Difference between revisions of "Main Page"

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(To Dos for this week)
(To Dos for this week)
 
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[[User:Peachychan|Justina]] <br>
 
[[User:Peachychan|Justina]] <br>
 
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
 
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
 +
 +
== Hot keys ==
 +
Gravity - DPAD + (Y + DPAD UP/DOWN)
 +
 +
Brightness - X + DPAD UP/DOWN
 +
 +
Camera Height - B + DPAD UP/DOWN
 +
 +
Camera Depth - B + DPAD RIGHT/LEFT
 +
 +
Camera Reset - X
  
 
== Bugs ==
 
== Bugs ==
 
=== FIX NOW! ===
 
=== FIX NOW! ===
 
* Reset doesn't work in the debug/release executable.
 
* Reset doesn't work in the debug/release executable.
* Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
+
* <strike>Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)</strike>
* You can charge right through a wall......
+
* <strike>You can charge right through a wall...... </strike> Non Issue!
* Particle effects don't work through reset
+
* <strike>Particle effects don't work through reset</strike
 
* <strike> Charging particles stay alive </strike>
 
* <strike> Charging particles stay alive </strike>
  
Line 42: Line 53:
 
   - Slower rage particles</strike>
 
   - Slower rage particles</strike>
 
   - Train Janet and Willy
 
   - Train Janet and Willy
   - Screenshots  
+
   - <strike> Screenshots </strike>
 +
  - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.
 +
  - Draw bullets and harpoon from the gun as opposed to the chest
 +
  - Fix Bullets
  
 
Haro
 
Haro
   - Player Animations Logic
+
   - Fireball sound (From Bryan: The sound is there, just very faint)
    - Idle
+
  - Roaring sound
    - Run
+
  - Look for TODO_HARO in Michael's code!!!!
    - Jump
+
  - <strike> Add player model </strike>
    - Floating up
+
  - <strike> Shooter animations
    - Falling down
+
  - Mechanic animations
    - Death
+
  - Scientist animations </strike>
    - Charge / Aim
+
  - Death be nimble death be quick
    - Ready / Shoot
+
   - Fog happen on new phase
    - Attack
 
   - Add player model
 
 
   - Fix Head animations
 
   - Fix Head animations
 
     - <strike> Death </strike>
 
     - <strike> Death </strike>
 
     - Move
 
     - Move
   - Smart Heads that react to attacks
+
   - <strike> Smart Heads that react to attacks </strike>
 
   - <strike> Move tentacles to you when gravity is on east wall/window </strike>
 
   - <strike> Move tentacles to you when gravity is on east wall/window </strike>
   - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.
+
   - <strike>Phase System with hot key for switching
  - Phase System with hot key for switching
 
 
     - Tentacles that are passive
 
     - Tentacles that are passive
 
     - Tentacles that attack
 
     - Tentacles that attack
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     - Fog and Gravity and Monster Heads
 
     - Fog and Gravity and Monster Heads
 
     - Fog, Gravity, and SMART Monster Heads
 
     - Fog, Gravity, and SMART Monster Heads
     - End: Game Over - stats screen
+
     - End: Game Over - stats screen</strike>
 +
  - <strike> Make head face you when it shoots
 +
    - It looks wrong, I'm scraping this.</strike>
  
 
Franklin
 
Franklin
   - Get rid of harpoon range limit
+
   - Add scientist animation logic for when he's the other characters
   - Fix bullets (make them last less, add more)
+
  - Test scientist model switching with new models
 +
  - Fix death count on recycling tentacles!
 +
  - <strike> Empty collision model for pre-loaded tentacles </strike>
 +
  - <strike> Get rid of harpoon range limit </strike>
 +
   - <strike> Fix bullets (make them last less, add more) </strike>
 +
    - Separate statics - moved to config file
 
   - Aim assist
 
   - Aim assist
   - Pre-load and re-use tentacles/heads every phase
+
   - <strike> Pre-load and re-use tentacles/heads every phase </strike>
 +
  - Scientist model switching
 +
  - Keyboard input
 +
  - <strike> Player Animations Logic - ONLY FOR CYBORG
 +
    - CHECK - Idle 1-40
 +
    - CHECK - Run 42-71
 +
    - CHECK - Begin Jump 73-81
 +
    - CHECK - Floating up 81-100
 +
    - Transition up to down 101-105
 +
    - CHECK - Falling down 105-124
 +
    - CHECK - Death 131-205
 +
    - Charge Begin 210-214
 +
    - CHECK - Charge Loop 215-234
 +
    - Ready begin 235-239
 +
    - Ready 240-259
 +
    - CHECK - Attack 260-290 </strike>
  
