||
+ | *Got music playing through FMOD | ||
+ | *Started prop modeling | ||
+ | *Started environment texturing | ||
+ | |||
+ | '''What I'm doing this week''' | ||
+ | *Environment textures | ||
+ | *Exporting environment height maps | ||
+ | *Creating a sound bank class for game objects to use |
Revision as of 17:35, 29 April 2013
Week 1 Report
What I did
- Worked on Project Spec/Schedule with the team
- Made git repo ready for use and added help documentation for the team
- Researched XAudio2, FMOD and DirectSound
- Started concept sketches for game environments
What I'm doing this week
- Selecting our audio framework
- Beginning work on audio engine
- Finishing ship bay and bridge/cockpit concept art
What I'm doing next week
- Begin integrating the audio engine
- Sound design for boss and one character
- Begin sketching out musical ideas
- Start environment modeling
Week 2 Report
What I did
- Experimented with different audio libraries. Decided on FMOD
- Started implementing an audio engine for the game
- Continued with concept sketches
What I'm doing this week
- More environment concept sketches
- Modeling a basic box for our environment/arena
- Working on audio engine.
What I'm doing next week
- Finish audio engine integration
- Start sound design for effects
- Refine environment with better models/textures
Morale
Week 3 Report
What I did
- Started modeling the environment
- Relearned 3ds Max
- Exported the basic environment box for game testing
- Completed basic framework for audio engine
What I'm doing this week
- 1st iteration of the larger environment model
- Continuing work on audio engine integration
- Adding basic textures to the environment
What I didn't get to do
- Start sound effect design
What I'm doing next week
- More environment modeling
- Complete audio engine integration
- Start working on sound design
Week 4 Report
What I did
- Exported the first basic environment model!
- Got music playing through FMOD
- Started prop modeling
- Started environment texturing
What I'm doing this week
- Environment textures
- Exporting environment height maps
- Creating a sound bank class for game objects to use