Difference between revisions of "Main Page"

From Group 4
Jump to: navigation, search
(Priorities)
(To Dos for this week)
 
(39 intermediate revisions by 4 users not shown)
Line 1: Line 1:
TEAM NINJACODERS
+
 
 +
'''Hyperion's Demise'''
 +
 
  
 
[[File:Ninja coders.png|Ninja Coders]]
 
[[File:Ninja coders.png|Ninja Coders]]
 +
  
 
[[User:Tsumani|Suman]] <br>
 
[[User:Tsumani|Suman]] <br>
Line 11: Line 14:
 
[[User:Peachychan|Justina]] <br>
 
[[User:Peachychan|Justina]] <br>
 
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
 
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
 +
 +
== Hot keys ==
 +
Gravity - DPAD + (Y + DPAD UP/DOWN)
 +
 +
Brightness - X + DPAD UP/DOWN
 +
 +
Camera Height - B + DPAD UP/DOWN
 +
 +
Camera Depth - B + DPAD RIGHT/LEFT
 +
 +
Camera Reset - X
  
 
== Bugs ==
 
== Bugs ==
 
=== FIX NOW! ===
 
=== FIX NOW! ===
 
* Reset doesn't work in the debug/release executable.
 
* Reset doesn't work in the debug/release executable.
* Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
+
* <strike>Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)</strike>
* You can charge right through a wall......
+
* <strike>You can charge right through a wall...... </strike> Non Issue!
* Particle effects don't work through reset
+
* <strike>Particle effects don't work through reset</strike
 
* <strike> Charging particles stay alive </strike>
 
* <strike> Charging particles stay alive </strike>
  
Line 29: Line 43:
 
* https://www.subtask.com/app/#/projects/1464595002811132
 
* https://www.subtask.com/app/#/projects/1464595002811132
  
===Priorities===
+
 
  
 
Suman  
 
Suman  
P0
+
  - <strike>Reduce number of particles
   - Fix wall1.X (randomly turns black)
+
   - Smaller scientist particles in third person
   - <strike> Add crates </strike>
+
   - Smaller/Remove scientist particles in first person </strike>
   - <strike> Fix platforms physics model </strike>
+
  - Maybe change fireball/bullet texture
   - GUI Optimizations
+
   - <strike>Cross-hairs for targeting in first person
  - Pretty Stats
+
  - Slower rage particles</strike>
P1
+
   - Train Janet and Willy
   - <strike> Fourth player graphics </strike>
+
   - <strike> Screenshots </strike>
   - <strike> Clean up particle effect for players </strike>
+
   - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.
P2
+
  - Draw bullets and harpoon from the gun as opposed to the chest
 +
  - Fix Bullets
 +
 
 
Haro
 
Haro
P0
+
  - Fireball sound (From Bryan: The sound is there, just very faint)
   - <strike> Charger is useless!!!! <strike>
+
   - Roaring sound
   - <strike>Tentacle Placements</strike>
+
  - Look for TODO_HARO in Michael's code!!!!
   - Player Animations Logic, adding player model
+
  - <strike> Add player model </strike>
   - <strike> Adding HEAD model to game </strike>
+
   - <strike> Shooter animations
   - <strike> Head collision boxes </strike>
+
  - Mechanic animations
   - <strike> Adding elevator shaft + collision boxes </strike>
+
  - Scientist animations </strike>
P1
+
   - Death be nimble death be quick
   - Go through todos and go through <strike> warnings </strike>
+
  - Fog happen on new phase
   - look for logic optimizations
+
   - Fix Head animations
  - Elevator corners!!!!
+
    - <strike> Death </strike>
  - change one use variables to static or consts
+
    - Move
P2
+
   - <strike> Smart Heads that react to attacks </strike>
 +
   - <strike> Move tentacles to you when gravity is on east wall/window </strike>
 +
   - <strike>Phase System with hot key for switching
 +
    - Tentacles that are passive
 +
    - Tentacles that attack
 +
    - Gravity switch with Tentacles
 +
    - Fog on top of Gravity and Tentacles
 +
    - Fog and Gravity and Monster Heads
 +
    - Fog, Gravity, and SMART Monster Heads
 +
    - End: Game Over - stats screen</strike>
 +
   - <strike> Make head face you when it shoots
 +
    - It looks wrong, I'm scraping this.</strike>
 +
 