 
Bryan  
 
Bryan  
   - Tentacle Collision boxes
+
   - <strike> Tentacle Collision boxes </strike>
   - Tentacle Angling towards Player
+
   - <strike>Tentacle Angling towards Player
   - Testing Tentacle
+
   - Testing Tentacle</strike>
 
   - Work with Justina on consistent tentacle look
 
   - Work with Justina on consistent tentacle look
   - Start screen player icons
+
   - <strike>Start screen player icons
 
   - Fix start screen player ready
 
   - Fix start screen player ready
 
   - HUD tutorial text for each player
 
   - HUD tutorial text for each player
 
   - Story (Outline is in status report)
 
   - Story (Outline is in status report)
   - Speech
+
   - Speech</strike>
 
   - Stats screen background image
 
   - Stats screen background image
   - Icons for the different phases
+
   - <strike>Icons for the different phases</strike>
  
 
Nathan  
 
Nathan  
   - Re-enable pitch for 3rd person camera
+
   - <strike>Re-enable pitch for 3rd person camera</strike>
   - Flip pitch for 1st person
+
   - <strike>Flip pitch for 1st person</strike>
   - Let pitch go all the way up
+
   - <strike>Let pitch go all the way up</strike>
 
   - Remove elevator, fix wall height map, add static doors
 
   - Remove elevator, fix wall height map, add static doors
 +
  - Maybe bounded camera, now that there's no elevator?
  
 
Michael  
 
Michael  
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Justina
 
Justina
   - Animated Cyborg model
+
   - <strike>Animated Cyborg model
 
     - Idle
 
     - Idle
 
     - Run
 
     - Run
Line 120: Line 154:
 
     - Aim (Charge)
 
     - Aim (Charge)
 
     - Shoot (Ready)
 
     - Shoot (Ready)
   - Models have different colored capes
+
   - Models have different colored capes </strike>
 
   - Intro 2D drawings for story
 
   - Intro 2D drawings for story
  

Latest revision as of 12:12, 6 June 2013

Hyperion's Demise


Ninja Coders


Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.

Hot keys

Gravity - DPAD + (Y + DPAD UP/DOWN)

Brightness - X + DPAD UP/DOWN

Camera Height - B + DPAD UP/DOWN

Camera Depth - B + DPAD RIGHT/LEFT

Camera Reset - X

Bugs

FIX NOW!

  • Reset doesn't work in the debug/release executable.
  • Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
  • You can charge right through a wall...... Non Issue!
  • Particle effects don't work through reset</strike
  • <strike> Charging particles stay alive

Probably should fix

  • Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted

Probably won't fix

  • Variable number of particles is wonky

To Dos for this week


Suman

 - Reduce number of particles
 - Smaller scientist particles in third person
 - Smaller/Remove scientist particles in first person 
 - Maybe change fireball/bullet texture
 - Cross-hairs for targeting in first person
 - Slower rage particles
 - Train Janet and Willy
 -  Screenshots 
 - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.
 - Draw bullets and harpoon from the gun as opposed to the chest
 - Fix Bullets

Haro

 - Fireball sound (From Bryan: The sound is there, just very faint)
 - Roaring sound
 - Look for TODO_HARO in Michael's code!!!!
 -  Add player model 
 -  Shooter animations
 - Mechanic animations
 - Scientist animations 
 - Death be nimble death be quick
 - Fog happen on new phase
 - Fix Head animations
   -  Death 
   - Move
 -  Smart Heads that react to attacks 
 -  Move tentacles to you when gravity is on east wall/window 
 - Phase System with hot key for switching
   - Tentacles that are passive
   - Tentacles that attack
   - Gravity switch with Tentacles
   - Fog on top of Gravity and Tentacles
   - Fog and Gravity and Monster Heads
   - Fog, Gravity, and SMART Monster Heads
   - End: Game Over - stats screen
 -  Make head face you when it shoots
   - It looks wrong, I'm scraping this.

