Difference between revisions of "Main Page"
From Group 4
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* <strike> Multiple player animated rendering </strike> | * <strike> Multiple player animated rendering </strike> | ||
* Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted | * Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted | ||
+ | * You can charge right through a wall...... | ||
== Getting started == | == Getting started == |
Revision as of 13:45, 4 May 2013
TEAM NINJACODERS
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.
To Dos for this week
-
Write Status Report - First Character Model
- First Character animations (idle, walking, jumping, attack)
- Tentacle animations (sweep, idle, slam)
- Tentacle collision boxes
- Arena textures?
-
Arena Lighting - Add platforms/objects to the arena
- Arena height map or collision boxes?
- Switching Gravity
- Camera that responds to switched gravity
- Make sure jumping still works
-
Maybe larger GAME OVER on the HUD?-
Also a YOU WON! or something?
-
-
Press A to join, then press Start to start- Loading screen
-
Restart when you won logic (super useful for testing) - Sounds?
- Special Power for first character???
- Shooter logic? Particle effects for shooting?
-
Merge player animation into develop
Known Bugs
- IS_FALLING is never false? So you can apply special power in the air
-
Multiple player animated rendering - Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
- You can charge right through a wall......