 
Franklin
 
Franklin
P0
+
  - Add scientist animation logic for when he's the other characters
   - <strike> Network optimizations </strike>
+
  - Test scientist model switching with new models
   - <strike> Infinite Game mode </strike>
+
  - Fix death count on recycling tentacles!
P1
+
   - <strike> Empty collision model for pre-loaded tentacles </strike>
P2
+
   - <strike> Get rid of harpoon range limit </strike>
 +
  - <strike> Fix bullets (make them last less, add more) </strike>
 +
    - Separate statics - moved to config file
 +
  - Aim assist
 +
  - <strike> Pre-load and re-use tentacles/heads every phase </strike>
 +
  - Scientist model switching
 +
  - Keyboard input
 +
  - <strike> Player Animations Logic - ONLY FOR CYBORG
 +
    - CHECK - Idle 1-40
 +
    - CHECK - Run 42-71
 +
    - CHECK - Begin Jump 73-81
 +
    - CHECK - Floating up 81-100
 +
    - Transition up to down 101-105
 +
    - CHECK - Falling down 105-124
 +
    - CHECK - Death 131-205
 +
    - Charge Begin 210-214
 +
    - CHECK - Charge Loop 215-234
 +
    - Ready begin 235-239
 +
    - Ready 240-259
 +
    - CHECK - Attack 260-290 </strike>
 +
 
 
Bryan  
 
Bryan  
P0
+
   - <strike> Tentacle Collision boxes </strike>  
   - <strike> Wall transparency! </strike>
+
   - <strike>Tentacle Angling towards Player
   - <strike> Tentacle Texturing </strike>
+
  - Testing Tentacle</strike>
   - Tentacle Collision boxes
+
   - Work with Justina on consistent tentacle look
   - Tentacle Angling towards Player
+
  - <strike>Start screen player icons
   - Testing Tentacle
+
  - Fix start screen player ready
   - <strike> Probe tentacle animation </strike>
+
   - HUD tutorial text for each player
P1
+
   - Story (Outline is in status report)
   - Lighting on the HUD
+
   - Speech</strike>
  - Start screen player icons
+
   - Stats screen background image
   - Fourth Player
+
   - <strike>Icons for the different phases</strike>
P2
+
 
 
Nathan  
 
Nathan  
P0
+
   - <strike>Re-enable pitch for 3rd person camera</strike>
   - Hmap collision
+
   - <strike>Flip pitch for 1st person</strike>
   - Disable pitch for 3rd person camera
+
  - <strike>Let pitch go all the way up</strike>
P1
+
  - Remove elevator, fix wall height map, add static doors
P2
+
  - Maybe bounded camera, now that there's no elevator?
 +
 
 
Michael  
 
Michael  
P0
 
 
   - Sound Effects
 
   - Sound Effects
 
   - Sound Track/Battle Music
 
   - Sound Track/Battle Music
P1
+
 
P2
 
 
Justina
 
Justina
P0
+
   - <strike>Animated Cyborg model
   - Animated Cyborg model with different capes
 
    - Walking
 
 
     - Idle
 
     - Idle
 +
    - Run
 +
    - Jump
 +
    - Floating up
 +
    - Falling down
 
     - Death
 
     - Death
  - <strike> Animated Head model with all animations
+
     - Charge
     - Idle
+
     - Ready
     - Shoot
+
     - Attack
     - Spike
+
  - Animated Shooter model
    - Rage
+
     - Idle
     - death
+
     - Run
     - exit
 
    - enter
 
    - probe </strike>
 
P1
 
  - More player animations
 
 
     - Jump
 
     - Jump
     - Attacking
+
     - Floating up
      - Cyborg charge sword out
+
     - Falling down
      - Shooter/Harpoon aim
 
      - Stun?
 
