http://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=CSE_125:Community_portal&feed=atom&action=historyCSE 125:Community portal - Revision history2024-03-29T01:56:13ZRevision history for this page on the wikiMediaWiki 1.28.0http://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=CSE_125:Community_portal&diff=186&oldid=prevBryan: /* Funny Thoughts */2013-04-22T23:55:44Z<p><span dir="auto"><span class="autocomment">Funny Thoughts</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:55, 22 April 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, have all the players on the bridge in a startrek-like setup.  Have the characters animated to be doing nothing.  On each screen, have a display that says "Press A to do your job".  When they press (and hold?) A, it kicks in an animation of them tapping buttons or something.  When all players are doing their job, the ship breaks down, and the captain yells at them for not doing their job fast enough.  Note: it is impossible for everyone to do their job fast enough, he will always yell at you.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, have all the players on the bridge in a startrek-like setup.  Have the characters animated to be doing nothing.  On each screen, have a display that says "Press A to do your job".  When they press (and hold?) A, it kicks in an animation of them tapping buttons or something.  When all players are doing their job, the ship breaks down, and the captain yells at them for not doing their job fast enough.  Note: it is impossible for everyone to do their job fast enough, he will always yell at you.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, similar to the above, but instead of pressing A to do their job, press A to take a break.  Pressing A makes the players lean back or something.  After a certain amount of time, if the Captain is not taking a break, the Captain will yell at them (Captain's button will say "zone out", creating a longer period without players zoning in).  If all players are taking a break at the same time, the ship crashes, the game begins.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, similar to the above, but instead of pressing A to do their job, press A to take a break.  Pressing A makes the players lean back or something.  After a certain amount of time, if the Captain is not taking a break, the Captain will yell at them (Captain's button will say "zone out", creating a longer period without players zoning in).  If all players are taking a break at the same time, the ship crashes, the game begins.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Alternate power for the scanner person: using a harmony wave to stop a tentacle from attacking. Could he helpful if creating weak points would be out of our scope.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Questions for Discussion===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Questions for Discussion===</div></td></tr>
</table>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=CSE_125:Community_portal&diff=21&oldid=prevBryan: /* Funny Thoughts */2013-04-07T17:06:47Z<p><span dir="auto"><span class="autocomment">Funny Thoughts</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:06, 7 April 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, have all the players on the bridge in a startrek-like setup.  Have the characters animated to be doing nothing.  On each screen, have a display that says "Press A to do your job".  When they press (and hold?) A, it kicks in an animation of them tapping buttons or something.  When all players are doing their job, the ship breaks down, and the captain yells at them for not doing their job fast enough.  Note: it is impossible for everyone to do their job fast enough, he will always yell at you.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, have all the players on the bridge in a startrek-like setup.  Have the characters animated to be doing nothing.  On each screen, have a display that says "Press A to do your job".  When they press (and hold?) A, it kicks in an animation of them tapping buttons or something.  When all players are doing their job, the ship breaks down, and the captain yells at them for not doing their job fast enough.  Note: it is impossible for everyone to do their job fast enough, he will always yell at you.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, similar to the above, but instead of pressing A to do their job, press A to take a break.  Pressing A makes the players lean back or something.  After a certain amount of time, if the Captain is not taking a break, the Captain will yell at them (Captain's button will say "zone out", creating a longer period without players zoning in).  If all players are taking a break at the same time, the ship crashes, the game begins.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, similar to the above, but instead of pressing A to do their job, press A to take a break.  Pressing A makes the players lean back or something.  After a certain amount of time, if the Captain is not taking a break, the Captain will yell at them (Captain's button will say "zone out", creating a longer period without players zoning in).  If all players are taking a break at the same time, the ship crashes, the game begins.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Questions for Discussion===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">''Things we haven't discussed''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Geoff mentioned in class having two exe files or projects, one for the server and one for the client. Are we good with this or would we like to find another layout?</ins></div></td></tr>