Franklin

 - Add scientist animation logic for when he's the other characters
 - Test scientist model switching with new models
 - Fix death count on recycling tentacles!
 -  Empty collision model for pre-loaded tentacles 
 -  Get rid of harpoon range limit 
 -  Fix bullets (make them last less, add more) 
   - Separate statics - moved to config file
 - Aim assist
 -  Pre-load and re-use tentacles/heads every phase 
 - Scientist model switching
 - Keyboard input 
 -  Player Animations Logic - ONLY FOR CYBORG
   - CHECK - Idle 1-40
   - CHECK - Run 42-71
   - CHECK - Begin Jump 73-81
   - CHECK - Floating up 81-100
   - Transition up to down 101-105
   - CHECK - Falling down 105-124
   - CHECK - Death 131-205
   - Charge Begin 210-214
   - CHECK - Charge Loop 215-234
   - Ready begin 235-239
   - Ready 240-259
   - CHECK - Attack 260-290 

Bryan

 -  Tentacle Collision boxes  
 - Tentacle Angling towards Player
 - Testing Tentacle
 - Work with Justina on consistent tentacle look
 - Start screen player icons
 - Fix start screen player ready
 - HUD tutorial text for each player
 - Story (Outline is in status report)
 - Speech
 - Stats screen background image
 - Icons for the different phases

Nathan

 - Re-enable pitch for 3rd person camera
 - Flip pitch for 1st person
 - Let pitch go all the way up
 - Remove elevator, fix wall height map, add static doors
 - Maybe bounded camera, now that there's no elevator?

Michael

 - Sound Effects
 - Sound Track/Battle Music

Justina

 - Animated Cyborg model
   - Idle
   - Run
   - Jump
   - Floating up
   - Falling down
   - Death
   - Charge
   - Ready
   - Attack
 - Animated Shooter model
   - Idle
   - Run
   - Jump
   - Floating up
   - Falling down
   - Death
   - Aim (Charge)
   - Shoot (Ready)
 - Models have different colored capes 
 - Intro 2D drawings for story

Making the game fun

  • Fix lag o_o
    • Fewer Tentacle Rage Particles
    • Fewer Fog Particles
  • Faster turning camera
  • Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense
  • Show player title in stats and tutorial
  • Test/Fix Start screen
  • Better bullet graphics (different texture?)
  • Visualize target in FPV
  • Make the harpoon a stun gun when it hits a tentacle
  • Make bullets moar dmg, big delay between every bullet, no bounce
  • Increase gravity interval
  • Decrease 0-G interval
  • Platforms:
    • 5 moving: middles of walls
    • 5 static: corners and center
    • 3 crates
  • Increase platform size by 4
    • Make sure harpooner can harpoon itself and others onto platforms
  • Change charge into invincible mode for small period of time with delay in between
  • Story at the beginning
  • Making powers slightly more overpowered/fun.
  • Extend play time: More Phases - Make them automatically switch or making some player switch.
    • Phase 1: Tentacles that are passive
    • Phase 2: Tentacles that attack
    • Phase 3: Gravity switch with Tentacles
    • Phase 4: Fog on top of Gravity and Tentacles
    • Phase 5: Fog and Gravity and Monster Heads
    • Phase 6: Just Monster Heads + massive rate of fireballs
    • End: Game Over - stats screen

Timeline

Week 6 7 8 9 10
Franklin Loading screen
Shooter attack logic
World and HUD events
Shooter special power
Design other powers?
Texturing arena
Testing/Bug Fixing Testing Presentation
Bryan Monster Tentacle AI
Tentacle animations
Monster Head AI
Head animations
Texturing!! Testing Presentation
Justina Cyborg model/animations
Tentacle animations/texturing
Head model
Head animations/texturing
Shooter model/animations
Cyborg/Shooter texturing
Particle textures
Prettier Graphics
Demo Design
Finalize Graphics
Presentation
Nathan Lazy follow camera
Height map collision
Render complete arena
Fix collision boxes with visualization
Bug Fixing
Enhancing Physics
Harpoon Swinging
Bug Fixing/Testing Testing Presentation
Michael Arena object models
Arena textures
Sound effects
(attack, charge, jump, collision, tentacle)
Finalized Arena model
Soundtrack
Fully integrated sounds Testing Presentation
Suman Shooter graphics
Charge particle effects
Memory/CPU profiling
Head attack design
Shooter graphics
Harpoon laser particle effects
HUD Designs
Start screen design
Testing/Bug Fixing
Testing Presentation
Haro Tentacle smash attack
Roll tentacle to player
Tentacle collision boxes
Smash combo attack
Push away attack
Ask Hiram for space texture
Head attacks
Head collision boxes
Testing/Bug Fixing Testing Presentation

Performance

Perf Stats

Getting started