P2
 
  - More player animations
 
    - falling
 
    - victory
 
  - Shooter model with canon hand animated
 
    - Walking
 
     - Idle
 
 
     - Death
 
     - Death
     - Shoot aim
+
    - Aim (Charge)
P3 
+
     - Shoot (Ready)
   - Monster arena windows
+
  - Models have different colored capes </strike>
 +
   - Intro 2D drawings for story
  
 
=== Making the game fun ===
 
=== Making the game fun ===
 
* Fix lag o_o
 
* Fix lag o_o
 +
** Fewer Tentacle Rage Particles
 +
** Fewer Fog Particles
 
* Faster turning camera
 
* Faster turning camera
 
* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense
 
* Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense
Line 129: Line 167:
 
* Better bullet graphics (different texture?)
 
* Better bullet graphics (different texture?)
 
* Visualize target in FPV
 
* Visualize target in FPV
* Make the harpoon a stun gun when it hits a tentacle
+
* <strike>Make the harpoon a stun gun when it hits a tentacle</strike>
 
* Make bullets moar dmg, big delay between every bullet, no bounce
 
* Make bullets moar dmg, big delay between every bullet, no bounce
 
* Increase gravity interval
 
* Increase gravity interval
Line 139: Line 177:
 
* Increase platform size by 4
 
* Increase platform size by 4
 
** Make sure harpooner can harpoon itself and others onto platforms
 
** Make sure harpooner can harpoon itself and others onto platforms
* Change charge into invincible mode for small period of time with delay in between
+
* <strike> Change charge into invincible mode for small period of time with delay in between </strike>
 
* Story at the beginning
 
* Story at the beginning
  

Latest revision as of 13:12, 6 June 2013

Hyperion's Demise


Ninja Coders


Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.

Hot keys

Gravity - DPAD + (Y + DPAD UP/DOWN)

Brightness - X + DPAD UP/DOWN

Camera Height - B + DPAD UP/DOWN

Camera Depth - B + DPAD RIGHT/LEFT

Camera Reset - X

Bugs

FIX NOW!

  • Reset doesn't work in the debug/release executable.
  • Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
  • You can charge right through a wall...... Non Issue!
  • Particle effects don't work through reset</strike
  • <strike> Charging particles stay alive

Probably should fix

  • Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted

Probably won't fix

  • Variable number of particles is wonky

To Dos for this week


Suman

 - Reduce number of particles
 - Smaller scientist particles in third person
 - Smaller/Remove scientist particles in first person 
 - Maybe change fireball/bullet texture
 - Cross-hairs for targeting in first person
 - Slower rage particles
 - Train Janet and Willy
 -  Screenshots 
 - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.
 - Draw bullets and harpoon from the gun as opposed to the chest
 - Fix Bullets

Haro

 - Fireball sound (From Bryan: The sound is there, just very faint)
 - Roaring sound
 - Look for TODO_HARO in Michael's code!!!!
 -  Add player model 
 -  Shooter animations
 - Mechanic animations
 - Scientist animations 
 - Death be nimble death be quick
 - Fog happen on new phase
 - Fix Head animations
   -  Death 
   - Move
 -  Smart Heads that react to attacks 
 -  Move tentacles to you when gravity is on east wall/window 
 - Phase System with hot key for switching
   - Tentacles that are passive
   - Tentacles that attack
   - Gravity switch with Tentacles
   - Fog on top of Gravity and Tentacles
   - Fog and Gravity and Monster Heads
   - Fog, Gravity, and SMART Monster Heads
   - End: Game Over - stats screen
 -  Make head face you when it shoots
   - It looks wrong, I'm scraping this.

Franklin

 - Add scientist animation logic for when he's the other characters
 - Test scientist model switching with new models
 - Fix death count on recycling tentacles!
 -  Empty collision model for pre-loaded tentacles 
 -  Get rid of harpoon range limit 
 -  Fix bullets (make them last less, add more) 
   - Separate statics - moved to config file
 - Aim assist
 -  Pre-load and re-use tentacles/heads every phase 
 - Scientist model switching
 - Keyboard input 
 -  Player Animations Logic - ONLY FOR CYBORG
   - CHECK - Idle 1-40
   - CHECK - Run 42-71
   - CHECK - Begin Jump 73-81
   - CHECK - Floating up 81-100
   - Transition up to down 101-105
   - CHECK - Falling down 105-124
   - CHECK - Death 131-205
   - Charge Begin 210-214
   - CHECK - Charge Loop 215-234
   - Ready begin 235-239
   - Ready 240-259
   - CHECK - Attack 260-290 