</table>Bryanhttp://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=CSE_125:Community_portal&diff=19&oldid=prev173.60.194.232: /* I don't know what you'll put here, you decide */2013-04-07T15:36:51Z<p><span dir="auto"><span class="autocomment">I don't know what you'll put here, you decide</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:36, 7 April 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, have all the players on the bridge in a startrek-like setup.  Have the characters animated to be doing nothing.  On each screen, have a display that says "Press A to do your job".  When they press (and hold?) A, it kicks in an animation of them tapping buttons or something.  When all players are doing their job, the ship breaks down, and the captain yells at them for not doing their job fast enough.  Note: it is impossible for everyone to do their job fast enough, he will always yell at you.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, have all the players on the bridge in a startrek-like setup.  Have the characters animated to be doing nothing.  On each screen, have a display that says "Press A to do your job".  When they press (and hold?) A, it kicks in an animation of them tapping buttons or something.  When all players are doing their job, the ship breaks down, and the captain yells at them for not doing their job fast enough.  Note: it is impossible for everyone to do their job fast enough, he will always yell at you.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, similar to the above, but instead of pressing A to do their job, press A to take a break.  Pressing A makes the players lean back or something.  After a certain amount of time, if the Captain is not taking a break, the Captain will yell at them (Captain's button will say "zone out", creating a longer period without players zoning in).  If all players are taking a break at the same time, the ship crashes, the game begins.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, similar to the above, but instead of pressing A to do their job, press A to take a break.  Pressing A makes the players lean back or something.  After a certain amount of time, if the Captain is not taking a break, the Captain will yell at them (Captain's button will say "zone out", creating a longer period without players zoning in).  If all players are taking a break at the same time, the ship crashes, the game begins.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">==I don't know what you'll put here, you decide==</del></div></td><td colspan="2"> </td></tr>
</table>173.60.194.232http://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=CSE_125:Community_portal&diff=18&oldid=prev173.60.194.232: /* Ideas that might be fun to implement but we probably won't get to */2013-04-07T15:36:33Z<p><span dir="auto"><span class="autocomment">Ideas that might be fun to implement but we probably won't get to</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:36, 7 April 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Funny Thoughts===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Funny Thoughts===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">==</del>Ideas that might be fun to implement but we probably won't get to<del class="diffchange diffchange-inline">==</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">''</ins>Ideas that might be fun to implement but we probably won't get to<ins class="diffchange diffchange-inline">''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, have all the players on the bridge in a startrek-like setup.  Have the characters animated to be doing nothing.  On each screen, have a display that says "Press A to do your job".  When they press (and hold?) A, it kicks in an animation of them tapping buttons or something.  When all players are doing their job, the ship breaks down, and the captain yells at them for not doing their job fast enough.  Note: it is impossible for everyone to do their job fast enough, he will always yell at you.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, have all the players on the bridge in a startrek-like setup.  Have the characters animated to be doing nothing.  On each screen, have a display that says "Press A to do your job".  When they press (and hold?) A, it kicks in an animation of them tapping buttons or something.  When all players are doing their job, the ship breaks down, and the captain yells at them for not doing their job fast enough.  Note: it is impossible for everyone to do their job fast enough, he will always yell at you.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, similar to the above, but instead of pressing A to do their job, press A to take a break.  Pressing A makes the players lean back or something.  After a certain amount of time, if the Captain is not taking a break, the Captain will yell at them (Captain's button will say "zone out", creating a longer period without players zoning in).  If all players are taking a break at the same time, the ship crashes, the game begins.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* On startup, similar to the above, but instead of pressing A to do their job, press A to take a break.  Pressing A makes the players lean back or something.  After a certain amount of time, if the Captain is not taking a break, the Captain will yell at them (Captain's button will say "zone out", creating a longer period without players zoning in).  If all players are taking a break at the same time, the ship crashes, the game begins.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Serious Matters===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==I don't know what you'll put here, you decide==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==I don't know what you'll put here, you decide==</div></td></tr>
</table>173.60.194.232http://cse125.ucsd.edu/cse125/2013/cse125g4/index.php?title=CSE_125:Community_portal&diff=17&oldid=prev173.60.194.232: Put any ideas, comments, or other junk here!2013-04-07T07:01:43Z<p>Put any ideas, comments, or other junk here!</p>
<p><b>New page</b></p><div>===Funny Thoughts===<br />
==Ideas that might be fun to implement but we probably won't get to==<br />
* On startup, have all the players on the bridge in a startrek-like setup. Have the characters animated to be doing nothing. On each screen, have a display that says "Press A to do your job". When they press (and hold?) A, it kicks in an animation of them tapping buttons or something. When all players are doing their job, the ship breaks down, and the captain yells at them for not doing their job fast enough. Note: it is impossible for everyone to do their job fast enough, he will always yell at you.<br />
* On startup, similar to the above, but instead of pressing A to do their job, press A to take a break. Pressing A makes the players lean back or something. After a certain amount of time, if the Captain is not taking a break, the Captain will yell at them (Captain's button will say "zone out", creating a longer period without players zoning in). If all players are taking a break at the same time, the ship crashes, the game begins.<br />
<br />
===Serious Matters===<br />
==I don't know what you'll put here, you decide==</div>173.60.194.232