Bryan

 -  Tentacle Collision boxes  
 - Tentacle Angling towards Player
 - Testing Tentacle
 - Work with Justina on consistent tentacle look
 - Start screen player icons
 - Fix start screen player ready
 - HUD tutorial text for each player
 - Story (Outline is in status report)
 - Speech
 - Stats screen background image
 - Icons for the different phases

Nathan

 - Re-enable pitch for 3rd person camera
 - Flip pitch for 1st person
 - Let pitch go all the way up
 - Remove elevator, fix wall height map, add static doors
 - Maybe bounded camera, now that there's no elevator?

Michael

 - Sound Effects
 - Sound Track/Battle Music

Justina

 - Animated Cyborg model
   - Idle
   - Run
   - Jump
   - Floating up
   - Falling down
   - Death
   - Charge
   - Ready
   - Attack
 - Animated Shooter model
   - Idle
   - Run
   - Jump
   - Floating up
   - Falling down
   - Death
   - Aim (Charge)
   - Shoot (Ready)
 - Models have different colored capes 
 - Intro 2D drawings for story

Making the game fun

  • Fix lag o_o
    • Fewer Tentacle Rage Particles
    • Fewer Fog Particles
  • Faster turning camera
  • Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense
  • Show player title in stats and tutorial
  • Test/Fix Start screen
  • Better bullet graphics (different texture?)
  • Visualize target in FPV
  • Make the harpoon a stun gun when it hits a tentacle
  • Make bullets moar dmg, big delay between every bullet, no bounce
  • Increase gravity interval
  • Decrease 0-G interval
  • Platforms:
    • 5 moving: middles of walls
    • 5 static: corners and center
    • 3 crates
  • Increase platform size by 4
    • Make sure harpooner can harpoon itself and others onto platforms
  • Change charge into invincible mode for small period of time with delay in between
  • Story at the beginning
  • Making powers slightly more overpowered/fun.
  • Extend play time: More Phases - Make them automatically switch or making some player switch.
    • Phase 1: Tentacles that are passive
    • Phase 2: Tentacles that attack
    • Phase 3: Gravity switch with Tentacles
    • Phase 4: Fog on top of Gravity and Tentacles
    • Phase 5: Fog and Gravity and Monster Heads
    • Phase 6: Just Monster Heads + massive rate of fireballs
    • End: Game Over - stats screen

Timeline

Week 6 7 8 9 10
Franklin Loading screen
Shooter attack logic
World and HUD events
Shooter special power
Design other powers?
Texturing arena
Testing/Bug Fixing Testing Presentation
Bryan Monster Tentacle AI
Tentacle animations
Monster Head AI
Head animations
Texturing!! Testing Presentation
Justina Cyborg model/animations
Tentacle animations/texturing
Head model
Head animations/texturing
Shooter model/animations
Cyborg/Shooter texturing
Particle textures
Prettier Graphics
Demo Design
Finalize Graphics
Presentation
Nathan Lazy follow camera
Height map collision
Render complete arena
Fix collision boxes with visualization
Bug Fixing
Enhancing Physics
Harpoon Swinging
Bug Fixing/Testing Testing Presentation
Michael Arena object models
Arena textures
Sound effects
(attack, charge, jump, collision, tentacle)
Finalized Arena model
Soundtrack
Fully integrated sounds Testing Presentation
Suman Shooter graphics
Charge particle effects
Memory/CPU profiling
Head attack design
Shooter graphics
Harpoon laser particle effects
HUD Designs
Start screen design
Testing/Bug Fixing
Testing Presentation
Haro Tentacle smash attack
Roll tentacle to player
Tentacle collision boxes
Smash combo attack
Push away attack
Ask Hiram for space texture
Head attacks
Head collision boxes
Testing/Bug Fixing Testing Presentation

Performance

Perf Stats

Getting started